[7738] Use proper indent instead if() for() style. Author: VladimirMangos
--HG-- branch : trunk
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@@ -11721,6 +11721,7 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
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return;
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if (!item->IsBroken())
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{
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for (int s=0; s<3; s++)
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{
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uint32 enchant_display_type = pEnchant->type[s];
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@@ -12016,6 +12017,7 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
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break;
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} /*switch(enchant_display_type)*/
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} /*for*/
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}
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// visualize enchantment at player and equipped items
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if(slot < MAX_INSPECTED_ENCHANTMENT_SLOT)
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