*Try to fix the bug that creatures cast buff on players.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-26 15:23:26 -06:00
parent da6c516fdf
commit 9366ec3308
+1 -1
View File
@@ -877,7 +877,7 @@ namespace Trinity
FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {} FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {}
bool operator()(Unit* u) bool operator()(Unit* u)
{ {
if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && if(u->isAlive() && u->isInCombat() && /*!i_obj->IsHostileTo(u)*/ i_obj->IsFriendlyTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
!(u->HasAura(i_spell, 0) || u->HasAura(i_spell, 1) || u->HasAura(i_spell, 2))) !(u->HasAura(i_spell, 0) || u->HasAura(i_spell, 1) || u->HasAura(i_spell, 2)))
{ {
return true; return true;