Core/DBLayer: Even more types fixes...
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@@ -38,7 +38,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
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// Load EventAI Text
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sObjectMgr->LoadTrinityStrings("creature_ai_texts", MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID);
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// Gather Additional data from EventAI Texts
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// Gather Additional data from EventAI Texts 0 1 2 3 4
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QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
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if (!result)
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