Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-23 23:25:44 +01:00
parent 95daf7998f
commit 928443d899
245 changed files with 5711 additions and 5714 deletions
+69 -69
View File
@@ -158,7 +158,7 @@ m_formation(NULL)
DisableReputationGain = false;
//m_unit_movement_flags = MONSTER_MOVE_WALK;
m_SightDistance = sWorld.getFloatConfig(CONFIG_SIGHT_MONSTER);
m_SightDistance = sWorld->getFloatConfig(CONFIG_SIGHT_MONSTER);
m_CombatDistance = 0;//MELEE_RANGE;
ResetLootMode(); // restore default loot mode
@@ -173,7 +173,7 @@ Creature::~Creature()
i_AI = NULL;
//if (m_uint32Values)
// sLog.outError("Deconstruct Creature Entry = %u", GetEntry());
// sLog->outError("Deconstruct Creature Entry = %u", GetEntry());
}
void Creature::AddToWorld()
@@ -183,7 +183,7 @@ void Creature::AddToWorld()
{
if (m_zoneScript)
m_zoneScript->OnCreatureCreate(this);
sObjectAccessor.AddObject(this);
sObjectAccessor->AddObject(this);
Unit::AddToWorld();
SearchFormation();
AIM_Initialize();
@@ -199,9 +199,9 @@ void Creature::RemoveFromWorld()
if (m_zoneScript)
m_zoneScript->OnCreatureRemove(this);
if (m_formation)
formation_mgr.RemoveCreatureFromGroup(m_formation, this);
sFormationMgr->RemoveCreatureFromGroup(m_formation, this);
Unit::RemoveFromWorld();
sObjectAccessor.RemoveObject(this);
sObjectAccessor->RemoveObject(this);
}
}
@@ -226,7 +226,7 @@ void Creature::SearchFormation()
CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid);
if (frmdata != CreatureGroupMap.end())
formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this);
sFormationMgr->AddCreatureToGroup(frmdata->second->leaderGUID, this);
}
void Creature::RemoveCorpse(bool setSpawnTime)
@@ -260,7 +260,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data
CreatureInfo const *normalInfo = ObjectMgr::GetCreatureTemplate(Entry);
if (!normalInfo)
{
sLog.outErrorDb("Creature::InitEntry creature entry %u does not exist.", Entry);
sLog->outErrorDb("Creature::InitEntry creature entry %u does not exist.", Entry);
return false;
}
@@ -279,7 +279,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data
if (!cinfo)
{
// maybe check such things already at startup
sLog.outErrorDb("Creature::UpdateEntry creature difficulty %u entry %u does not exist.", diff + 1, actualEntry);
sLog->outErrorDb("Creature::UpdateEntry creature difficulty %u entry %u does not exist.", diff + 1, actualEntry);
return false;
}
}
@@ -298,7 +298,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data
// Cancel load if no model defined
if (!(cinfo->GetFirstValidModelId()))
{
sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry);
sLog->outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry);
return false;
}
@@ -306,7 +306,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(display_id);
if (!minfo) // Cancel load if no model defined
{
sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry);
sLog->outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry);
return false;
}
@@ -449,11 +449,11 @@ void Creature::Update(uint32 diff)
{
case JUST_ALIVED:
// Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
sLog.outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
sLog->outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
break;
case JUST_DIED:
// Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
sLog.outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
sLog->outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
break;
case DEAD:
{
@@ -500,7 +500,7 @@ void Creature::Update(uint32 diff)
else if (m_corpseRemoveTime <= time(NULL))
{
RemoveCorpse(false);
sLog.outStaticDebug("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
sLog->outStaticDebug("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
}
else
{
@@ -517,7 +517,7 @@ void Creature::Update(uint32 diff)
if (m_corpseRemoveTime <= time(NULL))
{
RemoveCorpse(false);
sLog.outStaticDebug("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
sLog->outStaticDebug("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
}
}
@@ -611,7 +611,7 @@ void Creature::RegenerateMana()
{
if (!IsUnderLastManaUseEffect())
{
float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA);
