Core/Misc: camelize GetFaction/SetFaction properly
(cherry picked from commit 4c4dca6d694bd1064b403a31a5b1c776a326f3ce)
This commit is contained in:
@@ -218,7 +218,7 @@ public:
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if (!pfactionid)
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{
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uint32 factionid = target->getFaction();
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uint32 factionid = target->GetFaction();
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uint32 flag = target->m_unitData->Flags;
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uint64 npcflag;
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memcpy(&npcflag, target->m_unitData->NpcFlags.begin(), sizeof(uint64));
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@@ -261,7 +261,7 @@ public:
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handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUID().ToString().c_str(), factionid, flag, std::to_string(npcflag).c_str(), dyflag);
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target->setFaction(factionid);
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target->SetFaction(factionid);
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target->SetUnitFlags(UnitFlags(flag));
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target->SetNpcFlags(NPCFlags(npcflag & 0xFFFFFFFF));
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target->SetNpcFlags2(NPCFlags2(npcflag >> 32));
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@@ -606,7 +606,7 @@ public:
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return false;
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}
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creature->setFaction(factionId);
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creature->SetFaction(factionId);
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// Faction is set in creature_template - not inside creature
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@@ -725,7 +725,7 @@ public:
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CreatureTemplate const* cInfo = target->GetCreatureTemplate();
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uint32 faction = target->getFaction();
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uint32 faction = target->GetFaction();
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uint64 npcflags;
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memcpy(&npcflags, target->m_unitData->NpcFlags.begin(), sizeof(npcflags));
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uint32 mechanicImmuneMask = cInfo->MechanicImmuneMask;
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@@ -102,7 +102,7 @@ public:
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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pet->SetCreatorGUID(player->GetGUID());
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pet->setFaction(player->getFaction());
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pet->SetFaction(player->GetFaction());
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if (!pet->InitStatsForLevel(creatureTarget->getLevel()))
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{
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@@ -91,7 +91,7 @@ public:
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void JustSummoned(Creature* summoned) override
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{
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summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true));
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summoned->setFaction(me->getFaction());
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summoned->SetFaction(me->GetFaction());
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WaterElementalGUID = summoned->GetGUID();
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summons.Summon(summoned);
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}
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+1
-1
@@ -600,7 +600,7 @@ public:
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//spell by trap has effect61, this indicate the bar go hostile
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if (Unit* tmp = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PHALANX)))
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tmp->setFaction(14);
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tmp->SetFaction(14);
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//for later, this event(s) has alot more to it.
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//optionally, DONE can trigger bar to go hostile.
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+4
-4
@@ -143,7 +143,7 @@ public:
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{
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_Reset();
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me->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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me->setFaction(COREN_DIREBREW_FACTION_FRIEND);
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me->SetFaction(COREN_DIREBREW_FACTION_FRIEND);
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events.SetPhase(PHASE_ALL);
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for (uint8 i = 0; i < MAX_ANTAGONISTS; ++i)
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@@ -166,7 +166,7 @@ public:
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{
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events.SetPhase(PHASE_ONE);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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me->setFaction(COREN_DIREBREW_FACTION_HOSTILE);
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me->SetFaction(COREN_DIREBREW_FACTION_HOSTILE);
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me->SetInCombatWithZone();
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EntryCheckPredicate pred(NPC_ANTAGONIST);
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@@ -357,7 +357,7 @@ public:
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void Reset() override
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{
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me->setFaction(COREN_DIREBREW_FACTION_HOSTILE);
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me->SetFaction(COREN_DIREBREW_FACTION_HOSTILE);
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DoCastAOE(SPELL_MOLE_MACHINE_EMERGE, true);
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me->SetInCombatWithZone();
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}
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@@ -399,7 +399,7 @@ public:
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break;
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case ACTION_ANTAGONIST_HOSTILE:
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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me->setFaction(COREN_DIREBREW_FACTION_HOSTILE);
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me->SetFaction(COREN_DIREBREW_FACTION_HOSTILE);
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me->SetInCombatWithZone();
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break;
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default:
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+1
-1
@@ -75,7 +75,7 @@ class boss_emperor_dagran_thaurissan : public CreatureScript
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if (Creature* moira = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_MOIRA)))
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{
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moira->AI()->EnterEvadeMode();
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moira->setFaction(35);
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moira->SetFaction(35);
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}
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}
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+2
-2
@@ -134,7 +134,7 @@ class boss_doomrel : public CreatureScript
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case GOSSIP_ACTION_INFO_DEF+2:
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CloseGossipMenuFor(player);
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//start event here
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creature->setFaction(FACTION_HOSTILE);
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creature->SetFaction(FACTION_HOSTILE);
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creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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creature->AI()->AttackStart(player);
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InstanceScript* instance = creature->GetInstanceScript();
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@@ -170,7 +170,7 @@ class boss_doomrel : public CreatureScript
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{
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Initialize();
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me->setFaction(FACTION_FRIEND);
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me->SetFaction(FACTION_FRIEND);
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// was set before event start, so set again
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me->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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+2
-2
@@ -354,7 +354,7 @@ public:
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{
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if (Creature* boss = instance->GetCreature(TombBossGUIDs[TombEventCounter]))
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{
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boss->setFaction(FACTION_HOSTILE);
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boss->SetFaction(FACTION_HOSTILE);
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boss->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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if (Unit* target = boss->SelectNearestTarget(500))
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boss->AI()->AttackStart(target);
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@@ -380,7 +380,7 @@ public:
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boss->GetMotionMaster()->MoveTargetedHome();
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boss->SetLootRecipient(NULL);
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}
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boss->setFaction(FACTION_FRIEND);
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boss->SetFaction(FACTION_FRIEND);
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}
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}
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GhostKillCount = 0;
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+3
-3
@@ -190,7 +190,7 @@ public:
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me->SetVisible(true);
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me->SetNpcFlags(UNIT_NPC_FLAG_GOSSIP);
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me->setFaction(35);
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me->SetFaction(35);
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me->SetStandState(UNIT_STAND_STATE_SIT_HIGH_CHAIR);
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me->RemoveAura(SPELL_NEFARIANS_BARRIER);
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}
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@@ -207,7 +207,7 @@ public:
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Talk(SAY_GAMESBEGIN_2);
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me->setFaction(103);
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me->SetFaction(103);
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me->SetNpcFlags(UNIT_NPC_FLAG_NONE);
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DoCast(me, SPELL_NEFARIANS_BARRIER);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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@@ -342,7 +342,7 @@ public:
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CreatureID = Entry[urand(0, 4)];
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if (Creature* dragon = me->SummonCreature(CreatureID, DrakeSpawnLoc[i]))
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{
