*Update linked spell. Add new type: linked aura.
--HG-- branch : trunk
This commit is contained in:
+14
-16
@@ -1215,15 +1215,14 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
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((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + 1000000))
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if(m_customAttr & SPELL_ATTR_CU_LINK_HIT)
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{
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for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
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{
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if(*i < 0)
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unit->RemoveAurasDueToSpell(-(*i));
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else
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unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
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}
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
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for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
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if(*i < 0)
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unit->RemoveAurasDueToSpell(-(*i));
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else
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unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
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}
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//This is not needed with procflag patch
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@@ -2291,15 +2290,14 @@ void Spell::cast(bool skipCheck)
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TakePower();
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}
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
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if(m_customAttr & SPELL_ATTR_CU_LINK_CAST)
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{
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for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
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{
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if(*i < 0)
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m_caster->RemoveAurasDueToSpell(-(*i));
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else
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m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
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}
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
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for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
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if(*i < 0)
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m_caster->RemoveAurasDueToSpell(-(*i));
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else
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m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
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}
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SetExecutedCurrently(false);
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+1
-19
@@ -240,7 +240,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
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&Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT
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&Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
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&Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
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&Aura::HandleModAttackerSpellHitChance, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
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&Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
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&Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
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&Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
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&Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
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@@ -2038,12 +2038,6 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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return;
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}
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// electrical storm safe zone
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if (GetId() == 44007)
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{
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m_target->ApplySpellImmune(44007, IMMUNITY_ID, 43657, apply);
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return;
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}
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break;
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}
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case SPELLFAMILY_MAGE:
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@@ -6113,15 +6107,3 @@ void Aura::HandleArenaPreparation(bool apply, bool Real)
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else
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m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
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}
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void Aura::HandleModAttackerSpellHitChance(bool apply, bool Real)
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{
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if(!Real)
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return;
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if(GetId() != 31224)
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return;
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//cloak of shadows : flare
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m_target->ApplySpellImmune(31224, IMMUNITY_ID, 1543, apply);
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}
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@@ -209,7 +209,6 @@ class TRINITY_DLL_SPEC Aura
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void HandlePreventFleeing(bool apply, bool Real);
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void HandleManaShield(bool apply, bool Real);
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void HandleArenaPreparation(bool apply, bool Real);
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void HandleModAttackerSpellHitChance(bool apply, bool Real);
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virtual ~Aura();
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+20
-1
@@ -2266,9 +2266,28 @@ void SpellMgr::LoadSpellLinked()
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}
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if(type) //we will find a better way when more types are needed
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trigger += 1000000;
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{
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if(trigger > 0)
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trigger += SPELL_LINKED_MAX_SPELLS * type;
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else
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trigger -= SPELL_LINKED_MAX_SPELLS * type;
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}
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mSpellLinkedMap[trigger].push_back(effect);
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if(trigger > 0)
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{
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switch(type)
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{
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case 0: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_CAST; break;
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case 1: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_HIT; break;
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case 2: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_AURA; break;
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}
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}
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else
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{
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mSpellCustomAttr[-trigger] |= SPELL_ATTR_CU_LINK_REMOVE;
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}
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++count;
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} while( result->NextRow() );
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@@ -291,6 +291,16 @@ enum SpellSpecific
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SPELL_FOOD = 20
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};
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#define SPELL_LINKED_MAX_SPELLS 200000
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enum SpellLinkedType
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{
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SPELL_LINK_CAST = 0, // +: cast; -: remove
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SPELL_LINK_HIT = 1 * 200000,
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SPELL_LINK_AURA = 2 * 200000, // +: aura; -: immune
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SPELL_LINK_REMOVE = 0,
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};
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SpellSpecific GetSpellSpecific(uint32 spellId);
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// Different spell properties
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@@ -703,6 +713,11 @@ inline bool IsProfessionSkill(uint32 skill)
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#define SPELL_ATTR_CU_AURA_SPELL 0x00000080
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#define SPELL_ATTR_CU_DIRECT_DAMAGE 0x00000100
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#define SPELL_ATTR_CU_CHARGE 0x00000200
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#define SPELL_ATTR_CU_LINK_CAST 0x00000400
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#define SPELL_ATTR_CU_LINK_HIT 0x00000800
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#define SPELL_ATTR_CU_LINK_AURA 0x00001000
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#define SPELL_ATTR_CU_LINK_REMOVE 0x00002000
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typedef std::vector<uint32> SpellCustomAttribute;
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+31
-10
@@ -4248,6 +4248,18 @@ bool Unit::AddAura(Aura *Aur)
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}
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Aur->ApplyModifier(true,true);
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uint32 id = Aur->GetId();
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if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
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{
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
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for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
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if(*itr < 0)
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ApplySpellImmune(id, IMMUNITY_ID, *itr, true);
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else if(Unit* caster = Aur->GetCaster())
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caster->AddAura(*itr, this);
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}
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sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
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return true;
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}
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@@ -4698,15 +4710,24 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
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if(mode != AURA_REMOVE_BY_STACK)
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{
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)Aur->GetSpellProto()->Id))
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uint32 id = Aur->GetId();
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if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_REMOVE)
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{
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for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
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{
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if(*itr < 0)
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RemoveAurasDueToSpell(-(*itr));
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else if(Unit* caster = Aur->GetCaster())
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CastSpell(this, *itr, true, 0, 0, caster->GetGUID());
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}
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id))
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for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
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if(*itr < 0)
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RemoveAurasDueToSpell(-(*itr));
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else if(Unit* caster = Aur->GetCaster())
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CastSpell(this, *itr, true, 0, 0, caster->GetGUID());
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}
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if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
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{
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
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for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
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if(*itr < 0)
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ApplySpellImmune(id, IMMUNITY_ID, *itr, false);
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else
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RemoveAurasDueToSpell(*itr);
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}
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}
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@@ -13249,12 +13270,12 @@ void Unit::AddAura(uint32 spellId, Unit* target)
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if(target->IsImmunedToSpellEffect(spellInfo->Effect[i], spellInfo->EffectMechanic[i]))
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continue;
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if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
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/*if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
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{
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Aura *Aur = CreateAura(spellInfo, i, NULL, this, this);
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AddAura(Aur);
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}
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else
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else*/
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{
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Aura *Aur = CreateAura(spellInfo, i, NULL, target, this);
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target->AddAura(Aur);
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