*Remove some log spams.
--HG-- branch : trunk
This commit is contained in:
+5
-10
@@ -1096,14 +1096,15 @@ void Map::RemoveAllPlayers()
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{
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if(HavePlayers())
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{
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// this is happening for bg
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sLog.outError("Map::UnloadAll: there are still players in the instance at unload, should not happen!");
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for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
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{
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Player* plr = itr->getSource();
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if(!plr->IsBeingTeleportedFar())
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{
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// this is happening for bg
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sLog.outError("Map::UnloadAll: player %s is still in map %u during unload, should not happen!", plr->GetName(), GetId());
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plr->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation());
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}
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}
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}
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}
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@@ -3328,13 +3329,7 @@ void Map::ScriptsProcess()
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Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target;
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if(!cmdTarget)
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{
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sLog.outError("SCRIPT_COMMAND_CAST_SPELL %u call for NULL %s.", step.script->datalong, step.script->datalong2 & 0x01 ? "source" : "target");
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break;
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}
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if(!cmdTarget->isType(TYPEMASK_UNIT))
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if(cmdTarget && !cmdTarget->isType(TYPEMASK_UNIT))
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{
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sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId());
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break;
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