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dragon->setFaction(103);
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dragon->SetFaction(103);
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dragon->AI()->AttackStart(me->GetVictim());
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}
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+2
-2
@@ -75,7 +75,7 @@ public:
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{
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Initialize();
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creature->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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creature->setFaction(35);
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creature->SetFaction(35);
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creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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}
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@@ -153,7 +153,7 @@ public:
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events.ScheduleEvent(EVENT_SPEECH_4, 16000);
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break;
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case EVENT_SPEECH_4:
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me->setFaction(103);
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me->SetFaction(103);
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if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
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AttackStart(player);
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break;
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+2
-2
@@ -110,7 +110,7 @@ class boss_majordomo : public CreatureScript
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if (!me->FindNearestCreature(NPC_FLAMEWAKER_HEALER, 100.0f) && !me->FindNearestCreature(NPC_FLAMEWAKER_ELITE, 100.0f))
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{
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instance->UpdateEncounterStateForKilledCreature(me->GetEntry(), me);
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me->setFaction(FACTION_FRIENDLY);
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me->SetFaction(FACTION_FRIENDLY);
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EnterEvadeMode();
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Talk(SAY_DEFEAT);
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_JustDied();
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@@ -191,7 +191,7 @@ class boss_majordomo : public CreatureScript
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}
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else if (action == ACTION_START_RAGNAROS_ALT)
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{
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me->setFaction(FACTION_FRIENDLY);
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me->SetFaction(FACTION_FRIENDLY);
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me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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}
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}
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@@ -175,7 +175,7 @@ class boss_ragnaros : public CreatureScript
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{
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//Become unbanished again
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me->SetReactState(REACT_AGGRESSIVE);
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me->setFaction(14);
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me->SetFaction(14);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetEmoteState(EMOTE_ONESHOT_NONE);
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me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
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@@ -253,7 +253,7 @@ class boss_ragnaros : public CreatureScript
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me->InterruptNonMeleeSpells(false);
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//Root self
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//DoCast(me, 23973);
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me->setFaction(35);
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me->SetFaction(35);
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me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetEmoteState(EMOTE_STATE_SUBMERGED);
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me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
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@@ -130,7 +130,7 @@ public:
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{
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Start(true, false, player->GetGUID());
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me->setFaction(player->getFaction());
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me->SetFaction(player->GetFaction());
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SetData(1, 0);
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player->PlayerTalkClass->SendCloseGossip();
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@@ -225,8 +225,8 @@ public:
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{
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//just in case
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if (GetPlayerForEscort())
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if (me->getFaction() != GetPlayerForEscort()->getFaction())
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me->setFaction(GetPlayerForEscort()->getFaction());
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if (me->GetFaction() != GetPlayerForEscort()->GetFaction())
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me->SetFaction(GetPlayerForEscort()->GetFaction());
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switch (waypointId)
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{
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@@ -374,7 +374,7 @@ public:
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if (infernal)
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{
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infernal->SetDisplayId(INFERNAL_MODEL_INVISIBLE);
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infernal->setFaction(me->getFaction());
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infernal->SetFaction(me->GetFaction());
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if (point)
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ENSURE_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->point = point;
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ENSURE_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->malchezaar = me->GetGUID();
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@@ -449,7 +449,7 @@ public:
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if (axe)
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{
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axe->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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axe->setFaction(me->getFaction());
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axe->SetFaction(me->GetFaction());
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axes[i] = axe->GetGUID();
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if (target)
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{
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@@ -428,7 +428,7 @@ public:
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if (Creature* pSpawn = me->SummonCreature(CREATURE_ARAN_BLIZZARD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 25000))
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{
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pSpawn->setFaction(me->getFaction());
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pSpawn->SetFaction(me->GetFaction());
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pSpawn->CastSpell(pSpawn, SPELL_CIRCULAR_BLIZZARD, false);
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}
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break;
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@@ -446,7 +446,7 @@ public:
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if (Creature* unit = me->SummonCreature(CREATURE_WATER_ELEMENTAL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000))
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{
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unit->Attack(me->GetVictim(), true);
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unit->setFaction(me->getFaction());
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unit->SetFaction(me->GetFaction());
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}
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}
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@@ -460,7 +460,7 @@ public:
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if (Creature* unit = me->SummonCreature(CREATURE_SHADOW_OF_ARAN, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
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{
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unit->Attack(me->GetVictim(), true);
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unit->setFaction(me->getFaction());
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unit->SetFaction(me->GetFaction());
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}
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}
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@@ -1382,7 +1382,7 @@ void boss_julianne::boss_julianneAI::UpdateAI(uint32 diff)
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{
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Talk(SAY_JULIANNE_AGGRO);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->setFaction(16);
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me->SetFaction(16);
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AggroYellTimer = 0;
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} else AggroYellTimer -= diff;
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}
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@@ -1410,7 +1410,7 @@ void boss_julianne::boss_julianneAI::UpdateAI(uint32 diff)
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ENSURE_AI(boss_romulo::boss_romuloAI, pRomulo->AI())->Phase = PHASE_ROMULO;
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DoZoneInCombat(pRomulo);
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pRomulo->setFaction(16);
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pRomulo->SetFaction(16);
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}
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SummonedRomulo = true;
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} else SummonRomuloTimer -= diff;
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@@ -454,7 +454,7 @@ public:
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Initialize();
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me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->setFaction(14);
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me->SetFaction(14);
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DoCast(me, SPELL_FLAMESTRIKE2, true);
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}
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@@ -659,7 +659,7 @@ public:
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me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetDisableGravity(true);
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me->setFaction(14);
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me->SetFaction(14);
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DoCast(me, SPELL_ARCANE_SPHERE_PASSIVE, true);
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}
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@@ -128,7 +128,7 @@ public:
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{
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Initialize();
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events.Reset();
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me->setFaction(7);
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me->SetFaction(7);
