*Tenacity: correct way to keep hp% after spell being casted, by Spp, closes #240

--HG--
branch : trunk
This commit is contained in:
maximius
2009-11-18 06:22:43 +01:00
parent d03c14e0b7
commit 929df85572
3 changed files with 17 additions and 30 deletions
+1 -2
View File
@@ -56,7 +56,7 @@ enum WintergraspSpell
// other
SPELL_NOFLYZONE_WG = 58730,
SPELL_PARACHUTE_WG = 61243,
// SPELL_TELEPORT_DALARAN = 53360,
// SPELL_VICTORY_AURA = 60044,
};
@@ -271,7 +271,6 @@ class OPvPWintergrasp : public OutdoorPvP
void UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod);
void PromotePlayer(Player *player) const;
void UpdateTenacityStack();
void CastTenacity(Unit *utr, int32 newStack);
void UpdateAllWorldObject();
bool UpdateCreatureInfo(Creature *creature);
bool UpdateGameObjectInfo(GameObject *go) const;