Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
added lots of improvements Please re-extract vmaps
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@@ -955,7 +955,7 @@ struct FactionTemplateEntry
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struct GameObjectDisplayInfoEntry
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{
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uint32 Displayid; // 0 m_ID
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// char* filename; // 1
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char* filename; // 1
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//uint32 unk1[10]; //2-11
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float minX;
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float minY;
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