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me->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->LoadEquipment(0, true);
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@@ -234,7 +234,7 @@ public:
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wait_timer -= diff;
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else
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{
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me->setFaction(14);
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me->SetFaction(14);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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phase = PHASE_ATTACKING;
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@@ -594,7 +594,7 @@ public:
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{
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if (m_uiDuelTimer <= uiDiff)
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{
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me->setFaction(FACTION_HOSTILE);
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me->SetFaction(FACTION_HOSTILE);
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if (Unit* unit = ObjectAccessor::GetUnit(*me, m_uiDuelerGUID))
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AttackStart(unit);
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@@ -780,7 +780,7 @@ public:
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{
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charmer->RemoveAurasDueToSpell(SPELL_EFFECT_STOLEN_HORSE);
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caster->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
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caster->setFaction(35);
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caster->SetFaction(35);
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DoCast(caster, SPELL_CALL_DARK_RIDER, true);
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if (Creature* Dark_Rider = me->FindNearestCreature(NPC_DARK_RIDER_OF_ACHERUS, 15))
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ENSURE_AI(npc_dark_rider_of_acherus::npc_dark_rider_of_acherusAI, Dark_Rider->AI())->InitDespawnHorse(caster);
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@@ -872,7 +872,7 @@ public:
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{
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deathcharger->AddNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
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deathcharger->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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deathcharger->setFaction(2096);
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deathcharger->SetFaction(2096);
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}
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}
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};
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@@ -87,7 +87,7 @@ public:
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playerGUID = player->GetGUID();
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speechTimer = 1000;
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speechCounter = 1;
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me->setFaction(player->getFaction());
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me->SetFaction(player->GetFaction());
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me->CombatStop(true);
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me->GetMotionMaster()->MoveIdle();
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me->SetReactState(REACT_PASSIVE);
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@@ -653,7 +653,7 @@ public:
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{
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Unit* temp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX() - 20) + rand32() % 40, (me->GetPositionY() - 20) + rand32() % 40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
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temp->SetWalk(false);
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temp->setFaction(2084);
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temp->SetFaction(2084);
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uiGhoulGUID[uiSummon_counter] = temp->GetGUID();
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++uiSummon_counter;
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}
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@@ -671,7 +671,7 @@ public:
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{
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Unit* temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX() - 20) + rand32() % 40, (me->GetPositionY() - 20) + rand32() % 40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
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temp->SetWalk(false);
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temp->setFaction(2084);
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temp->SetFaction(2084);
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uiAbominationGUID[uiSummon_counter] = temp->GetGUID();
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++uiSummon_counter;
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}
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@@ -689,7 +689,7 @@ public:
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{
|
||||
Unit* temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX() - 20) + rand32() % 40, (me->GetPositionY() - 20) + rand32() % 40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
temp->SetWalk(false);
|
||||
temp->setFaction(2084);
|
||||
temp->SetFaction(2084);
|
||||
uiWarriorGUID[uiSummon_counter] = temp->GetGUID();
|
||||
++uiSummon_counter;
|
||||
}
|
||||
@@ -707,7 +707,7 @@ public:
|
||||
{
|
||||
Unit* temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX() - 20) + rand32() % 40, (me->GetPositionY() - 20) + rand32() % 40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
temp->SetWalk(false);
|
||||
temp->setFaction(2084);
|
||||
temp->SetFaction(2084);
|
||||
uiBehemothGUID[uiSummon_counter] = temp->GetGUID();
|
||||
++uiSummon_counter;
|
||||
}
|
||||
@@ -1002,7 +1002,7 @@ public:
|
||||
temp->SetEmoteState(EMOTE_STATE_ATTACK_UNARMED);
|
||||
temp->SetWalk(false);
|
||||
temp->SetSpeedRate(MOVE_RUN, 2.0f);
|
||||
temp->setFaction(me->getFaction());
|
||||
temp->SetFaction(me->GetFaction());
|
||||
temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
|
||||
uiDefenderGUID[0] = temp->GetGUID();
|
||||
|
||||
@@ -1010,7 +1010,7 @@ public:
|
||||
temp->SetEmoteState(EMOTE_STATE_ATTACK_UNARMED);
|
||||
temp->SetWalk(false);
|
||||
temp->SetSpeedRate(MOVE_RUN, 2.0f);
|
||||
temp->setFaction(me->getFaction());
|
||||
temp->SetFaction(me->GetFaction());
|
||||
temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
|
||||
uiEarthshatterGUID[0] = temp->GetGUID();
|
||||
}
|
||||
@@ -1402,7 +1402,7 @@ public:
|
||||
if (!uiTirionGUID)
|
||||
if (Creature* temp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].GetPositionWithOffset({ 0.0f, 0.0f, 0.0f, 1.528f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000))
|
||||
{
|
||||
temp->setFaction(me->getFaction());
|
||||
temp->SetFaction(me->GetFaction());
|
||||
temp->SetVirtualItem(0, uint32(EQUIP_UNEQUIP));
|
||||
temp->AI()->Talk(SAY_LIGHT_OF_DAWN25);
|
||||
uiTirionGUID = temp->GetGUID();
|
||||
@@ -1440,7 +1440,7 @@ public:
|
||||
temp->DeleteThreatList();
|
||||
temp->CombatStop(true);
|
||||
temp->AttackStop();
|
||||
temp->setFaction(me->getFaction());
|
||||
temp->SetFaction(me->GetFaction());
|
||||
temp->SetWalk(false);
|
||||
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9]);
|
||||
}
|
||||
@@ -1451,7 +1451,7 @@ public:
|
||||
temp->DeleteThreatList();
|
||||
temp->CombatStop(true);
|
||||
temp->AttackStop();
|
||||
temp->setFaction(me->getFaction());
|
||||
temp->SetFaction(me->GetFaction());
|
||||
temp->SetWalk(false);
|
||||
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12]);
|
||||
}
|
||||
@@ -1462,7 +1462,7 @@ public:
|
||||
temp->DeleteThreatList();
|
||||
temp->CombatStop(true);
|
||||
temp->AttackStop();
|
||||
temp->setFaction(me->getFaction());
|
||||
temp->SetFaction(me->GetFaction());
|
||||
temp->SetWalk(false);
|
||||
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15]);
|
||||
}
|
||||
@@ -1474,7 +1474,7 @@ public:
|
||||
temp->DeleteThreatList();
|
||||
temp->CombatStop(true);
|
||||
temp->AttackStop();
|
||||
temp->setFaction(me->getFaction());
|
||||
temp->SetFaction(me->GetFaction());
|
||||
temp->SetWalk(false);
|
||||
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18]);
|
||||
temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false);
|
||||
@@ -1489,7 +1489,7 @@ public:
|
||||
temp->DeleteThreatList();
|
||||
temp->CombatStop(true);
|
||||
temp->AttackStop();
|
||||
temp->setFaction(me->getFaction());
|
||||
temp->SetFaction(me->GetFaction());
|
||||
temp->SetWalk(false);
|
||||
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20]);
|
||||
temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false);
|
||||
@@ -1539,7 +1539,7 @@ public:
|
||||
if (!temp)
|
||||
{
|
||||
temp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
temp->setFaction(2084);
|
||||
temp->SetFaction(2084);
|
||||
uiGhoulGUID[i] = temp->GetGUID();
|
||||
}
|
||||
}
|
||||
@@ -1549,7 +1549,7 @@ public:
|
||||
if (!temp)
|
||||
{
|
||||
temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
temp->setFaction(2084);
|
||||
temp->SetFaction(2084);
|
||||
uiAbominationGUID[i] = temp->GetGUID();
|
||||
}
|
||||
}
|
||||
@@ -1559,7 +1559,7 @@ public:
|
||||
if (!temp)
|
||||
{
|
||||
temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
temp->setFaction(2084);
|
||||
temp->SetFaction(2084);
|
||||
uiWarriorGUID[i] = temp->GetGUID();
|
||||
}
|
||||
}
|
||||
@@ -1569,7 +1569,7 @@ public:
|
||||
if (!temp)
|
||||
{
|
||||
temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
temp->setFaction(2084);
|
||||
temp->SetFaction(2084);
|
||||
uiBehemothGUID[i] = temp->GetGUID();
|
||||
}
|
||||
}
|
||||
@@ -1581,7 +1581,7 @@ public:
|
||||
if (!temp)
|
||||
{
|
||||
temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
temp->setFaction(2089);
|
||||
temp->SetFaction(2089);
|
||||
me->AddThreat(temp, 0.0f);
|
||||
uiDefenderGUID[i] = temp->GetGUID();
|
||||
}
|
||||
@@ -1592,7 +1592,7 @@ public:
|
||||
if (!temp)
|
||||
{
|
||||
temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
temp->setFaction(2089);
|
||||
temp->SetFaction(2089);
|
||||
me->AddThreat(temp, 0.0f);
|
||||
uiEarthshatterGUID[i] = temp->GetGUID();
|
||||
}
|
||||
@@ -1601,7 +1601,7 @@ public:
|
||||
if (!temp)
|
||||
{
|
||||
temp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
|
||||
temp->setFaction(2089);
|
||||
temp->SetFaction(2089);
|
||||
me->AddThreat(temp, 0.0f);
|
||||
uiKorfaxGUID = temp->GetGUID();
|
||||
}
|
||||
@@ -1609,7 +1609,7 @@ public:
|
||||
if (!temp)
|
||||
{
|
||||
temp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
|
||||
temp->setFaction(2089);
|
||||
temp->SetFaction(2089);
|
||||
me->AddThreat(temp, 0.0f);
|
||||
uiMaxwellGUID = temp->GetGUID();
|
||||
}
|
||||
@@ -1617,7 +1617,7 @@ public:
|
||||
if (!temp)
|
||||
{
|
||||
temp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
|
||||
temp->setFaction(2089);
|
||||
temp->SetFaction(2089);
|
||||
me->AddThreat(temp, 0.0f);
|
||||
uiEligorGUID = temp->GetGUID();
|
||||
}
|
||||
@@ -1625,7 +1625,7 @@ public:
|
||||
if (!temp)
|
||||
{
|
||||
temp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
|
||||
temp->setFaction(2089);
|
||||
temp->SetFaction(2089);
|
||||
me->AddThreat(temp, 0.0f);
|
||||
uiRayneGUID = temp->GetGUID();
|
||||
}
|
||||
|
||||
@@ -118,7 +118,7 @@ class boss_apothecary_hummel : public CreatureScript
|
||||
_deadCount = 0;
|
||||
_isDead = false;
|
||||
events.SetPhase(PHASE_ALL);
|
||||
me->setFaction(FACTION_APOTHECARY_FRIENDLY);
|
||||
me->SetFaction(FACTION_APOTHECARY_FRIENDLY);
|
||||
me->SummonCreatureGroup(1);
|
||||
}
|
||||
|
||||
@@ -137,7 +137,7 @@ class boss_apothecary_hummel : public CreatureScript
|
||||
events.ScheduleEvent(EVENT_HUMMEL_SAY_0, Milliseconds(1));
|
||||
|
||||
me->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->setFaction(FACTION_APOTHECARY_HOSTILE);
|
||||
me->SetFaction(FACTION_APOTHECARY_HOSTILE);
|
||||
DummyEntryCheckPredicate pred;
|
||||
summons.DoAction(ACTION_START_EVENT, pred);
|
||||
}
|
||||
