Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
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@@ -103,7 +103,7 @@ void BattlegroundBE::HandleKillPlayer(Player *player, Player *killer)
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if (!killer)
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{
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sLog.outError("Killer player not found");
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sLog->outError("Killer player not found");
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return;
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}
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@@ -136,7 +136,7 @@ void BattlegroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
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//buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2];
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break;
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default:
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sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
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sLog->outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
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Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
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break;
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}
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@@ -168,7 +168,7 @@ bool BattlegroundBE::SetupBattleground()
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|| !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
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|| !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120))
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{
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sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!");
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sLog->outErrorDb("BatteGroundBE: Failed to spawn some object!");
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return false;
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}
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