Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-23 23:25:44 +01:00
parent 95daf7998f
commit 928443d899
245 changed files with 5711 additions and 5714 deletions
+5 -5
View File
@@ -595,7 +595,7 @@ class ObjectMgr
typedef std::map<uint32, uint32> CharacterConversionMap;
Player* GetPlayer(const char* name) const { return sObjectAccessor.FindPlayerByName(name);}
Player* GetPlayer(const char* name) const { return sObjectAccessor->FindPlayerByName(name);}
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
Player* GetPlayerByLowGUID(uint32 lowguid) const;
@@ -802,13 +802,13 @@ class ObjectMgr
void LoadQuests();
void LoadQuestRelations()
{
sLog.outString("Loading GO Start Quest Data...");
sLog->outString("Loading GO Start Quest Data...");
LoadGameobjectQuestRelations();
sLog.outString("Loading GO End Quest Data...");
sLog->outString("Loading GO End Quest Data...");
LoadGameobjectInvolvedRelations();
sLog.outString("Loading Creature Start Quest Data...");
sLog->outString("Loading Creature Start Quest Data...");
LoadCreatureQuestRelations();
sLog.outString("Loading Creature End Quest Data...");
sLog->outString("Loading Creature End Quest Data...");
LoadCreatureInvolvedRelations();
}
void LoadGameobjectQuestRelations();