More cleanup of grid system.

This commit is contained in:
megamage
2011-10-22 10:01:29 -04:00
parent 80a18b9e56
commit 91f56c181c
4 changed files with 28 additions and 34 deletions
+9 -9
View File
@@ -22,24 +22,24 @@
#include "Log.h" #include "Log.h"
void void
InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 /*x*/, const uint32 /*y*/, const uint32) const InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32) const
{ {
} }
void void
ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 x, const uint32 y, const uint32 t_diff) const ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 t_diff) const
{ {
// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle // Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
info.UpdateTimeTracker(t_diff); info.UpdateTimeTracker(t_diff);
if (info.getTimeTracker().Passed()) if (info.getTimeTracker().Passed())
{ {
if (grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(x, y)) if (grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(grid))
{ {
ObjectGridStoper worker; ObjectGridStoper worker;
TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer> visitor(worker); TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer> visitor(worker);
grid.VisitAllGrids(visitor); grid.VisitAllGrids(visitor);
grid.SetGridState(GRID_STATE_IDLE); grid.SetGridState(GRID_STATE_IDLE);
sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to IDLE state", x, y, m.GetId()); sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to IDLE state", grid.getX(), grid.getY(), m.GetId());
} }
else else
{ {
@@ -49,24 +49,24 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 x, co
} }
void void
IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 x, const uint32 y, const uint32) const IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32) const
{ {
m.ResetGridExpiry(grid); m.ResetGridExpiry(grid);
grid.SetGridState(GRID_STATE_REMOVAL); grid.SetGridState(GRID_STATE_REMOVAL);
sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to REMOVAL state", x, y, m.GetId()); sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to REMOVAL state", grid.getX(), grid.getY(), m.GetId());
} }
void void
RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 x, const uint32 y, const uint32 t_diff) const RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 t_diff) const
{ {
if (!info.getUnloadLock()) if (!info.getUnloadLock())
{ {
info.UpdateTimeTracker(t_diff); info.UpdateTimeTracker(t_diff);
if (info.getTimeTracker().Passed()) if (info.getTimeTracker().Passed())
{ {
if (!m.UnloadGrid(x, y, false)) if (!m.UnloadGrid(grid, false))
{ {
sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId()); sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), m.GetId());
m.ResetGridExpiry(grid); m.ResetGridExpiry(grid);
} }
} }
+5 -9
View File
@@ -40,35 +40,31 @@ class GridState
void setMagic() { i_Magic = MAGIC_TESTVAL; } void setMagic() { i_Magic = MAGIC_TESTVAL; }
unsigned int i_Magic; unsigned int i_Magic;
#endif #endif
virtual void Update(Map &, NGridType&, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const = 0; virtual void Update(Map &, NGridType&, GridInfo &, const uint32 t_diff) const = 0;
}; };
class InvalidState : public GridState class InvalidState : public GridState
{ {
public: public:
void Update(Map &, NGridType &, GridInfo &, const uint32 t_diff) const;
void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
}; };
class ActiveState : public GridState class ActiveState : public GridState
{ {
public: public:
void Update(Map &, NGridType &, GridInfo &, const uint32 t_diff) const;
void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
}; };
class IdleState : public GridState class IdleState : public GridState
{ {
public: public:
void Update(Map &, NGridType &, GridInfo &, const uint32 t_diff) const;
void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
}; };
class RemovalState : public GridState class RemovalState : public GridState
{ {
public: public:
void Update(Map &, NGridType &, GridInfo &, const uint32 t_diff) const;
void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
}; };
#endif #endif
+12 -14
View File
@@ -934,13 +934,13 @@ bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
return false; return false;
} }
bool Map::UnloadGrid(const uint32 x, const uint32 y, bool unloadAll) bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll)
{ {
NGridType *grid = getNGrid(x, y); const uint32 x = ngrid.getX();