@@ -290,7 +290,7 @@ struct npc_apothecary_genericAI : public ScriptedAI
|
||||
if (action == ACTION_START_EVENT)
|
||||
{
|
||||
me->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->setFaction(FACTION_APOTHECARY_HOSTILE);
|
||||
me->SetFaction(FACTION_APOTHECARY_HOSTILE);
|
||||
me->GetMotionMaster()->MovePoint(1, _movePos);
|
||||
}
|
||||
else if (action == ACTION_START_FIGHT)
|
||||
|
||||
@@ -159,7 +159,7 @@ public:
|
||||
if (Creature* Sath = ObjectAccessor::GetCreature(*me, SathGUID))
|
||||
Sath->AI()->EnterEvadeMode();
|
||||
|
||||
me->setFaction(14);
|
||||
me->SetFaction(14);
|
||||
if (!bJustReset) //first reset at create
|
||||
{
|
||||
me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
|
||||
@@ -386,7 +386,7 @@ public:
|
||||
switch (TalkSequence)
|
||||
{
|
||||
case 1:
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
TalkTimer = 1000;
|
||||
break;
|
||||
case 2:
|
||||
|
||||
@@ -610,7 +610,7 @@ public:
|
||||
else
|
||||
summoned->SetLevel(me->getLevel());
|
||||
|
||||
summoned->setFaction(me->getFaction());
|
||||
summoned->SetFaction(me->GetFaction());
|
||||
summons.Summon(summoned);
|
||||
}
|
||||
|
||||
@@ -936,7 +936,7 @@ public:
|
||||
|
||||
void JustSummoned(Creature* summoned) override
|
||||
{
|
||||
summoned->setFaction(me->getFaction());
|
||||
summoned->SetFaction(me->GetFaction());
|
||||
summoned->SetLevel(me->getLevel());
|
||||
}
|
||||
|
||||
@@ -1036,7 +1036,7 @@ public:
|
||||
|
||||
void JustSummoned(Creature* summoned) override
|
||||
{
|
||||
summoned->setFaction(me->getFaction());
|
||||
summoned->SetFaction(me->GetFaction());
|
||||
summoned->SetLevel(me->getLevel());
|
||||
}
|
||||
|
||||
|
||||
@@ -98,7 +98,7 @@ class boss_archaedas : public CreatureScript
|
||||
Initialize();
|
||||
|
||||
instance->SetData(0, 5); // respawn any dead minions
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetControlled(true, UNIT_STATE_ROOT);
|
||||
me->AddAura(SPELL_FREEZE_ANIM, me);
|
||||
@@ -114,14 +114,14 @@ class boss_archaedas : public CreatureScript
|
||||
minion->CastSpell(minion, SPELL_ARCHAEDAS_AWAKEN, true);
|
||||
minion->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
minion->SetControlled(false, UNIT_STATE_ROOT);
|
||||
minion->setFaction(14);
|
||||
minion->SetFaction(14);
|
||||
minion->RemoveAura(SPELL_MINION_FREEZE_ANIM);
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
me->setFaction(14);
|
||||
me->SetFaction(14);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetControlled(false, UNIT_STATE_ROOT);
|
||||
}
|
||||
@@ -261,7 +261,7 @@ class npc_archaedas_minions : public CreatureScript
|
||||
{
|
||||
Initialize();
|
||||
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetControlled(true, UNIT_STATE_ROOT);
|
||||
me->RemoveAllAuras();
|
||||
@@ -270,7 +270,7 @@ class npc_archaedas_minions : public CreatureScript
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
me->setFaction (14);
|
||||
me->SetFaction(14);
|
||||
me->RemoveAllAuras();
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetControlled(false, UNIT_STATE_ROOT);
|
||||
@@ -350,7 +350,7 @@ class npc_stonekeepers : public CreatureScript
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetControlled(true, UNIT_STATE_ROOT);
|
||||
me->RemoveAllAuras();
|
||||
@@ -359,7 +359,7 @@ class npc_stonekeepers : public CreatureScript
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
me->setFaction(14);
|
||||
me->SetFaction(14);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetControlled(false, UNIT_STATE_ROOT);
|
||||
}
|
||||
|
||||
@@ -149,7 +149,7 @@ class instance_uldaman : public InstanceMapScript
|
||||
|
||||
void SetFrozenState(Creature* creature)
|
||||
{
|
||||
creature->setFaction(35);
|
||||
creature->SetFaction(35);
|
||||
creature->RemoveAllAuras();
|
||||
creature->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
creature->SetControlled(true, UNIT_STATE_ROOT);
|
||||
@@ -184,7 +184,7 @@ class instance_uldaman : public InstanceMapScript
|
||||
if (!target || !target->IsAlive())
|
||||
continue;
|
||||
target->SetControlled(false, UNIT_STATE_ROOT);
|
||||
target->setFaction(14);
|
||||
target->SetFaction(14);
|
||||
target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
target->RemoveAura(SPELL_MINION_FREEZE_ANIM);
|
||||
|
||||
@@ -205,11 +205,11 @@ class instance_uldaman : public InstanceMapScript
|
||||
for (GuidVector::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
|
||||
{
|
||||
Creature* target = instance->GetCreature(*i);
|
||||
if (!target || !target->IsAlive() || target->getFaction() == 14)
|
||||
if (!target || !target->IsAlive() || target->GetFaction() == 14)
|
||||
continue;
|
||||
target->SetControlled(false, UNIT_STATE_ROOT);
|
||||
target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
target->setFaction(14);
|
||||
target->SetFaction(14);
|
||||
target->RemoveAura(SPELL_MINION_FREEZE_ANIM);
|
||||
archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true);
|
||||
target->CastSpell(target, SPELL_ARCHAEDAS_AWAKEN, true);
|
||||
@@ -225,7 +225,7 @@ class instance_uldaman : public InstanceMapScript
|
||||
for (GuidVector::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
|
||||
{
|
||||
Creature* target = instance->GetCreature(*i);
|
||||
if (!target || target->isDead() || target->getFaction() != 14)
|
||||
if (!target || target->isDead() || target->GetFaction() != 14)
|
||||
continue;
|
||||
target->DespawnOrUnsummon();
|
||||
}
|
||||
@@ -234,7 +234,7 @@ class instance_uldaman : public InstanceMapScript
|
||||
for (GuidVector::const_iterator i = vaultWalkers.begin(); i != vaultWalkers.end(); ++i)
|
||||
{
|
||||
Creature* target = instance->GetCreature(*i);
|
||||
if (!target || target->isDead() || target->getFaction() != 14)
|
||||
if (!target || target->isDead() || target->GetFaction() != 14)
|
||||
continue;
|
||||
target->DespawnOrUnsummon();
|
||||
}
|
||||
@@ -243,7 +243,7 @@ class instance_uldaman : public InstanceMapScript
|
||||
for (GuidVector::const_iterator i = earthenGuardians.begin(); i != earthenGuardians.end(); ++i)
|
||||
{
|
||||
Creature* target = instance->GetCreature(*i);
|
||||
if (!target || target->isDead() || target->getFaction() != 14)
|
||||
if (!target || target->isDead() || target->GetFaction() != 14)
|
||||
continue;
|
||||
target->DespawnOrUnsummon();
|
||||
}
|
||||
@@ -269,7 +269,7 @@ class instance_uldaman : public InstanceMapScript
|
||||
if (!ironaya)
|
||||
return;
|
||||
|
||||
ironaya->setFaction(415);
|
||||
ironaya->SetFaction(415);
|
||||
ironaya->SetControlled(false, UNIT_STATE_ROOT);
|
||||
ironaya->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
|
||||
@@ -144,7 +144,7 @@ class boss_mandokir : public CreatureScript
|
||||
{
|
||||
if (Creature* chainedSpirit = ObjectAccessor::GetCreature(*me, *itr))
|
||||
if (chainedSpirit->GetEntry() == NPC_CHAINED_SPIRIT && chainedSpirit->AI())
|
||||
chainedSpirit->setFaction(FACTION_NONE);
|
||||
chainedSpirit->SetFaction(FACTION_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -113,7 +113,7 @@ class npc_professor_phizzlethorpe : public CreatureScript
|
||||
{
|
||||
Talk(SAY_PROGRESS_1, player);
|
||||
npc_escortAI::Start(false, false, player->GetGUID(), quest);
|
||||
me->setFaction(FACTION_SUNKEN_TREASURE);
|
||||
me->SetFaction(FACTION_SUNKEN_TREASURE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -133,7 +133,7 @@ public:
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
|
||||
{
|
||||
creature->setFaction(FACTION_QUEST_ESCAPE);
|
||||
creature->SetFaction(FACTION_QUEST_ESCAPE);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilatha::npc_ranger_lilathaAI, creature->AI()))
|
||||
pEscortAI->Start(true, false, player->GetGUID());
|
||||
|
||||
@@ -79,7 +79,7 @@ public:
|
||||
if (quest->GetQuestId() == QUEST_RESQUE_OOX_09)
|
||||
{
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
me->setFaction(player->GetTeam() == ALLIANCE ? FACTION_ESCORTEE_A : FACTION_ESCORTEE_H);
|
||||
me->SetFaction(player->GetTeam() == ALLIANCE ? FACTION_ESCORTEE_A : FACTION_ESCORTEE_H);
|
||||
Talk(SAY_OOX_START, player);
|
||||
npc_escortAI::Start(false, false, player->GetGUID(), quest);
|
||||
}
|
||||
|
||||
@@ -87,7 +87,7 @@ public:
|
||||
me->SetEmoteState(EMOTE_STATE_STUN);
|
||||
me->CombatStop(); // stop combat
|
||||
me->DeleteThreatList(); // unsure of this
|
||||
me->setFaction(FACTION_HORDE_GENERIC); // horde generic
|
||||
me->SetFaction(FACTION_HORDE_GENERIC); // horde generic
|
||||
|
||||
bReset = true;
|
||||
Reset_Timer = 60000;
|
||||
@@ -105,7 +105,7 @@ public:
|
||||
{
|
||||
EnterEvadeMode();
|
||||
bReset = false;
|
||||
me->setFaction(FACTION_TROLL_BLOODSCALP); // troll, bloodscalp
|
||||
me->SetFaction(FACTION_TROLL_BLOODSCALP); // troll, bloodscalp
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@ public:
|
||||
if (me->HasStealthAura())
|
||||
me->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
|
||||
SetRun();
|
||||
me->setFaction(FACTION_ENEMY);
|
||||
me->SetFaction(FACTION_ENEMY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -917,7 +917,7 @@ void hyjalAI::HideNearPos(float x, float y)
|
||||
for (std::list<Creature*>::const_iterator itr = creatures.begin(); itr != creatures.end(); ++itr)
|
||||
{
|
||||
(*itr)->SetVisible(false);
|
||||
(*itr)->setFaction(35);//make them friendly so mobs won't attack them
|
||||
(*itr)->SetFaction(35);//make them friendly so mobs won't attack them
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -995,7 +995,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
|
||||
if ((*itr) && (*itr)->IsAlive())
|
||||
{
|
||||
(*itr)->CastSpell(*itr, SPELL_TELEPORT_VISUAL, true);
|
||||
(*itr)->setFaction(35);//make them friendly so mobs won't attack them
|
||||
(*itr)->SetFaction(35);//make them friendly so mobs won't attack them
|
||||
(*itr)->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -470,7 +470,7 @@ public:
|
||||
if (Creature* trigger = me->SummonCreature(NPC_WORLD_TRIGGER_TINY, me->GetPositionWithOffset({ 8.0f, 8.0f, frand(25.0f, 35.0f), 0.0f }), TEMPSUMMON_TIMED_DESPAWN, 1000))
|
||||
{
|
||||
trigger->SetVisible(false);
|
||||
trigger->setFaction(me->getFaction());
|
||||
trigger->SetFaction(me->GetFaction());
|
||||
trigger->SetDisableGravity(true);
|
||||
trigger->CastSpell(me, SPELL_METEOR, true);
|
||||
}
|
||||
|
||||
@@ -297,7 +297,7 @@ class npc_blazing_monstrosity : public CreatureScript
|
||||
|
||||
// Our passenger is another vehicle (boardable by players)
|
||||
DoCast(passenger, SPELL_SHARE_HEALTH, true);
|
||||
passenger->setFaction(35);
|
||||
passenger->SetFaction(35);
|
||||
passenger->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
// Hack to relocate vehicle on vehicle so exiting players are not moved under map
|
||||
|
||||
@@ -82,7 +82,7 @@ public:
|
||||
if (Invisible && InvisibleTimer <= diff)
|
||||
{
|
||||
//Become visible again
|
||||
me->setFaction(14);
|
||||
me->SetFaction(14);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
//Noxxion model
|
||||
me->SetDisplayId(11172);
|
||||
@@ -122,7 +122,7 @@ public:
|
||||
//Interrupt any spell casting
|
||||
//me->m_canMove = true;
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
// Invisible Model
|
||||
me->SetDisplayId(11686);
|
||||
|
||||
@@ -136,7 +136,7 @@ public:
|
||||
eventInProgress = true;
|
||||
Talk(SAY_QUEST_ACCEPTED);
|
||||
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
|
||||
me->setFaction(FACTION_ESCORT);
|
||||
me->SetFaction(FACTION_ESCORT);
|
||||
me->GetMotionMaster()->MovePath(PATH_ESCORT, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ public:
|
||||
{
|
||||
Start(true, false, player->GetGUID());
|
||||
Talk(SAY_READY, player);
|
||||
me->setFaction(113);
|
||||
me->SetFaction(113);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -111,7 +111,7 @@ public:
|
||||
//Cast
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
|
||||
me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
DoCast(me, SPELL_DIRTMOUND_PASSIVE);
|
||||
|
||||
Submerged = true;
|
||||
@@ -134,7 +134,7 @@ public:
|
||||
if (Submerged && Back_Timer <= diff)
|
||||
{
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->setFaction(14);
|
||||
me->SetFaction(14);
|
||||
|
||||
DoCastVictim(SPELL_GROUND_RUPTURE);
|
||||
|
||||
|
||||
@@ -332,7 +332,7 @@ struct boss_twinemperorsAI : public ScriptedAI
|
||||
if (c->isDead())
|
||||
{
|
||||
c->Respawn();
|
||||
c->setFaction(7);
|
||||
c->SetFaction(7);
|
||||
c->RemoveAllAuras();
|
||||
}
|
||||
if (c->IsWithinDistInMap(me, ABUSE_BUG_RANGE))
|
||||
@@ -427,7 +427,7 @@ public:
