Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
added lots of improvements Please re-extract vmaps
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@@ -1192,6 +1192,8 @@ void World::LoadConfigSettings(bool reload)
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sScriptMgr->OnConfigLoad(reload);
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}
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extern void LoadGameObjectModelList();
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/// Initialize the World
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void World::SetInitialWorldSettings()
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{
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@@ -1270,6 +1272,9 @@ void World::SetInitialWorldSettings()
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sLog->outString("Loading spell custom attributes...");
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sSpellMgr->LoadSpellCustomAttr();
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sLog->outString("Loading GameObject models...");
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LoadGameObjectModelList();
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sLog->outString("Loading Script Names...");
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sObjectMgr->LoadScriptNames();
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