Core/DBLayer: Even more types fixes...
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@@ -2934,7 +2934,7 @@ void World::LoadCharacterNameData()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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AddCharacterNameData(fields[0].GetUInt32(), fields[1].GetString(),
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fields[3].GetUInt8() /*gender*/, fields[2].GetUInt8() /*race*/, fields[4].GetUInt8() /*class*/);
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++count;
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