|
||||
|
||||
void CastSpellOnBug(Creature* target) override
|
||||
{
|
||||
target->setFaction(14);
|
||||
target->SetFaction(14);
|
||||
target->AI()->AttackStart(me->getThreatManager().getHostilTarget());
|
||||
target->AddAura(SPELL_MUTATE_BUG, target);
|
||||
target->SetFullHealth();
|
||||
@@ -518,7 +518,7 @@ public:
|
||||
|
||||
void CastSpellOnBug(Creature* target) override
|
||||
{
|
||||
target->setFaction(14);
|
||||
target->SetFaction(14);
|
||||
target->AddAura(SPELL_EXPLODEBUG, target);
|
||||
target->SetFullHealth();
|
||||
}
|
||||
|
||||
@@ -97,7 +97,7 @@ public:
|
||||
|
||||
creature->AI()->Talk(SAY_MAKE_PREPARATIONS);
|
||||
|
||||
creature->setFaction(250);
|
||||
creature->SetFaction(250);
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
|
||||
ENSURE_AI(npc_escortAI, (creature->AI()))->Start(false, false, player->GetGUID());
|
||||
|
||||
@@ -74,7 +74,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->setFaction(ZUMRAH_FRIENDLY_FACTION); // areatrigger sets faction to enemy
|
||||
me->SetFaction(ZUMRAH_FRIENDLY_FACTION); // areatrigger sets faction to enemy
|
||||
Initialize();
|
||||
}
|
||||
|
||||
|
||||
@@ -131,7 +131,7 @@ public:
|
||||
{
|
||||
Initialize();
|
||||
|
||||
me->setFaction(FACTION_FRIENDLY);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
@@ -154,7 +154,7 @@ public:
|
||||
Text_Timer = 5000;
|
||||
break;
|
||||
case 3:
|
||||
me->setFaction(FACTION_HOSTILE);
|
||||
me->SetFaction(FACTION_HOSTILE);
|
||||
if (Player* target = ObjectAccessor::GetPlayer(*me, PlayerGUID))
|
||||
AttackStart(target);
|
||||
|
||||
@@ -199,7 +199,7 @@ public:
|
||||
{
|
||||
if (Creature* crew = ObjectAccessor::GetCreature(*me, instance->GetGuidData(entry)))
|
||||
if (crew->IsAlive())
|
||||
crew->setFaction(FACTION_HOSTILE);
|
||||
crew->SetFaction(FACTION_HOSTILE);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -238,7 +238,7 @@ private:
|
||||
crew->SetWalk(true);
|
||||
crew->SetHomePosition(x, y, z, 0);
|
||||
crew->GetMotionMaster()->MovePoint(1, x, y, z);
|
||||
crew->setFaction(FACTION_FREED);
|
||||
crew->SetFaction(FACTION_FREED);
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -387,7 +387,7 @@ public:
|
||||
{
|
||||
if (me->IsAlive())
|
||||
{
|
||||
me->setFaction(FACTION_FRIENDLY);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
me->GetMotionMaster()->MovePoint(0, 1858.57f, 1146.35f, 14.745f);
|
||||
me->SetHomePosition(1858.57f, 1146.35f, 14.745f, 3.85f); // in case he gets interrupted
|
||||
Talk(SAY_WEEGLI_OK_I_GO);
|
||||
@@ -454,7 +454,7 @@ public:
|
||||
if (!pZumrah)
|
||||
return false;
|
||||
|
||||
pZumrah->setFaction(ZUMRAH_HOSTILE_FACTION);
|
||||
pZumrah->SetFaction(ZUMRAH_HOSTILE_FACTION);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@ public:
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
|
||||
{
|
||||
me->setFaction(FACTION_QUEST);
|
||||
me->SetFaction(FACTION_QUEST);
|
||||
npc_escortAI::Start(true, false, player->GetGUID());
|
||||
}
|
||||
}
|
||||
@@ -226,7 +226,7 @@ public:
|
||||
if (quest->GetQuestId() == QUEST_VORSHA)
|
||||
{
|
||||
Talk(SAY_MUG_START1);
|
||||
me->setFaction(FACTION_QUEST);
|
||||
me->SetFaction(FACTION_QUEST);
|
||||
npc_escortAI::Start(true, false, player->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -201,7 +201,7 @@ public:
|
||||
npc_engineer_spark_overgrindAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
NormFaction = creature->getFaction();
|
||||
NormFaction = creature->GetFaction();
|
||||
NpcFlags = NPCFlags(creature->m_unitData->NpcFlags[0]);
|
||||
}
|
||||
|
||||
@@ -220,7 +220,7 @@ public:
|
||||
{
|
||||
Initialize();
|
||||
|
||||
me->setFaction(NormFaction);
|
||||
me->SetFaction(NormFaction);
|
||||
me->SetNpcFlags(NpcFlags);
|
||||
}
|
||||
|
||||
@@ -232,7 +232,7 @@ public:
|
||||
void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
|
||||
{
|
||||
CloseGossipMenuFor(player);
|
||||
me->setFaction(FACTION_HOSTILE);
|
||||
me->SetFaction(FACTION_HOSTILE);
|
||||
me->Attack(player, true);
|
||||
}
|
||||
|
||||
@@ -403,7 +403,7 @@ public:
|
||||
case EVENT_ACCEPT_QUEST:
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
|
||||
Talk(SAY_START, player);
|
||||
me->setFaction(FACTION_QUEST);
|
||||
me->SetFaction(FACTION_QUEST);
|
||||
_events.ScheduleEvent(EVENT_START_ESCORT, Seconds(1));
|
||||
break;
|
||||
case EVENT_START_ESCORT:
|
||||
|
||||
@@ -105,7 +105,7 @@ public:
|
||||
bool OnQuestAccept(Player* /*player*/, Creature* creature, const Quest* quest) override
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT16)
|
||||
creature->setFaction(FACTION_HOSTILE);
|
||||
creature->SetFaction(FACTION_HOSTILE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ public:
|
||||
{
|
||||
me->CastSpell(me, SPELL_INFECTED_WOULD);
|
||||
me->SetEntry(NPC_CORRUPTED_LASHER);
|
||||
me->setFaction(FACTION_HOSTILE);
|
||||
me->SetFaction(FACTION_HOSTILE);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -980,7 +980,7 @@ public:
|
||||
Merithra->SetNpcFlags(UNIT_NPC_FLAG_NONE);
|
||||
Merithra->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
Merithra->SetDisplayId(MERITHRA_NIGHT_ELF_FORM);
|
||||
Merithra->setFaction(35);
|
||||
Merithra->SetFaction(35);
|
||||
}
|
||||
|
||||
if (Caelestrasz)
|
||||
@@ -988,7 +988,7 @@ public:
|
||||
Caelestrasz->SetNpcFlags(UNIT_NPC_FLAG_NONE);
|
||||
Caelestrasz->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
Caelestrasz->SetDisplayId(CAELESTRASZ_NIGHT_ELF_FORM);
|
||||
Caelestrasz->setFaction(35);
|
||||
Caelestrasz->SetFaction(35);
|
||||
}
|
||||
|
||||
if (Arygos)
|
||||
@@ -996,7 +996,7 @@ public:
|
||||
Arygos->SetNpcFlags(UNIT_NPC_FLAG_NONE);
|
||||
Arygos->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
Arygos->SetDisplayId(ARYGOS_GNOME_FORM);
|
||||
Arygos->setFaction(35);
|
||||
Arygos->SetFaction(35);
|
||||
}
|
||||
|
||||
if (Anachronos)
|
||||
|
||||
@@ -90,7 +90,7 @@ public:
|
||||
void Reset() override
|
||||
{
|
||||
Initialize();
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
}
|
||||
|
||||
void SendItem(Unit* receiver)
|
||||
@@ -120,7 +120,7 @@ public:
|
||||
{
|
||||
if (SwitchFactionTimer <= diff)
|
||||
{
|
||||
me->setFaction(91);
|
||||
me->SetFaction(91);
|
||||
isFriendly = false;
|
||||
} else SwitchFactionTimer -= diff;
|
||||
}
|
||||
@@ -318,7 +318,7 @@ public:
|
||||
{
|
||||
if (quest->GetQuestId() == Q_OOX17)
|
||||
{
|
||||
creature->setFaction(113);
|
||||
creature->SetFaction(113);
|
||||
creature->SetFullHealth();
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
|
||||
@@ -101,7 +101,7 @@ public:
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_FREE_FROM_HOLD)
|
||||
{
|
||||
creature->setFaction(FACTION_ESCORTEE);
|
||||
creature->SetFaction(FACTION_ESCORTEE);
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
|
||||
creature->AI()->Talk(SAY_GIL_START, player);
|
||||
@@ -196,7 +196,7 @@ public:
|
||||
npc_taskmaster_fizzuleAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
factionNorm = creature->getFaction();
|
||||
factionNorm = creature->GetFaction();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
@@ -214,7 +214,7 @@ public:
|
||||
void Reset() override
|
||||
{
|
||||
Initialize();
|
||||
me->setFaction(factionNorm);
|
||||
me->SetFaction(factionNorm);
|
||||
}
|
||||
|
||||
void DoFriend()
|
||||
@@ -226,7 +226,7 @@ public:
|
||||
me->StopMoving();
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
|
||||
me->setFaction(FACTION_FRIENDLY_F);
|
||||
me->SetFaction(FACTION_FRIENDLY_F);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
|
||||
}
|
||||
|
||||
@@ -266,7 +266,7 @@ public:
|
||||
{
|
||||
if (FlareCount >= 2)
|
||||
{
|
||||
if (me->getFaction() == FACTION_FRIENDLY_F)
|
||||
if (me->GetFaction() == FACTION_FRIENDLY_F)
|
||||
return;
|
||||
|
||||
DoFriend();
|
||||
@@ -419,7 +419,7 @@ public:
|
||||
Creature* creature = me->SummonCreature(NPC_AFFRAY_CHALLENGER, AffrayChallengerLoc[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
|
||||
if (!creature)
|
||||
continue;
|
||||
creature->setFaction(35);
|
||||
creature->SetFaction(35);
|
||||
creature->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
|
||||
@@ -460,7 +460,7 @@ public:
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
|
||||
creature->setFaction(14);
|
||||
creature->SetFaction(14);
|
||||
creature->AI()->AttackStart(warrior);
|
||||
++Wave;
|
||||
WaveTimer = 20000;
|
||||
@@ -492,7 +492,7 @@ public:
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
|
||||
creature->setFaction(14);
|
||||
creature->SetFaction(14);
|
||||
creature->AI()->AttackStart(warrior);
|
||||
}
|
||||
}
|
||||
@@ -653,7 +653,7 @@ public:
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_ESCAPE)
|
||||
{
|
||||
creature->setFaction(FACTION_RATCHET);
|
||||
creature->SetFaction(FACTION_RATCHET);
|
||||
creature->AI()->Talk(SAY_START);
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI, creature->AI()))
|
||||
pEscortAI->Start(true, false, player->GetGUID());
|
||||
|
||||
@@ -299,7 +299,7 @@ public:
|
||||
if (quest->GetQuestId() == QUEST_GUARDIANS_ALTAR)
|
||||
{
|
||||
creature->AI()->Talk(SAY_QUEST_START);
|
||||
creature->setFaction(FACTION_ESCORT_A_NEUTRAL_PASSIVE);
|
||||
creature->SetFaction(FACTION_ESCORT_A_NEUTRAL_PASSIVE);
|
||||
|
||||
if (npc_ranshallaAI* escortAI = dynamic_cast<npc_ranshallaAI*>(creature->AI()))
|
||||
escortAI->Start(false, false, player->GetGUID(), quest);
|
||||
|
||||
+2
-2
@@ -195,7 +195,7 @@ public:
|
||||
{
|
||||
damage = 0;
|
||||
EnterEvadeMode();
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
bDone = true;
|
||||
}
|
||||
}
|
||||
@@ -323,7 +323,7 @@ public:
|
||||
{
|
||||
damage = 0;
|
||||
EnterEvadeMode();
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
bDone = true;
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -226,7 +226,7 @@ class boss_anubarak_trial : public CreatureScript
|
||||
for (int i = 0; i < 10; i++)
|
||||
if (Creature* scarab = me->SummonCreature(NPC_SCARAB, AnubarakLoc[1].GetPositionX()+urand(0, 50)-25, AnubarakLoc[1].GetPositionY()+urand(0, 50)-25, AnubarakLoc[1].GetPositionZ()))
|
||||
{
|
||||
scarab->setFaction(31);
|
||||
scarab->SetFaction(31);
|
||||
scarab->GetMotionMaster()->MoveRandom(10);
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -922,7 +922,7 @@ class npc_toc_shaman : public CreatureScript
|
||||
events.ScheduleEvent(EVENT_SPIRIT_CLEANSE, urand(15*IN_MILLISECONDS, 35*IN_MILLISECONDS));
|
||||
return;
|
||||
case EVENT_HEAL_BLOODLUST_HEROISM:
|
||||
if (me->getFaction()) // alliance = 1
|
||||
if (me->GetFaction()) // alliance = 1
|
||||
{
|
||||
if (!me->HasAura(AURA_EXHAUSTION))
|
||||
DoCastAOE(SPELL_HEROISM);
|
||||
@@ -2030,7 +2030,7 @@ class npc_toc_enh_shaman : public CreatureScript
|
||||
events.ScheduleEvent(EVENT_STORMSTRIKE, urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS));
|
||||
return;
|
||||
case EVENT_DPS_BLOODLUST_HEROISM:
|
||||
if (me->getFaction()) //Am i alliance?
|
||||
if (me->GetFaction()) //Am i alliance?
|
||||
{
|
||||
if (!me->HasAura(AURA_EXHAUSTION))
|
||||
DoCastAOE(SPELL_HEROISM);
|
||||
|
||||
@@ -463,7 +463,7 @@ class boss_deathbringer_saurfang : public CreatureScript
|
||||
{
|
||||
case EVENT_INTRO_ALLIANCE_2:
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->setFaction(FACTION_SCOURGE);
|
||||
me->SetFaction(FACTION_SCOURGE);
|
||||
Talk(SAY_INTRO_ALLIANCE_2);
|
||||
break;
|
||||
case EVENT_INTRO_ALLIANCE_3:
|
||||
@@ -476,7 +476,7 @@ class boss_deathbringer_saurfang : public CreatureScript
|
||||
break;
|
||||
case EVENT_INTRO_HORDE_2:
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->setFaction(FACTION_SCOURGE);
|
||||
me->SetFaction(FACTION_SCOURGE);
|
||||
Talk(SAY_INTRO_HORDE_2);
|
||||
break;
|
||||
case EVENT_INTRO_HORDE_4:
|
||||
|
||||
@@ -359,7 +359,7 @@ class boss_lady_deathwhisper : public CreatureScript
|
||||
{
|
||||
if (darnavan->IsAlive())
|
||||
{
|
||||
darnavan->setFaction(35);
|
||||
darnavan->SetFaction(35);
|
||||
darnavan->CombatStop(true);
|
||||
darnavan->GetMotionMaster()->MoveIdle();
|
||||
darnavan->SetReactState(REACT_PASSIVE);
|
||||
|
||||
@@ -1214,7 +1214,7 @@ public:
|
||||
me->SetCanFly(false);
|
||||
}
|
||||
|
||||
me->setFaction(FACTION_FRIENDLY);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
me->RemoveAllAuras();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,31 +61,31 @@ class instance_nexus : public InstanceMapScript
|
||||
// Alliance npcs are spawned by default, if you are alliance, you will fight against horde npcs.