float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
float Spirit = GetStat(STAT_SPIRIT);
addvalue = uint32((Spirit / 5.0f + 17.0f) * ManaIncreaseRate);
@@ -647,7 +647,7 @@ void Creature::RegenerateHealth()
// Not only pet, but any controlled creature
if (GetCharmerOrOwnerGUID())
{
float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH);
float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
float Spirit = GetStat(STAT_SPIRIT);
if (GetPower(POWER_MANA) > 0)
@@ -676,7 +676,7 @@ void Creature::DoFleeToGetAssistance()
if (HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
return;
float radius = sWorld.getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
if (radius >0)
{
Creature* pCreature = NULL;
@@ -696,7 +696,7 @@ void Creature::DoFleeToGetAssistance()
UpdateSpeed(MOVE_RUN, false);
if (!pCreature)
//SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld.getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
//SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
//TODO: use 31365
SetControlled(true, UNIT_STAT_FLEEING);
else
@@ -709,7 +709,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
// make sure nothing can change the AI during AI update
if (m_AI_locked)
{
sLog.outDebug("AIM_Initialize: failed to init, locked.");
sLog->outDebug("AIM_Initialize: failed to init, locked.");
return false;
}
@@ -748,7 +748,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
CreatureInfo const *cinfo = ObjectMgr::GetCreatureTemplate(Entry);
if (!cinfo)
{
sLog.outErrorDb("Creature entry %u does not exist.", Entry);
sLog->outErrorDb("Creature entry %u does not exist.", Entry);
return false;
}
@@ -756,7 +756,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
if (!IsPositionValid())
{
sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,Entry,x,y);
sLog->outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,Entry,x,y);
return false;
}
@@ -768,19 +768,19 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
switch (GetCreatureInfo()->rank)
{
case CREATURE_ELITE_RARE:
m_corpseDelay = sWorld.getIntConfig(CONFIG_CORPSE_DECAY_RARE);
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_RARE);
break;
case CREATURE_ELITE_ELITE:
m_corpseDelay = sWorld.getIntConfig(CONFIG_CORPSE_DECAY_ELITE);
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_ELITE);
break;
case CREATURE_ELITE_RAREELITE:
m_corpseDelay = sWorld.getIntConfig(CONFIG_CORPSE_DECAY_RAREELITE);
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_RAREELITE);
break;
case CREATURE_ELITE_WORLDBOSS:
m_corpseDelay = sWorld.getIntConfig(CONFIG_CORPSE_DECAY_WORLDBOSS);
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_WORLDBOSS);
break;
default:
m_corpseDelay = sWorld.getIntConfig(CONFIG_CORPSE_DECAY_NORMAL);
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_NORMAL);
break;
}
LoadCreaturesAddon();
@@ -836,7 +836,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
if ((!trainer_spells || trainer_spells->spellList.empty()) && GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS)
{
sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
sLog->outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
GetGUIDLow(),GetEntry());
return false;
}
@@ -1037,7 +1037,7 @@ void Creature::SaveToDB()
CreatureData const *data = sObjectMgr->GetCreatureData(m_DBTableGuid);
if (!data)
{
sLog.outError("Creature::SaveToDB failed, cannot get creature data!");
sLog->outError("Creature::SaveToDB failed, cannot get creature data!");
return;
}
@@ -1186,17 +1186,17 @@ float Creature::_GetHealthMod(int32 Rank)
switch (Rank) // define rates for each elite rank
{
case CREATURE_ELITE_NORMAL:
return sWorld.getRate(RATE_CREATURE_NORMAL_HP);
return sWorld->getRate(RATE_CREATURE_NORMAL_HP);
case CREATURE_ELITE_ELITE:
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP);
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
case CREATURE_ELITE_RAREELITE:
return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_HP);
return sWorld->getRate(RATE_CREATURE_ELITE_RAREELITE_HP);
case CREATURE_ELITE_WORLDBOSS:
return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP);
return sWorld->getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP);
