Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
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@@ -595,7 +595,7 @@ class ObjectMgr
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typedef std::map<uint32, uint32> CharacterConversionMap;
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Player* GetPlayer(const char* name) const { return sObjectAccessor.FindPlayerByName(name);}
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Player* GetPlayer(const char* name) const { return sObjectAccessor->FindPlayerByName(name);}
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Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
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Player* GetPlayerByLowGUID(uint32 lowguid) const;
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@@ -802,13 +802,13 @@ class ObjectMgr
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void LoadQuests();
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void LoadQuestRelations()
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{
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sLog.outString("Loading GO Start Quest Data...");
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sLog->outString("Loading GO Start Quest Data...");
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LoadGameobjectQuestRelations();
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sLog.outString("Loading GO End Quest Data...");
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sLog->outString("Loading GO End Quest Data...");
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LoadGameobjectInvolvedRelations();
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sLog.outString("Loading Creature Start Quest Data...");
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sLog->outString("Loading Creature Start Quest Data...");
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LoadCreatureQuestRelations();
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sLog.outString("Loading Creature End Quest Data...");
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sLog->outString("Loading Creature End Quest Data...");
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LoadCreatureInvolvedRelations();
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}
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void LoadGameobjectQuestRelations();
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