|
||||
case NPC_ALLIANCE_BERSERKER:
|
||||
if (ServerAllowsTwoSideGroups())
|
||||
creature->setFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
creature->SetFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_HORDE_BERSERKER);
|
||||
break;
|
||||
case NPC_ALLIANCE_RANGER:
|
||||
if (ServerAllowsTwoSideGroups())
|
||||
creature->setFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
creature->SetFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_HORDE_RANGER);
|
||||
break;
|
||||
case NPC_ALLIANCE_CLERIC:
|
||||
if (ServerAllowsTwoSideGroups())
|
||||
creature->setFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
creature->SetFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_HORDE_CLERIC);
|
||||
break;
|
||||
case NPC_ALLIANCE_COMMANDER:
|
||||
if (ServerAllowsTwoSideGroups())
|
||||
creature->setFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
creature->SetFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_HORDE_COMMANDER);
|
||||
break;
|
||||
case NPC_COMMANDER_STOUTBEARD:
|
||||
if (ServerAllowsTwoSideGroups())
|
||||
creature->setFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
creature->SetFaction(FACTION_HOSTILE_FOR_ALL);
|
||||
if (_teamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_COMMANDER_KOLURG);
|
||||
break;
|
||||
|
||||
@@ -538,7 +538,7 @@ class boss_algalon_the_observer : public CreatureScript
|
||||
damage = 0;
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->AttackStop();
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
DoCast(me, SPELL_SELF_STUN);
|
||||
events.Reset();
|
||||
|
||||
@@ -607,7 +607,7 @@ class boss_flame_leviathan_seat : public CreatureScript
|
||||
if (Unit* turretPassenger = me->GetVehicleKit()->GetPassenger(SEAT_TURRET))
|
||||
if (Creature* turret = turretPassenger->ToCreature())
|
||||
{
|
||||
turret->setFaction(me->GetVehicleBase()->getFaction());
|
||||
turret->SetFaction(me->GetVehicleBase()->GetFaction());
|
||||
turret->SetUnitFlags(UnitFlags(0)); // unselectable
|
||||
turret->AI()->AttackStart(who);
|
||||
}
|
||||
|
||||
@@ -226,7 +226,7 @@ class npc_iron_roots : public CreatureScript
|
||||
SetCombatMovement(false);
|
||||
|
||||
me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip
|
||||
me->setFaction(14);
|
||||
me->SetFaction(14);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
}
|
||||
|
||||
@@ -610,7 +610,7 @@ class boss_freya : public CreatureScript
|
||||
_JustDied();
|
||||
me->RemoveAllAuras();
|
||||
me->AttackStop();
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
me->DeleteThreatList();
|
||||
me->CombatStop(true);
|
||||
me->DespawnOrUnsummon(7500);
|
||||
|
||||
@@ -408,7 +408,7 @@ class boss_hodir : public CreatureScript
|
||||
|
||||
DoCastAOE(SPELL_KILL_CREDIT, true); /// need to be cast before changing boss faction
|
||||
/// spell will target enemies only
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
me->DespawnOrUnsummon(10000);
|
||||
|
||||
_JustDied();
|
||||
|
||||
@@ -180,7 +180,7 @@ class boss_ignis : public CreatureScript
|
||||
{
|
||||
if (summon->GetEntry() == NPC_IRON_CONSTRUCT)
|
||||
{
|
||||
summon->setFaction(16);
|
||||
summon->SetFaction(16);
|
||||
summon->SetReactState(REACT_AGGRESSIVE);
|
||||
summon->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_IMMUNE_TO_PC));
|
||||
summon->SetControlled(false, UNIT_STATE_ROOT);
|
||||
|
||||
@@ -637,7 +637,7 @@ class boss_mimiron : public CreatureScript
|
||||
case EVENT_OUTTRO_1:
|
||||
me->RemoveAurasDueToSpell(SPELL_SLEEP_VISUAL_1);
|
||||
DoCast(me, SPELL_SLEEP_VISUAL_2);
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
events.ScheduleEvent(EVENT_OUTTRO_2, 3000);
|
||||
break;
|
||||
case EVENT_OUTTRO_2:
|
||||
|
||||
@@ -774,7 +774,7 @@ class boss_sara : public CreatureScript
|
||||
{
|
||||
me->RemoveAllAuras();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
_events.Reset();
|
||||
_events.SetPhase(PHASE_ONE);
|
||||
}
|
||||
@@ -817,7 +817,7 @@ class boss_sara : public CreatureScript
|
||||
case EVENT_TRANSFORM_3:
|
||||
Talk(SAY_SARA_TRANSFORM_4);
|
||||
DoCast(me, SPELL_FULL_HEAL);
|
||||
me->setFaction(16);
|
||||
me->SetFaction(16);
|
||||
if (Creature* voice = _instance->GetCreature(DATA_VOICE_OF_YOGG_SARON))
|
||||
voice->AI()->DoAction(ACTION_PHASE_TWO);
|
||||
if (Creature* mimiron = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_MIMIRON_YS)))
|
||||
|
||||
@@ -668,11 +668,11 @@ public:
|
||||
switch (player->GetTeam())
|
||||
{
|
||||
case ALLIANCE:
|
||||
creature->setFaction(FACTION_ESCORTEE_A);
|
||||
creature->SetFaction(FACTION_ESCORTEE_A);
|
||||
break;
|
||||
default:
|
||||
case HORDE:
|
||||
creature->setFaction(FACTION_ESCORTEE_H);
|
||||
creature->SetFaction(FACTION_ESCORTEE_H);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -710,7 +710,7 @@ public:
|
||||
owner->GetMotionMaster()->MoveFollow(GetCaster(), 4.0f, 0.0f);
|
||||
owner->CastSpell(owner, SPELL_SUBDUED, true);
|
||||
GetCaster()->CastSpell(GetCaster(), SPELL_DRAKE_HATCHLING_SUBDUED, true);
|
||||
owner->setFaction(35);
|
||||
owner->SetFaction(35);
|
||||
owner->AddUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC));
|
||||
owner->DespawnOrUnsummon(3 * MINUTE*IN_MILLISECONDS);
|
||||
}
|
||||
@@ -891,7 +891,7 @@ public:
|
||||
if (talbot)
|
||||
{
|
||||
talbot->UpdateEntry(NPC_PRINCE_VALANAR);
|
||||
talbot->setFaction(14);
|
||||
talbot->SetFaction(14);
|
||||
talbot->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
talbot->SetReactState(REACT_PASSIVE);
|
||||
}
|
||||
@@ -1629,10 +1629,10 @@ public:
|
||||
switch (player->GetTeam())
|
||||
{
|
||||
case ALLIANCE:
|
||||
creature->setFaction(FACTION_ESCORTEE_A);
|
||||
creature->SetFaction(FACTION_ESCORTEE_A);
|
||||
break;
|
||||
case HORDE:
|
||||
creature->setFaction(FACTION_ESCORTEE_H);
|
||||
creature->SetFaction(FACTION_ESCORTEE_H);
|
||||
break;
|
||||
}
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
@@ -2217,7 +2217,7 @@ public:
|
||||
|
||||
void AttackPlayer()
|
||||
{
|
||||
me->setFaction(14);
|
||||
me->SetFaction(14);
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*me, uiPlayerGUID))
|
||||
AttackStart(player);
|
||||
}
|
||||
|
||||
@@ -414,7 +414,7 @@ public:
|
||||
else if (roll == 0) // enemy version
|
||||
{
|
||||
tree->AI()->Talk(SAY_WALKER_ENEMY, player);
|
||||
tree->setFaction(FACTION_WALKER_ENEMY);
|
||||
tree->SetFaction(FACTION_WALKER_ENEMY);
|
||||
tree->Attack(player, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,7 +103,7 @@ public:
|
||||
Talk(SAY_WORGRAGGRO3);
|
||||
if (Creature* RWORG = me->SummonCreature(NPC_RAVENOUS_WORG, me->GetPositionX()+10, me->GetPositionY()+8, me->GetPositionZ()+2, 3.229f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000))
|
||||
{
|
||||
RWORG->setFaction(35);
|
||||
RWORG->SetFaction(35);
|
||||
_RavenousworgGUID = RWORG->GetGUID();
|
||||
}
|
||||
break;
|
||||
@@ -136,7 +136,7 @@ public:
|
||||
{
|
||||
RWORG->Kill(Mrfloppy);
|
||||
Mrfloppy->ExitVehicle();
|
||||
RWORG->setFaction(14);
|
||||
RWORG->SetFaction(14);
|
||||
RWORG->GetMotionMaster()->MovePoint(0, RWORG->GetPositionX()+10, RWORG->GetPositionY()+80, RWORG->GetPositionZ());
|
||||
Talk(SAY_VICTORY2);
|
||||
}
|
||||
|
||||
@@ -164,7 +164,7 @@ public:
|
||||
break;
|
||||
case EVENT_START_ESCORT:
|
||||
events.Reset();
|
||||
me->setFaction(FACTION_ESCORTEE_H);
|
||||
me->SetFaction(FACTION_ESCORTEE_H);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
ENSURE_AI(npc_escortAI, (me->AI()))->Start(true, true, _player);
|
||||
break;
|
||||
|
||||
@@ -47,7 +47,7 @@ public:
|
||||
{
|
||||
Initialize();
|
||||
creature->GetMotionMaster()->MovePoint(0, 8599.258f, 963.951f, 547.553f);
|
||||
creature->setFaction(35); //wrong faction in db?
|
||||
creature->SetFaction(35); //wrong faction in db?
