*Add script of quest "Bloody Breakout". Original patch by ckegg.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-17 11:25:38 -05:00
parent d0cd451f4f
commit 937fd6d632
5 changed files with 56 additions and 11 deletions
@@ -181,7 +181,10 @@ enum eKoltira
struct TRINITY_DLL_DECL npc_koltira_deathweaverAI : public npc_escortAI
{
npc_koltira_deathweaverAI(Creature *pCreature) : npc_escortAI(pCreature) { }
npc_koltira_deathweaverAI(Creature *pCreature) : npc_escortAI(pCreature)
{
me->SetReactState(REACT_DEFENSIVE);
}
uint32 m_uiWave;
uint32 m_uiWave_Timer;
@@ -194,6 +197,9 @@ struct TRINITY_DLL_DECL npc_koltira_deathweaverAI : public npc_escortAI
m_uiWave = 0;
m_uiWave_Timer = 3000;
m_uiValrothGUID = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->LoadEquipment(0, true);
me->RemoveAura(SPELL_ANTI_MAGIC_ZONE);
}
}
@@ -203,6 +209,7 @@ struct TRINITY_DLL_DECL npc_koltira_deathweaverAI : public npc_escortAI
{
case 0:
DoScriptText(SAY_BREAKOUT1, me);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
@@ -211,6 +218,7 @@ struct TRINITY_DLL_DECL npc_koltira_deathweaverAI : public npc_escortAI
me->SetStandState(UNIT_STAND_STATE_STAND);
//me->UpdateEntry(NPC_KOLTIRA_ALT); //unclear if we must update or not
DoCast(me, SPELL_KOLTIRA_TRANSFORM);
me->LoadEquipment(me->GetEquipmentId());
break;
case 3:
IsOnHold = true;
@@ -235,11 +243,13 @@ struct TRINITY_DLL_DECL npc_koltira_deathweaverAI : public npc_escortAI
if (Player* pPlayer = GetPlayerForEscort())
{
pSummoned->AI()->AttackStart(pPlayer);
pSummoned->AddThreat(me, 0.0f);
}
if (pSummoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH)
m_uiValrothGUID = pSummoned->GetGUID();
pSummoned->AddThreat(me, 0.0f);
pSummoned->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
}
void SummonAcolyte(uint32 uiAmount)
@@ -280,7 +290,7 @@ struct TRINITY_DLL_DECL npc_koltira_deathweaverAI : public npc_escortAI
break;
case 4:
{
Unit* pTemp = Unit::GetUnit(*me, m_uiValrothGUID);
Creature* pTemp = Unit::GetCreature(*me, m_uiValrothGUID);
if (!pTemp || !pTemp->isAlive())
{
@@ -297,6 +307,7 @@ struct TRINITY_DLL_DECL npc_koltira_deathweaverAI : public npc_escortAI
case 5:
DoScriptText(SAY_BREAKOUT9, me);
me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE);
// i do not know why the armor will also be removed
m_uiWave_Timer = 2500;
break;
case 6:
@@ -429,22 +440,21 @@ enum valroth
struct TRINITY_DLL_DECL mob_high_inquisitor_valrothAI : public ScriptedAI
{
mob_high_inquisitor_valrothAI(Creature *pCreature) : ScriptedAI(pCreature)
{
Reset();
}
mob_high_inquisitor_valrothAI(Creature *pCreature) : ScriptedAI(pCreature) {}
uint32 uiRenew_timer;
uint32 uiInquisitor_Penance_timer;
uint32 uiValroth_Smite_timer;
void Reset() {
void Reset()
{
uiRenew_timer = 1000;
uiInquisitor_Penance_timer = 2000;
uiValroth_Smite_timer = 1000;
}
void Aggro(Unit* who){
void EnterCombat(Unit* who)
{
DoScriptText(SAY_VALROTH2, me);
DoCast(who, SPELL_VALROTH_SMITE);
}