case CREATURE_ELITE_RARE:
return sWorld.getRate(RATE_CREATURE_ELITE_RARE_HP);
return sWorld->getRate(RATE_CREATURE_ELITE_RARE_HP);
default:
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP);
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
}
}
@@ -1205,17 +1205,17 @@ float Creature::_GetDamageMod(int32 Rank)
switch (Rank) // define rates for each elite rank
{
case CREATURE_ELITE_NORMAL:
return sWorld.getRate(RATE_CREATURE_NORMAL_DAMAGE);
return sWorld->getRate(RATE_CREATURE_NORMAL_DAMAGE);
case CREATURE_ELITE_ELITE:
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
case CREATURE_ELITE_RAREELITE:
return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE);
return sWorld->getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE);
case CREATURE_ELITE_WORLDBOSS:
return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE);
return sWorld->getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE);
case CREATURE_ELITE_RARE:
return sWorld.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE);
return sWorld->getRate(RATE_CREATURE_ELITE_RARE_DAMAGE);
default:
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
}
}
@@ -1224,17 +1224,17 @@ float Creature::GetSpellDamageMod(int32 Rank)
switch (Rank) // define rates for each elite rank
{
case CREATURE_ELITE_NORMAL:
return sWorld.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE);
return sWorld->getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE);
case CREATURE_ELITE_ELITE:
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
case CREATURE_ELITE_RAREELITE:
return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE);
return sWorld->getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE);
case CREATURE_ELITE_WORLDBOSS:
return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE);
return sWorld->getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE);
case CREATURE_ELITE_RARE:
return sWorld.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE);
return sWorld->getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE);
default:
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
}
}
@@ -1251,7 +1251,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint3
CreatureInfo const *cinfo = ObjectMgr::GetCreatureTemplate(Entry);
if (!cinfo)
{
sLog.outErrorDb("Creature entry %u does not exist.", Entry);
sLog->outErrorDb("Creature entry %u does not exist.", Entry);
return false;
}
@@ -1277,7 +1277,7 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
if (!data)
{
sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid);
sLog->outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid);
return false;
}
@@ -1392,7 +1392,7 @@ void Creature::DeleteFromDB()
{
if (!m_DBTableGuid)
{
sLog.outDebug("Trying to delete not saved creature!");
sLog->outDebug("Trying to delete not saved creature!");
return;
}
@@ -1436,7 +1436,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const
if (who->isInCombat())
if (Unit *victim = who->getAttackerForHelper())
if (IsWithinDistInMap(victim, sWorld.getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)))
if (IsWithinDistInMap(victim, sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)))
force = true;
if (!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who) + m_CombatDistance)))
@@ -1451,7 +1451,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const
float Creature::GetAttackDistance(Unit const* pl) const
{
float aggroRate = sWorld.getRate(RATE_CREATURE_AGGRO);
float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
if (aggroRate == 0)
return 0.0f;
@@ -1471,7 +1471,7 @@ float Creature::GetAttackDistance(Unit const* pl) const
// radius grow if playlevel < creaturelevel
RetDistance -= (float)leveldif;
if (creaturelevel+5 <= sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (creaturelevel+5 <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
// detect range auras
RetDistance += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE);
@@ -1495,7 +1495,7 @@ void Creature::setDeathState(DeathState s)
m_respawnTime = time(NULL) + m_respawnDelay + m_corpseDelay;
// always save boss respawn time at death to prevent crash cheating