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
@@ -69,7 +69,7 @@ public:
|
||||
if (uiType != POINT_MOTION_TYPE)
|
||||
return;
|
||||
|
||||
me->setFaction(14);
|
||||
me->SetFaction(14);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* pDoneBy, uint32& uiDamage) override
|
||||
@@ -78,7 +78,7 @@ public:
|
||||
{
|
||||
uiDamage = 0;
|
||||
pDoneBy->CastSpell(pDoneBy, SPELL_KILL_CREDIT, true);
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
me->DespawnOrUnsummon(5000);
|
||||
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
|
||||
EnterEvadeMode();
|
||||
|
||||
@@ -326,7 +326,7 @@ public:
|
||||
if (npc_engineer_heliceAI* pEscortAI = CAST_AI(npc_engineer_helice::npc_engineer_heliceAI, creature->AI()))
|
||||
{
|
||||
creature->GetMotionMaster()->MoveJumpTo(0, 0.4f, 0.4f);
|
||||
creature->setFaction(113);
|
||||
creature->SetFaction(113);
|
||||
|
||||
pEscortAI->Start(false, false, player->GetGUID());
|
||||
creature->AI()->Talk(SAY_WP_1);
|
||||
|
||||
@@ -93,7 +93,7 @@ public:
|
||||
if (menuId == GOSSIP_ID && gossipListId == GOSSIP_OPTION_ID)
|
||||
{
|
||||
CloseGossipMenuFor(player);
|
||||
me->setFaction(113);
|
||||
me->SetFaction(113);
|
||||
Start(true, true, player->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -345,8 +345,8 @@ class go_wg_vehicle_teleporter : public GameObjectScript
|
||||
|
||||
bool IsFriendly(Unit* passenger)
|
||||
{
|
||||
return ((go->GetFaction() == WintergraspFaction[TEAM_HORDE] && passenger->getFaction() == HORDE) ||
|
||||
(go->GetFaction() == WintergraspFaction[TEAM_ALLIANCE] && passenger->getFaction() == ALLIANCE));
|
||||
return ((go->GetFaction() == WintergraspFaction[TEAM_HORDE] && passenger->GetFaction() == HORDE) ||
|
||||
(go->GetFaction() == WintergraspFaction[TEAM_ALLIANCE] && passenger->GetFaction() == ALLIANCE));
|
||||
}
|
||||
|
||||
Creature* GetValidVehicle(Creature* cVeh)
|
||||
|
||||
@@ -138,7 +138,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
DoCast(me, SPELL_KNEEL, true); // Little Hack for kneel - Thanks Illy :P
|
||||
}
|
||||
|
||||
@@ -151,7 +151,7 @@ public:
|
||||
me->RemoveAurasDueToSpell(SPELL_LEFT_CHAIN);
|
||||
me->RemoveAurasDueToSpell(SPELL_RIGHT_CHAIN);
|
||||
me->RemoveAurasDueToSpell(SPELL_KNEEL);
|
||||
me->setFaction(me->GetCreatureTemplate()->faction);
|
||||
me->SetFaction(me->GetCreatureTemplate()->faction);
|
||||
DoCast(me, SPELL_UNSHACKLED, true);
|
||||
Talk(SAY_RAGECLAW);
|
||||
me->GetMotionMaster()->MoveRandom(10);
|
||||
|
||||
@@ -228,7 +228,7 @@ public:
|
||||
//SPELL_STOLEN_SOUL_VISUAL has shapeshift effect, but not implemented feature in Trinity for this spell.
|
||||
summoned->CastSpell(summoned, SPELL_STOLEN_SOUL_VISUAL, false);
|
||||
summoned->SetDisplayId(soulmodel);
|
||||
summoned->setFaction(me->getFaction());
|
||||
summoned->SetFaction(me->GetFaction());
|
||||
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*me, soulholder))
|
||||
{
|
||||
|
||||
+1
-1
@@ -96,7 +96,7 @@ public:
|
||||
if (summoned && summoned->GetEntry() == NPC_FOCUS_FIRE)
|
||||
{
|
||||
summoned->CastSpell(summoned, SPELL_FOCUS_FIRE_VISUAL, false);
|
||||
summoned->setFaction(me->getFaction());
|
||||
summoned->SetFaction(me->GetFaction());
|
||||
summoned->SetLevel(me->getLevel());
|
||||
summoned->AddUnitState(UNIT_STATE_ROOT);
|
||||
|
||||
|
||||
@@ -384,7 +384,7 @@ public:
|
||||
void Reset() override
|
||||
{
|
||||
Initialize();
|
||||
me->setFaction(ASHTONGUE_FACTION_FRIEND);
|
||||
me->SetFaction(ASHTONGUE_FACTION_FRIEND);
|
||||
DoCastSelf(SPELL_STEALTH);
|
||||
|
||||
if (_instance->GetBossState(DATA_SHADE_OF_AKAMA) != DONE)
|
||||
@@ -430,7 +430,7 @@ public:
|
||||
{
|
||||
_isInCombat = false;
|
||||
me->CombatStop(true);
|
||||
me->setFaction(ASHTONGUE_FACTION_FRIEND);
|
||||
me->SetFaction(ASHTONGUE_FACTION_FRIEND);
|
||||
me->SetWalk(true);
|
||||
_events.Reset();
|
||||
me->GetMotionMaster()->MovePoint(AKAMA_INTRO_WAYPOINT, AkamaWP[1]);
|
||||
@@ -484,7 +484,7 @@ public:
|
||||
case EVENT_SHADE_CHANNEL:
|
||||
me->SetFacingTo(FACE_THE_PLATFORM);
|
||||
DoCastSelf(SPELL_AKAMA_SOUL_CHANNEL);
|
||||
me->setFaction(AKAMA_FACTION_COMBAT);
|
||||
me->SetFaction(AKAMA_FACTION_COMBAT);
|
||||
_events.ScheduleEvent(EVENT_FIXATE, Seconds(5));
|
||||
break;
|
||||
case EVENT_FIXATE:
|
||||
@@ -532,7 +532,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
if (me->getFaction() == AKAMA_FACTION_COMBAT)
|
||||
if (me->GetFaction() == AKAMA_FACTION_COMBAT)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
@@ -1170,7 +1170,7 @@ public:
|
||||
Talk(SAY_BROKEN_SPECIAL);
|
||||
break;
|
||||
case ACTION_BROKEN_HAIL:
|
||||
me->setFaction(ASHTONGUE_FACTION_FRIEND);
|
||||
me->SetFaction(ASHTONGUE_FACTION_FRIEND);
|
||||
Talk(SAY_BROKEN_HAIL);
|
||||
break;
|
||||
case ACTION_BROKEN_EMOTE:
|
||||
|
||||
@@ -128,7 +128,7 @@ class instance_black_temple : public InstanceMapScript
|
||||
case NPC_STORM_FURY:
|
||||
AshtongueGUIDs.emplace_back(creature->GetGUID());
|
||||
if (GetBossState(DATA_SHADE_OF_AKAMA) == DONE)
|
||||
creature->setFaction(ASHTONGUE_FACTION_FRIEND);
|
||||
creature->SetFaction(ASHTONGUE_FACTION_FRIEND);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -175,7 +175,7 @@ class instance_black_temple : public InstanceMapScript
|
||||
if (state == DONE)
|
||||
for (ObjectGuid ashtongueGuid : AshtongueGUIDs)
|
||||
if (Creature* ashtongue = instance->GetCreature(ashtongueGuid))
|
||||
ashtongue->setFaction(ASHTONGUE_FACTION_FRIEND);
|
||||
ashtongue->SetFaction(ASHTONGUE_FACTION_FRIEND);
|
||||
// no break
|
||||
case DATA_TERON_GOREFIEND:
|
||||
case DATA_GURTOGG_BLOODBOIL:
|
||||
|
||||
+1
-1
@@ -668,7 +668,7 @@ public:
|
||||
{
|
||||
Cyclone->SetObjectScale(3.0f);
|
||||
Cyclone->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
Cyclone->setFaction(me->getFaction());
|
||||
Cyclone->SetFaction(me->GetFaction());
|
||||
Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_CYCLONE, true);
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
Cyclone->AI()->AttackStart(target);
|
||||
|
||||
@@ -753,7 +753,7 @@ public:
|
||||
void Reset() override
|
||||
{
|
||||
me->SetDisableGravity(true);
|
||||
me->setFaction(14);
|
||||
me->SetFaction(14);
|
||||
Initialize();
|
||||
}
|
||||
|
||||
@@ -788,7 +788,7 @@ public:
|
||||
{
|
||||
if (Creature* trig = me->SummonCreature(TOXIC_SPORES_TRIGGER, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000))
|
||||
{
|
||||
trig->setFaction(14);
|
||||
trig->SetFaction(14);
|
||||
trig->CastSpell(trig, SPELL_TOXIC_SPORES, true);
|
||||
}
|
||||
}
|
||||
@@ -804,7 +804,7 @@ public:
|
||||
if (!Vashj || !Vashj->IsAlive() || ENSURE_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->ToCreature()->AI())->Phase != 3)
|
||||
{
|
||||
// remove
|
||||
me->setFaction(35);
|
||||
me->SetFaction(35);
|
||||
me->DespawnOrUnsummon();
|
||||
return;
|
||||
}
|
||||
|
||||
+1
-1
@@ -321,7 +321,7 @@ public:
|
||||
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->setFaction(14);
|
||||
me->SetFaction(14);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
|
||||
+1
-1
@@ -104,7 +104,7 @@ class boss_nazan : public CreatureScript
|
||||
if (summoned && summoned->GetEntry() == NPC_LIQUID_FIRE)
|
||||
{
|
||||
summoned->SetLevel(me->getLevel());
|
||||
summoned->setFaction(me->getFaction());
|
||||
summoned->SetFaction(me->GetFaction());
|
||||
summoned->CastSpell(summoned, DUNGEON_MODE(SPELL_SUMMON_LIQUID_FIRE, SPELL_SUMMON_LIQUID_FIRE_H), true);
|
||||
summoned->CastSpell(summoned, SPELL_FIRE_NOVA_VISUAL, true);
|
||||
}
|
||||
|
||||
@@ -207,7 +207,7 @@ class boss_grand_warlock_nethekurse : public CreatureScript
|
||||
|
||||
void JustSummoned(Creature* summoned) override
|
||||
{
|
||||
summoned->setFaction(16);
|
||||
summoned->SetFaction(16);
|
||||
summoned->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
summoned->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
|
||||
@@ -410,7 +410,7 @@ class boss_alar : public CreatureScript
|
||||
Summoned->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
Summoned->SetObjectScale(Summoned->GetObjectScale() * 2.5f);
|
||||
Summoned->SetDisplayId(11686);
|
||||
Summoned->setFaction(me->getFaction());
|
||||
Summoned->SetFaction(me->GetFaction());
|
||||
Summoned->SetLevel(me->getLevel());
|
||||
Summoned->CastSpell(Summoned, SPELL_FLAME_PATCH, false);
|
||||
}
|
||||
|
||||
@@ -1278,7 +1278,7 @@ class npc_kael_flamestrike : public CreatureScript
|
||||
Initialize();
|
||||
|
||||
me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->setFaction(14);
|
||||
me->SetFaction(14);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* /*who*/) override { }
|
||||
|
||||
@@ -539,7 +539,7 @@ class npc_zerekethvoidzone : public CreatureScript
|
||||
void Reset() override
|
||||
{
|
||||
me->SetNpcFlags(UNIT_NPC_FLAG_NONE);
|
||||
me->setFaction(16);
|
||||
me->SetFaction(16);
|
||||
me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
DoCast(me, SPELL_VOID_ZONE_DAMAGE);
|
||||
|
||||
@@ -76,7 +76,7 @@ public:
|
||||
Initialize();
|
||||
|
||||
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
|
||||
me->setFaction(FACTION_FRIENDLY);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
|
||||
Talk(SAY_SUMMON);
|
||||
}
|
||||
@@ -87,7 +87,7 @@ public:
|
||||
{
|
||||
if (faction_Timer <= diff)
|
||||
{
|
||||
me->setFaction(FACTION_HOSTILE);
|
||||
me->SetFaction(FACTION_HOSTILE);
|
||||
faction_Timer = 0;
|
||||
} else faction_Timer -= diff;
