*Update linked spell. Add new type: linked aura.
--HG-- branch : trunk
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@@ -209,7 +209,6 @@ class TRINITY_DLL_SPEC Aura
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void HandlePreventFleeing(bool apply, bool Real);
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void HandleManaShield(bool apply, bool Real);
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void HandleArenaPreparation(bool apply, bool Real);
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void HandleModAttackerSpellHitChance(bool apply, bool Real);
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virtual ~Aura();
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