*Fix the bug that Sacred Shield doesn't increase Flash of Light critical chance.
--HG-- branch : trunk
This commit is contained in:
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@@ -1052,7 +1052,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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// Do healing and triggers
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// Do healing and triggers
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if (m_healing > 0)
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if (m_healing > 0)
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{
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{
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bool crit = caster->isSpellCrit(NULL, m_spellInfo, m_spellSchoolMask);
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bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask);
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uint32 addhealth = m_healing;
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uint32 addhealth = m_healing;
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if (crit)
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if (crit)
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{
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{
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@@ -9233,7 +9233,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
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{
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{
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AuraEffect *aura = pVictim->GetDummyAura(58597);
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AuraEffect *aura = pVictim->GetDummyAura(58597);
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if (aura && aura->GetCasterGUID() == GetGUID())
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if (aura && aura->GetCasterGUID() == GetGUID())
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crit_chance+=aura->GetAmount();
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crit_chance+=aura->GetAmount();
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break;
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break;
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}
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}
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break;
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break;
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