ALWAYS use starting personal rating from config IF greater then 0, thanks to Gyullo

using 0 will let core calculate it

--HG--
branch : trunk
This commit is contained in:
Rat
2010-05-04 16:53:19 +02:00
parent 1677e6e5ec
commit 9207757861
+7 -3
View File
@@ -145,9 +145,9 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
newmember.games_week = 0;
newmember.wins_season = 0;
newmember.wins_week = 0;
if (sWorld.getConfig(CONFIG_ARENA_START_PERSONAL_RATING) >= 0)
newmember.personal_rating = sWorld.getConfig(CONFIG_ARENA_START_PERSONAL_RATING);
else if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
newmember.personal_rating = 0;
if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
{
if (GetRating() < 1000)
newmember.personal_rating = GetRating();
@@ -156,6 +156,10 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
}
else
newmember.personal_rating = 1500;
if (sWorld.getConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0)
newmember.personal_rating = sWorld.getConfig(CONFIG_ARENA_START_PERSONAL_RATING);
m_members.push_back(newmember);
CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating);