Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-23 23:25:44 +01:00
parent 95daf7998f
commit 928443d899
245 changed files with 5711 additions and 5714 deletions
+3 -3
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@@ -274,11 +274,11 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insign
//in fact this function is called from several places
//even when player doesn't have a corpse, not an error
// TODO: really, now...
//sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
//sLog->outError("Try remove corpse that not in map for GUID %ul", player_guid);
return NULL;
}
sLog.outStaticDebug("Deleting Corpse and spawned bones.");
sLog->outStaticDebug("Deleting Corpse and spawned bones.");
//Map* map = corpse->FindMap();
@@ -306,7 +306,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insign
// create the bones only if the map and the grid is loaded at the corpse's location
// ignore bones creating option in case insignia
if (map && (insignia ||
(map->IsBattlegroundOrArena() ? sWorld.getIntConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld.getIntConfig(CONFIG_DEATH_BONES_WORLD))) &&
(map->IsBattlegroundOrArena() ? sWorld->getIntConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld->getIntConfig(CONFIG_DEATH_BONES_WORLD))) &&
!map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
{
// Create bones, don't change Corpse
+3 -3
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@@ -156,14 +156,14 @@ class ObjectAccessor
CellPair p = Trinity::ComputeCellPair(x, y);
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
{
sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
sLog->outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
return NULL;
}
CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
if (q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
{
sLog.outError("ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
sLog->outError("ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
return NULL;
}
@@ -268,5 +268,5 @@ class ObjectAccessor
LockType i_corpseGuard;
};
#define sObjectAccessor (*ACE_Singleton<ObjectAccessor, ACE_Thread_Mutex>::instance())
#define sObjectAccessor ACE_Singleton<ObjectAccessor, ACE_Thread_Mutex>::instance()
#endif
File diff suppressed because it is too large Load Diff
+5 -5
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@@ -595,7 +595,7 @@ class ObjectMgr
typedef std::map<uint32, uint32> CharacterConversionMap;
Player* GetPlayer(const char* name) const { return sObjectAccessor.FindPlayerByName(name);}
Player* GetPlayer(const char* name) const { return sObjectAccessor->FindPlayerByName(name);}
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
Player* GetPlayerByLowGUID(uint32 lowguid) const;
@@ -802,13 +802,13 @@ class ObjectMgr
void LoadQuests();
void LoadQuestRelations()
{
sLog.outString("Loading GO Start Quest Data...");
sLog->outString("Loading GO Start Quest Data...");
LoadGameobjectQuestRelations();
sLog.outString("Loading GO End Quest Data...");
sLog->outString("Loading GO End Quest Data...");
LoadGameobjectInvolvedRelations();
sLog.outString("Loading Creature Start Quest Data...");
sLog->outString("Loading Creature Start Quest Data...");
LoadCreatureQuestRelations();
sLog.outString("Loading Creature End Quest Data...");
sLog->outString("Loading Creature End Quest Data...");
LoadCreatureInvolvedRelations();
}
void LoadGameobjectQuestRelations();