Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
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@@ -37,13 +37,13 @@ void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
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//Add member to an existing group
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if (itr != map->CreatureGroupHolder.end())
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{
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sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
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sLog->outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
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itr->second->AddMember(member);
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}
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//Create new group
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else
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{
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sLog.outDebug("Group not found: %u. Creating new group.", groupId);
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sLog->outDebug("Group not found: %u. Creating new group.", groupId);
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CreatureGroup* group = new CreatureGroup(groupId);
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map->CreatureGroupHolder[groupId] = group;
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group->AddMember(member);
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@@ -52,7 +52,7 @@ void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
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void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member)
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{
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sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
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sLog->outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
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group->RemoveMember(member);
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if (group->isEmpty())
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@@ -61,7 +61,7 @@ void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creatur
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if (!map)
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return;
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sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId());
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sLog->outDebug("Deleting group with InstanceID %u", member->GetInstanceId());
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map->CreatureGroupHolder.erase(group->GetId());
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delete group;
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}
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@@ -80,8 +80,8 @@ void CreatureGroupManager::LoadCreatureFormations()
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if (!result)
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{
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sLog.outErrorDb(">> Loaded 0 creatures in formations. DB table `creature_formations` is empty!");
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sLog.outString();
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sLog->outErrorDb(">> Loaded 0 creatures in formations. DB table `creature_formations` is empty!");
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sLog->outString();
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return;
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}
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@@ -129,14 +129,14 @@ void CreatureGroupManager::LoadCreatureFormations()
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{
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if (guidSet.find(group_member->leaderGUID) == guidSet.end())
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{
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sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
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sLog->outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
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delete group_member;
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continue;
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}
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if (guidSet.find(memberGUID) == guidSet.end())
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{
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sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
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sLog->outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
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delete group_member;
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continue;
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}
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@@ -147,18 +147,18 @@ void CreatureGroupManager::LoadCreatureFormations()
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}
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while (result->NextRow()) ;
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sLog.outString(">> Loaded %u creatures in formations in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog.outString();
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sLog->outString(">> Loaded %u creatures in formations in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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void CreatureGroup::AddMember(Creature *member)
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{
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sLog.outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
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sLog->outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
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//Check if it is a leader
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if (member->GetDBTableGUIDLow() == m_groupID)
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{
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sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
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sLog->outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
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m_leader = member;
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}
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@@ -187,7 +187,7 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
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for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if (m_leader) // avoid crash if leader was killed and reset.
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sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
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sLog->outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
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//Skip one check
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if (itr->first == member)
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@@ -214,7 +214,7 @@ void CreatureGroup::FormationReset(bool dismiss)
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itr->first->GetMotionMaster()->Initialize();
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else
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itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
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sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
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sLog->outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
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}
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}
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m_Formed = !dismiss;
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