if (sWorld.getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss())
if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss())
SaveRespawnTime();
}
Unit::setDeathState(s);
@@ -1589,7 +1589,7 @@ void Creature::Respawn(bool force)
if (m_DBTableGuid)
sObjectMgr->RemoveCreatureRespawnTime(m_DBTableGuid, GetInstanceId());
sLog.outStaticDebug("Respawning...");
sLog->outStaticDebug("Respawning...");
m_respawnTime = 0;
lootForPickPocketed = false;
lootForBody = false;
@@ -1687,7 +1687,7 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i]);
if (!spellInfo)
{
sLog.outError("WORLD: unknown spell id %i", m_spells[i]);
sLog->outError("WORLD: unknown spell id %i", m_spells[i]);
continue;
}
@@ -1737,7 +1737,7 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i]);
if (!spellInfo)
{
sLog.outError("WORLD: unknown spell id %i", m_spells[i]);
sLog->outError("WORLD: unknown spell id %i", m_spells[i]);
continue;
}
@@ -1809,7 +1809,7 @@ Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
Unit *target = NULL;
if (dist > ATTACK_DISTANCE)
sLog.outError("Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > ATTACK_DISTANCE. Extra distance ignored.",GetGUIDLow(),GetEntry());
sLog->outError("Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > ATTACK_DISTANCE. Extra distance ignored.",GetGUIDLow(),GetEntry());
{
Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
@@ -1834,7 +1834,7 @@ void Creature::SendAIReaction(AiReaction reactionType)
((WorldObject*)this)->SendMessageToSet(&data, true);
sLog.outDebug("WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType);
sLog->outDebug("WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType);
}
void Creature::CallAssistance()
@@ -1843,7 +1843,7 @@ void Creature::CallAssistance()
{
SetNoCallAssistance(true);
float radius = sWorld.getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
if (radius > 0)
{
@@ -1872,7 +1872,7 @@ void Creature::CallAssistance()
e->AddAssistant((*assistList.begin())->GetGUID());
assistList.pop_front();
}
m_Events.AddEvent(e, m_Events.CalculateTime(sWorld.getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY)));
m_Events.AddEvent(e, m_Events.CalculateTime(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY)));
}
}
}
@@ -1992,7 +1992,7 @@ bool Creature::canCreatureAttack(Unit const *pVictim, bool force) const
return true;
//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
float dist = std::max(GetAttackDistance(pVictim), sWorld.getFloatConfig(CONFIG_THREAT_RADIUS)) + m_CombatDistance;
float dist = std::max(GetAttackDistance(pVictim), sWorld->getFloatConfig(CONFIG_THREAT_RADIUS)) + m_CombatDistance;
if (Unit *unit = GetCharmerOrOwner())
return pVictim->IsWithinDist(unit, dist);
@@ -2065,7 +2065,7 @@ bool Creature::LoadCreaturesAddon(bool reload)
SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura->spell_id);
if (!AdditionalSpellInfo)
{
sLog.outErrorDb("Creature (GUID: %u Entry: %u) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id);
sLog->outErrorDb("Creature (GUID: %u Entry: %u) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id);
continue;
}
@@ -2073,13 +2073,13 @@ bool Creature::LoadCreaturesAddon(bool reload)
if (HasAura(cAura->spell_id))
{
if (!reload)
sLog.outErrorDb("Creature (GUID: %u Entry: %u) has duplicate aura (spell %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id);
sLog->outErrorDb("Creature (GUID: %u Entry: %u) has duplicate aura (spell %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id);
continue;
}
AddAura(AdditionalSpellInfo, cAura->effectMask, this);
sLog.outDebug("Spell: %u with AuraEffectMask %u added to creature (GUID: %u Entry: %u)", cAura->spell_id, cAura->effectMask,GetGUIDLow(),GetEntry());
sLog->outDebug("Spell: %u with AuraEffectMask %u added to creature (GUID: %u Entry: %u)", cAura->spell_id, cAura->effectMask,GetGUIDLow(),GetEntry());
}
}
return true;
@@ -2092,14 +2092,14 @@ void Creature::SendZoneUnderAttackMessage(Player* attacker)
WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4);
data << (uint32)GetAreaId();
sWorld.SendGlobalMessage(&data,NULL,(enemy_team == ALLIANCE ? HORDE : ALLIANCE));
sWorld->SendGlobalMessage(&data,NULL,(enemy_team == ALLIANCE ? HORDE : ALLIANCE));