|
||||
}
|
||||
@@ -97,7 +97,7 @@ public:
|
||||
|
||||
if (HealthBelowPct(30))
|
||||
{
|
||||
me->setFaction(FACTION_FRIENDLY);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
|
||||
me->RemoveAllAuras();
|
||||
me->DeleteThreatList();
|
||||
@@ -281,7 +281,7 @@ public:
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
|
||||
{
|
||||
me->setFaction(FACTION_FALCON_WATCH_QUEST);
|
||||
me->SetFaction(FACTION_FALCON_WATCH_QUEST);
|
||||
npc_escortAI::Start(true, false, player->GetGUID());
|
||||
}
|
||||
}
|
||||
@@ -1004,7 +1004,7 @@ public:
|
||||
break;
|
||||
case EVENT_ATTACK:
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->setFaction(FACTION_HOSTILE);
|
||||
me->SetFaction(FACTION_HOSTILE);
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
|
||||
me->CombatStart(player);
|
||||
_events.ScheduleEvent(EVENT_FIREBALL, 1);
|
||||
|
||||
@@ -79,7 +79,7 @@ public:
|
||||
if (npc_maghar_captiveAI* EscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
|
||||
{
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
creature->setFaction(232);
|
||||
creature->SetFaction(232);
|
||||
EscortAI->Start(true, false, player->GetGUID(), quest);
|
||||
creature->AI()->Talk(SAY_MAG_START);
|
||||
|
||||
@@ -433,7 +433,7 @@ public:
|
||||
if (npc_kurenai_captiveAI* EscortAI = dynamic_cast<npc_kurenai_captiveAI*>(creature->AI()))
|
||||
{
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
creature->setFaction(231);
|
||||
creature->SetFaction(231);
|
||||
EscortAI->Start(true, false, player->GetGUID(), quest);
|
||||
creature->AI()->Talk(SAY_KUR_START);
|
||||
|
||||
|
||||
@@ -498,7 +498,7 @@ public:
|
||||
{
|
||||
if (quest->GetQuestId() == Q_ALMABTRIEB)
|
||||
{
|
||||
creature->setFaction(113);
|
||||
creature->SetFaction(113);
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
|
||||
}
|
||||
@@ -664,7 +664,7 @@ public:
|
||||
{
|
||||
if (npc_maxx_a_million_escortAI* pEscortAI = CAST_AI(npc_maxx_a_million_escort::npc_maxx_a_million_escortAI, creature->AI()))
|
||||
{
|
||||
creature->setFaction(113);
|
||||
creature->SetFaction(113);
|
||||
pEscortAI->Start(false, false, player->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -379,7 +379,7 @@ public:
|
||||
void Reset() override
|
||||
{
|
||||
if (!Tapped)
|
||||
me->setFaction(FACTION_DEFAULT);
|
||||
me->SetFaction(FACTION_DEFAULT);
|
||||
|
||||
FlyTimer = 10000;
|
||||
me->SetDisableGravity(false);
|
||||
@@ -395,7 +395,7 @@ public:
|
||||
Tapped = true;
|
||||
PlayerGUID = caster->GetGUID();
|
||||
|
||||
me->setFaction(FACTION_FRIENDLY);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
DoCast(caster, SPELL_FORCE_OF_NELTHARAKU, true);
|
||||
|
||||
Unit* Dragonmaw = me->FindNearestCreature(NPC_DRAGONMAW_SUBJUGATOR, 50);
|
||||
@@ -602,7 +602,7 @@ public:
|
||||
if (quest->GetQuestId() == QUEST_ESCAPE_COILSCAR)
|
||||
{
|
||||
creature->AI()->Talk(SAY_WIL_START, player);
|
||||
creature->setFaction(FACTION_EARTHEN);
|
||||
creature->SetFaction(FACTION_EARTHEN);
|
||||
|
||||
if (npc_earthmender_wildaAI* pEscortAI = CAST_AI(npc_earthmender_wilda::npc_earthmender_wildaAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, player->GetGUID(), quest);
|
||||
@@ -1479,7 +1479,7 @@ public:
|
||||
totemOspirits = me->FindNearestCreature(ENTRY_TOTEM_OF_SPIRITS, RADIUS_TOTEM_OF_SPIRITS);
|
||||
if (totemOspirits)
|
||||
{
|
||||
Summoned->setFaction(FACTION_ENRAGED_SOUL_FRIENDLY);
|
||||
Summoned->SetFaction(FACTION_ENRAGED_SOUL_FRIENDLY);
|
||||
Summoned->GetMotionMaster()->MovePoint(0, totemOspirits->GetPositionX(), totemOspirits->GetPositionY(), Summoned->GetPositionZ());
|
||||
|
||||
if (Unit* owner = totemOspirits->GetOwner())
|
||||
|
||||
@@ -62,7 +62,7 @@ public:
|
||||
if (action == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
CloseGossipMenuFor(player);
|
||||
creature->setFaction(FACTION_OGRE_HOSTILE);
|
||||
creature->SetFaction(FACTION_OGRE_HOSTILE);
|
||||
creature->AI()->Talk(SAY_RALIQ_ATTACK, player);
|
||||
creature->AI()->AttackStart(player);
|
||||
}
|
||||
@@ -152,7 +152,7 @@ public:
|
||||
if (action == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
CloseGossipMenuFor(player);
|
||||
creature->setFaction(FACTION_DEMON_HOSTILE);
|
||||
creature->SetFaction(FACTION_DEMON_HOSTILE);
|
||||
creature->AI()->Talk(SAY_DEMONIC_AGGRO, player);
|
||||
creature->AI()->AttackStart(player);
|
||||
}
|
||||
|
||||
@@ -86,7 +86,7 @@ public:
|
||||
{
|
||||
Initialize();
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
me->setFaction(FACTION_HOSTILE);
|
||||
me->SetFaction(FACTION_HOSTILE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
@@ -94,7 +94,7 @@ public:
|
||||
void DoNice()
|
||||
{
|
||||
Talk(SAY_SUBMIT);
|
||||
me->setFaction(FACTION_FRIENDLY);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
me->SetStandState(UNIT_STAND_STATE_SIT);
|
||||
me->RemoveAllAuras();
|
||||
me->DeleteThreatList();
|
||||
@@ -338,7 +338,7 @@ public:
|
||||
if (action == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
CloseGossipMenuFor(player);
|
||||
creature->setFaction(FACTION_HOSTILE_FLOON);
|
||||
creature->SetFaction(FACTION_HOSTILE_FLOON);
|
||||
creature->AI()->Talk(SAY_FLOON_ATTACK, player);
|
||||
creature->AI()->AttackStart(player);
|
||||
}
|
||||
@@ -364,7 +364,7 @@ public:
|
||||
npc_floonAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
Initialize();
|
||||
m_uiNormFaction = creature->getFaction();
|
||||
m_uiNormFaction = creature->GetFaction();
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
@@ -382,8 +382,8 @@ public:
|
||||
void Reset() override
|
||||
{
|
||||
Initialize();
|
||||
if (me->getFaction() != m_uiNormFaction)
|
||||
me->setFaction(m_uiNormFaction);
|
||||
if (me->GetFaction() != m_uiNormFaction)
|
||||
me->SetFaction(m_uiNormFaction);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
@@ -503,7 +503,7 @@ public:
|
||||
if (quest->GetQuestId() == ESCAPE_FROM_FIREWING_POINT_H || quest->GetQuestId() == ESCAPE_FROM_FIREWING_POINT_A)
|
||||
{
|
||||
ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
|
||||
creature->setFaction(FACTION_ESCORTEE);
|
||||
creature->SetFaction(FACTION_ESCORTEE);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -643,9 +643,9 @@ public:
|
||||
pEscortAI->Start(false, false, player->GetGUID());
|
||||
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
creature->setFaction(FACTION_ESCORT_A_NEUTRAL_PASSIVE);
|
||||
creature->SetFaction(FACTION_ESCORT_A_NEUTRAL_PASSIVE);
|
||||
else
|
||||
creature->setFaction(FACTION_ESCORT_H_NEUTRAL_PASSIVE);
|
||||
creature->SetFaction(FACTION_ESCORT_H_NEUTRAL_PASSIVE);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -168,7 +168,7 @@ public:
|
||||
{
|
||||
npc_cooshcooshAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
m_uiNormFaction = creature->getFaction();
|
||||
m_uiNormFaction = creature->GetFaction();
|
||||
Initialize();
|
||||
}
|
||||
|
||||
@@ -183,8 +183,8 @@ public:
|
||||
void Reset() override
|
||||
{
|
||||
Initialize();
|
||||
if (me->getFaction() != m_uiNormFaction)
|
||||
me->setFaction(m_uiNormFaction);
|
||||
if (me->GetFaction() != m_uiNormFaction)
|
||||
me->SetFaction(m_uiNormFaction);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
@@ -224,7 +224,7 @@ public:
|
||||
if (action == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
CloseGossipMenuFor(player);
|
||||
creature->setFaction(FACTION_HOSTILE_CO);
|
||||
creature->SetFaction(FACTION_HOSTILE_CO);
|
||||
creature->AI()->AttackStart(player);
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -3704,7 +3704,7 @@ class spell_gen_gm_freeze : public SpellScriptLoader
|
||||
if (Player* player = GetTarget()->ToPlayer())
|
||||
{
|
||||
// stop combat + make player unattackable + duel stop + stop some spells
|
||||
player->setFaction(35);
|
||||
player->SetFaction(35);
|
||||
player->CombatStop();
|
||||
if (player->IsNonMeleeSpellCast(true))
|
||||
player->InterruptNonMeleeSpells(true);
|
||||
|
||||
@@ -256,7 +256,7 @@ public:
|
||||
if (Spell)
|
||||
creature->CastSpell(player, Spell, false);
|
||||
else
|
||||
TC_LOG_ERROR("scripts", "go_ethereum_prison summoned Creature (entry %u) but faction (%u) are not expected by script.", creature->GetEntry(), creature->getFaction());
|
||||
TC_LOG_ERROR("scripts", "go_ethereum_prison summoned Creature (entry %u) but faction (%u) are not expected by script.", creature->GetEntry(), creature->GetFaction());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -285,7 +285,7 @@ public:
|
||||
void Reset() override
|
||||
{
|
||||
Initialize();
|
||||
me->setFaction(FACTION_CHICKEN);
|
||||
me->SetFaction(FACTION_CHICKEN);
|
||||
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
|
||||
}
|
||||
|
||||
@@ -317,7 +317,7 @@ public:
|
||||
if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_NONE && rand32() % 30 == 1)
|
||||
{
|
||||
me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
|
||||
me->setFaction(FACTION_FRIENDLY);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
Talk(player->GetTeam() == HORDE ? EMOTE_HELLO_H : EMOTE_HELLO_A);
|
||||
}
|
||||
break;
|
||||
@@ -325,7 +325,7 @@ public:
|
||||
if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE)
|
||||
{
|
||||
me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
|
||||
me->setFaction(FACTION_FRIENDLY);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
Talk(EMOTE_CLUCK_TEXT);
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user