*Fix the bug that Sacred Shield doesn't increase Flash of Light critical chance.
--HG-- branch : trunk
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@@ -1052,7 +1052,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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// Do healing and triggers
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if (m_healing > 0)
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{
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bool crit = caster->isSpellCrit(NULL, m_spellInfo, m_spellSchoolMask);
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bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask);
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uint32 addhealth = m_healing;
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if (crit)
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{
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