}
void Creature::SetInCombatWithZone()
{
if (!CanHaveThreatList())
{
sLog.outError("Creature entry %u call SetInCombatWithZone but creature cannot have threat list.", GetEntry());
sLog->outError("Creature entry %u call SetInCombatWithZone but creature cannot have threat list.", GetEntry());
return;
}
@@ -2107,7 +2107,7 @@ void Creature::SetInCombatWithZone()
if (!pMap->IsDungeon())
{
sLog.outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), pMap->GetId());
sLog->outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), pMap->GetId());
return;
}
@@ -2238,7 +2238,7 @@ void Creature::AllLootRemovedFromCorpse()
float decayRate;
CreatureInfo const *cinfo = GetCreatureInfo();
decayRate = sWorld.getRate(RATE_CORPSE_DECAY_LOOTED);
decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED);
uint32 diff = uint32((m_corpseRemoveTime - now) * decayRate);
m_respawnTime -= diff;
@@ -2256,7 +2256,7 @@ uint8 Creature::getLevelForTarget(WorldObject const* target) const
if (!isWorldBoss() || !target->ToUnit())
return Unit::getLevelForTarget(target);
uint16 level = target->ToUnit()->getLevel() + sWorld.getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
uint16 level = target->ToUnit()->getLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
if (level < 1)
return 1;
if (level > 255)
@@ -37,13 +37,13 @@ void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
//Add member to an existing group
if (itr != map->CreatureGroupHolder.end())
{
sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
sLog->outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
itr->second->AddMember(member);
}
//Create new group
else
{
sLog.outDebug("Group not found: %u. Creating new group.", groupId);
sLog->outDebug("Group not found: %u. Creating new group.", groupId);
CreatureGroup* group = new CreatureGroup(groupId);
map->CreatureGroupHolder[groupId] = group;
group->AddMember(member);
@@ -52,7 +52,7 @@ void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member)
{
sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
sLog->outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
group->RemoveMember(member);
if (group->isEmpty())
@@ -61,7 +61,7 @@ void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creatur
if (!map)
return;
sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId());
sLog->outDebug("Deleting group with InstanceID %u", member->GetInstanceId());
map->CreatureGroupHolder.erase(group->GetId());
delete group;
}
@@ -80,8 +80,8 @@ void CreatureGroupManager::LoadCreatureFormations()
if (!result)
{
sLog.outErrorDb(">> Loaded 0 creatures in formations. DB table `creature_formations` is empty!");
sLog.outString();
sLog->outErrorDb(">> Loaded 0 creatures in formations. DB table `creature_formations` is empty!");
sLog->outString();
return;
}
@@ -129,14 +129,14 @@ void CreatureGroupManager::LoadCreatureFormations()
{
if (guidSet.find(group_member->leaderGUID) == guidSet.end())
{
sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
sLog->outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
delete group_member;
continue;
}
if (guidSet.find(memberGUID) == guidSet.end())
{
sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
sLog->outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
delete group_member;
continue;
}
@@ -147,18 +147,18 @@ void CreatureGroupManager::LoadCreatureFormations()
}
while (result->NextRow()) ;
sLog.outString(">> Loaded %u creatures in formations in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
sLog->outString(">> Loaded %u creatures in formations in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void CreatureGroup::AddMember(Creature *member)
{
sLog.outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
sLog->outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
//Check if it is a leader
if (member->GetDBTableGUIDLow() == m_groupID)
{
sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
sLog->outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
m_leader = member;
}
@@ -187,7 +187,7 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (m_leader) // avoid crash if leader was killed and reset.
sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
sLog->outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
//Skip one check
if (itr->first == member)
@@ -214,7 +214,7 @@ void CreatureGroup::FormationReset(bool dismiss)
itr->first->GetMotionMaster()->Initialize();
else
itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
sLog->outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
}
}
m_Formed = !dismiss;
@@ -40,7 +40,7 @@ class CreatureGroupManager
void LoadCreatureFormations();
};
#define formation_mgr (*ACE_Singleton<CreatureGroupManager, ACE_Null_Mutex>::instance())
#define sFormationMgr ACE_Singleton<CreatureGroupManager, ACE_Null_Mutex>::instance()
typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
@@ -59,7 +59,7 @@ class CreatureGroup
public:
//Group cannot be created empty
explicit CreatureGroup(uint32 id) : m_leader(NULL), m_groupID(id), m_Formed(false) {}
~CreatureGroup() { sLog.outDebug("Destroying group"); }
~CreatureGroup() { sLog->outDebug("Destroying group"); }
Creature* getLeader() const { return m_leader; }
uint32 GetId() const { return m_groupID; }
+13 -13
View File
@@ -198,7 +198,7 @@ void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags
data << locName;
pSession->SendPacket(&data);
//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
//sLog->outDebug("WORLD: Sent SMSG_GOSSIP_POI");
}
void PlayerMenu::SendPointOfInterest(uint32 poi_id)
@@ -206,7 +206,7 @@ void PlayerMenu::SendPointOfInterest(uint32 poi_id)
PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poi_id);
if (!poi)
{
sLog.outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id);
sLog->outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id);
return;
}
@@ -226,7 +226,7 @@ void PlayerMenu::SendPointOfInterest(uint32 poi_id)
data << icon_name;
pSession->SendPacket(&data);
//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
//sLog->outDebug("WORLD: Sent SMSG_GOSSIP_POI");
}
void PlayerMenu::SendTalking(uint32 textID)
@@ -297,7 +297,7 @@ void PlayerMenu::SendTalking(uint32 textID)
}
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
sLog->outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
}
void PlayerMenu::SendTalking(char const * title, char const * text)
@@ -320,7 +320,7 @@ void PlayerMenu::SendTalking(char const * title, char const * text)
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
sLog->outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
}
/*********************************************************/
@@ -406,7 +406,7 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
data.put<uint8>(count_pos, count);
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
}
void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID)
@@ -416,7 +416,7 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID)
data << uint8(questStatus);
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
}
void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, bool ActivateAccept)
@@ -497,7 +497,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
}
data << uint32(pQuest->GetRewOrReqMoney());
data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld.getRate(RATE_XP_QUEST));
data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld->getRate(RATE_XP_QUEST));
}
// rewarded honor points. Multiply with 10 to satisfy client
@@ -527,7 +527,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
}
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}
void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
@@ -667,7 +667,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
data << ObjectiveText[iI];
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId());
sLog->outDebug("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId());
}
void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext)
@@ -741,7 +741,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID,
}
data << uint32(pQuest->GetRewOrReqMoney());
data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld.getRate(RATE_XP_QUEST));
data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld->getRate(RATE_XP_QUEST));
// rewarded honor points. Multiply with 10 to satisfy client
data << 10 * Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorMultiplier());
@@ -764,7 +764,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID,
data << uint32(pQuest->RewRepValue[i]);
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}
void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel)
@@ -844,5 +844,5 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID,
data << uint32(0x10);
pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}
@@ -159,7 +159,7 @@ void TempSummon::Update(uint32 diff)
}
default:
UnSummon();
sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type);
sLog->outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type);
break;
}
}
@@ -253,7 +253,7 @@ void TempSummon::RemoveFromWorld()
owner->m_SummonSlot[slot] = 0;
//if (GetOwnerGUID())
// sLog.outError("Unit %u has owner guid when removed from world", GetEntry());
// sLog->outError("Unit %u has owner guid when removed from world", GetEntry());
Creature::RemoveFromWorld();
}