diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 12b7282924..0cc32eefdf 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -187,8 +187,9 @@ WaypointMovementGenerator::Update(Creature &unit, const uint32 &diff) if(node->delay) i_nextMoveTime.Reset(node->delay); + //note: disable "start" for mtmap if(node->event_id && rand()%100 < node->event_chance) - sWorld.ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL); + sWorld.ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL, false); MovementInform(unit); unit.UpdateWaypointID(i_currentNode);