*Update linked spell. Add new type: linked aura.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-05 22:49:07 -06:00
parent f00befd879
commit 9332f1e58d
8 changed files with 91 additions and 49 deletions
+14 -16
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@@ -1215,15 +1215,14 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + 1000000))
if(m_customAttr & SPELL_ATTR_CU_LINK_HIT)
{
for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
{
if(*i < 0)
unit->RemoveAurasDueToSpell(-(*i));
else
unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
}
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
if(*i < 0)
unit->RemoveAurasDueToSpell(-(*i));
else
unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
}
//This is not needed with procflag patch
@@ -2291,15 +2290,14 @@ void Spell::cast(bool skipCheck)
TakePower();
}
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
if(m_customAttr & SPELL_ATTR_CU_LINK_CAST)
{
for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
{
if(*i < 0)
m_caster->RemoveAurasDueToSpell(-(*i));
else
m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
}
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
if(*i < 0)
m_caster->RemoveAurasDueToSpell(-(*i));
else
m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
}
SetExecutedCurrently(false);
+1 -19
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@@ -240,7 +240,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT
&Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&Aura::HandleModAttackerSpellHitChance, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
&Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
&Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
@@ -2038,12 +2038,6 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
return;
}
// electrical storm safe zone
if (GetId() == 44007)
{
m_target->ApplySpellImmune(44007, IMMUNITY_ID, 43657, apply);
return;
}
break;
}
case SPELLFAMILY_MAGE:
@@ -6113,15 +6107,3 @@ void Aura::HandleArenaPreparation(bool apply, bool Real)
else
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
}
void Aura::HandleModAttackerSpellHitChance(bool apply, bool Real)
{
if(!Real)
return;
if(GetId() != 31224)
return;
//cloak of shadows : flare
m_target->ApplySpellImmune(31224, IMMUNITY_ID, 1543, apply);
}
-1
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@@ -209,7 +209,6 @@ class TRINITY_DLL_SPEC Aura
void HandlePreventFleeing(bool apply, bool Real);
void HandleManaShield(bool apply, bool Real);
void HandleArenaPreparation(bool apply, bool Real);
void HandleModAttackerSpellHitChance(bool apply, bool Real);
virtual ~Aura();
+20 -1
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@@ -2266,9 +2266,28 @@ void SpellMgr::LoadSpellLinked()
}
if(type) //we will find a better way when more types are needed
trigger += 1000000;
{
if(trigger > 0)
trigger += SPELL_LINKED_MAX_SPELLS * type;
else
trigger -= SPELL_LINKED_MAX_SPELLS * type;
}
mSpellLinkedMap[trigger].push_back(effect);
if(trigger > 0)
{
switch(type)
{
case 0: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_CAST; break;
case 1: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_HIT; break;
case 2: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_AURA; break;
}
}
else
{
mSpellCustomAttr[-trigger] |= SPELL_ATTR_CU_LINK_REMOVE;
}
++count;
} while( result->NextRow() );
+15
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@@ -291,6 +291,16 @@ enum SpellSpecific
SPELL_FOOD = 20
};
#define SPELL_LINKED_MAX_SPELLS 200000
enum SpellLinkedType
{
SPELL_LINK_CAST = 0, // +: cast; -: remove
SPELL_LINK_HIT = 1 * 200000,
SPELL_LINK_AURA = 2 * 200000, // +: aura; -: immune
SPELL_LINK_REMOVE = 0,
};
SpellSpecific GetSpellSpecific(uint32 spellId);
// Different spell properties
@@ -703,6 +713,11 @@ inline bool IsProfessionSkill(uint32 skill)
#define SPELL_ATTR_CU_AURA_SPELL 0x00000080
#define SPELL_ATTR_CU_DIRECT_DAMAGE 0x00000100
#define SPELL_ATTR_CU_CHARGE 0x00000200
#define SPELL_ATTR_CU_LINK_CAST 0x00000400
#define SPELL_ATTR_CU_LINK_HIT 0x00000800
#define SPELL_ATTR_CU_LINK_AURA 0x00001000
#define SPELL_ATTR_CU_LINK_REMOVE 0x00002000
typedef std::vector<uint32> SpellCustomAttribute;
+31 -10
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@@ -4248,6 +4248,18 @@ bool Unit::AddAura(Aura *Aur)
}
Aur->ApplyModifier(true,true);
uint32 id = Aur->GetId();
if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
if(*itr < 0)
ApplySpellImmune(id, IMMUNITY_ID, *itr, true);
else if(Unit* caster = Aur->GetCaster())
caster->AddAura(*itr, this);
}
sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
return true;
}
@@ -4698,15 +4710,24 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
if(mode != AURA_REMOVE_BY_STACK)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)Aur->GetSpellProto()->Id))
uint32 id = Aur->GetId();
if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_REMOVE)
{
for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
{
if(*itr < 0)
RemoveAurasDueToSpell(-(*itr));
else if(Unit* caster = Aur->GetCaster())
CastSpell(this, *itr, true, 0, 0, caster->GetGUID());
}
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id))
for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
if(*itr < 0)
RemoveAurasDueToSpell(-(*itr));
else if(Unit* caster = Aur->GetCaster())
CastSpell(this, *itr, true, 0, 0, caster->GetGUID());
}
if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
if(*itr < 0)
ApplySpellImmune(id, IMMUNITY_ID, *itr, false);
else
RemoveAurasDueToSpell(*itr);
}
}
@@ -13249,12 +13270,12 @@ void Unit::AddAura(uint32 spellId, Unit* target)
if(target->IsImmunedToSpellEffect(spellInfo->Effect[i], spellInfo->EffectMechanic[i]))
continue;
if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
/*if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
{
Aura *Aur = CreateAura(spellInfo, i, NULL, this, this);
AddAura(Aur);
}
else
else*/
{
Aura *Aur = CreateAura(spellInfo, i, NULL, target, this);
target->AddAura(Aur);