Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
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@@ -38,7 +38,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c
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ObjectGridStoper stoper(grid);
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stoper.StopN();
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grid.SetGridState(GRID_STATE_IDLE);
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sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
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sLog->outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
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}
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else
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{
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@@ -52,7 +52,7 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui
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{
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m.ResetGridExpiry(grid);
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grid.SetGridState(GRID_STATE_REMOVAL);
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sLog.outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId());
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sLog->outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId());
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}
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void
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@@ -65,7 +65,7 @@ RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, c
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{
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if (!m.UnloadGrid(x, y, false))
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{
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sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
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sLog->outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
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m.ResetGridExpiry(grid);
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}
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}
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