Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
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@@ -198,7 +198,7 @@ void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags
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data << locName;
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pSession->SendPacket(&data);
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//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
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//sLog->outDebug("WORLD: Sent SMSG_GOSSIP_POI");
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}
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void PlayerMenu::SendPointOfInterest(uint32 poi_id)
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@@ -206,7 +206,7 @@ void PlayerMenu::SendPointOfInterest(uint32 poi_id)
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PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poi_id);
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if (!poi)
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{
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sLog.outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id);
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sLog->outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id);
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return;
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}
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@@ -226,7 +226,7 @@ void PlayerMenu::SendPointOfInterest(uint32 poi_id)
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data << icon_name;
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pSession->SendPacket(&data);
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//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
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//sLog->outDebug("WORLD: Sent SMSG_GOSSIP_POI");
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}
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void PlayerMenu::SendTalking(uint32 textID)
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@@ -297,7 +297,7 @@ void PlayerMenu::SendTalking(uint32 textID)
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}
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pSession->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
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sLog->outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
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}
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void PlayerMenu::SendTalking(char const * title, char const * text)
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@@ -320,7 +320,7 @@ void PlayerMenu::SendTalking(char const * title, char const * text)
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pSession->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
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sLog->outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
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}
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/*********************************************************/
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@@ -406,7 +406,7 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
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data.put<uint8>(count_pos, count);
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pSession->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
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sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
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}
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void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID)
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@@ -416,7 +416,7 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID)
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data << uint8(questStatus);
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pSession->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
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sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
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}
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void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, bool ActivateAccept)
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@@ -497,7 +497,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
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}
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data << uint32(pQuest->GetRewOrReqMoney());
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data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld.getRate(RATE_XP_QUEST));
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data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld->getRate(RATE_XP_QUEST));
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}
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// rewarded honor points. Multiply with 10 to satisfy client
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@@ -527,7 +527,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
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}
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pSession->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
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sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
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}
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void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
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@@ -667,7 +667,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
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data << ObjectiveText[iI];
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pSession->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId());
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sLog->outDebug("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId());
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}
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void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext)
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@@ -741,7 +741,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID,
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}
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data << uint32(pQuest->GetRewOrReqMoney());
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data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld.getRate(RATE_XP_QUEST));
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data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld->getRate(RATE_XP_QUEST));
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// rewarded honor points. Multiply with 10 to satisfy client
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data << 10 * Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorMultiplier());
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@@ -764,7 +764,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID,
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data << uint32(pQuest->RewRepValue[i]);
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pSession->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
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sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
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}
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void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel)
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@@ -844,5 +844,5 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID,
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data << uint32(0x10);
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pSession->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
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sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
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}
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