ASSERT(grid != NULL); const uint32 y = ngrid.getY();
{ {
if (!unloadAll && ActiveObjectsNearGrid(x, y)) if (!unloadAll && ActiveObjectsNearGrid(ngrid))
return false; return false;
sLog->outDebug(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u", x, y, GetId()); sLog->outDebug(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u", x, y, GetId());
@@ -954,7 +954,7 @@ bool Map::UnloadGrid(const uint32 x, const uint32 y, bool unloadAll)
// move creatures to respawn grids if this is diff.grid or to remove list // move creatures to respawn grids if this is diff.grid or to remove list
ObjectGridEvacuator worker; ObjectGridEvacuator worker;
TypeContainerVisitor<ObjectGridEvacuator, GridTypeMapContainer> visitor(worker); TypeContainerVisitor<ObjectGridEvacuator, GridTypeMapContainer> visitor(worker);
grid->VisitAllGrids(visitor); ngrid.VisitAllGrids(visitor);
// Finish creature moves, remove and delete all creatures with delayed remove before unload // Finish creature moves, remove and delete all creatures with delayed remove before unload
MoveAllCreaturesInMoveList(); MoveAllCreaturesInMoveList();
@@ -963,7 +963,7 @@ bool Map::UnloadGrid(const uint32 x, const uint32 y, bool unloadAll)
{ {
ObjectGridCleaner worker; ObjectGridCleaner worker;
TypeContainerVisitor<ObjectGridCleaner, GridTypeMapContainer> visitor(worker); TypeContainerVisitor<ObjectGridCleaner, GridTypeMapContainer> visitor(worker);
grid->VisitAllGrids(visitor); ngrid.VisitAllGrids(visitor);
} }
RemoveAllObjectsInRemoveList(); RemoveAllObjectsInRemoveList();
@@ -971,12 +971,12 @@ bool Map::UnloadGrid(const uint32 x, const uint32 y, bool unloadAll)
{ {
ObjectGridUnloader worker; ObjectGridUnloader worker;
TypeContainerVisitor<ObjectGridUnloader, GridTypeMapContainer> visitor(worker); TypeContainerVisitor<ObjectGridUnloader, GridTypeMapContainer> visitor(worker);
grid->VisitAllGrids(visitor); ngrid.VisitAllGrids(visitor);
} }
ASSERT(i_objectsToRemove.empty()); ASSERT(i_objectsToRemove.empty());
delete grid; delete &ngrid;
setNGrid(NULL, x, y); setNGrid(NULL, x, y);
} }
int gx = (MAX_NUMBER_OF_GRIDS - 1) - x; int gx = (MAX_NUMBER_OF_GRIDS - 1) - x;
@@ -1030,7 +1030,7 @@ void Map::UnloadAll()
{ {
NGridType &grid(*i->getSource()); NGridType &grid(*i->getSource());
++i; ++i;
UnloadGrid(grid.getX(), grid.getY(), true); // deletes the grid and removes it from the GridRefManager UnloadGrid(grid, true); // deletes the grid and removes it from the GridRefManager
} }
} }
@@ -1989,7 +1989,7 @@ void Map::DelayedUpdate(const uint32 t_diff)
GridInfo* info = i->getSource()->getGridInfoRef(); GridInfo* info = i->getSource()->getGridInfoRef();
++i; // The update might delete the map and we need the next map before the iterator gets invalid ++i; // The update might delete the map and we need the next map before the iterator gets invalid
ASSERT(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE); ASSERT(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff); si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, t_diff);
} }
} }
} }
@@ -2092,11 +2092,9 @@ void Map::SendToPlayers(WorldPacket const* data) const
itr->getSource()->GetSession()->SendPacket(data); itr->getSource()->GetSession()->SendPacket(data);
} }
bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const bool Map::ActiveObjectsNearGrid(NGridType const& ngrid) const
{ {
ASSERT(x < MAX_NUMBER_OF_GRIDS && y < MAX_NUMBER_OF_GRIDS); CellCoord cell_min(ngrid.getX() * MAX_NUMBER_OF_CELLS, ngrid.getY() * MAX_NUMBER_OF_CELLS);
CellCoord cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
CellCoord cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS); CellCoord cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
//we must find visible range in cells so we unload only non-visible cells... //we must find visible range in cells so we unload only non-visible cells...
+2 -2
View File
@@ -275,7 +275,7 @@ class Map : public GridRefManager<NGridType>
bool GetUnloadLock(const GridCoord &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); } bool GetUnloadLock(const GridCoord &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
void SetUnloadLock(const GridCoord &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); } void SetUnloadLock(const GridCoord &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
void LoadGrid(float x, float y); void LoadGrid(float x, float y);
bool UnloadGrid(const uint32 x, const uint32 y, bool pForce); bool UnloadGrid(NGridType& ngrid, bool pForce);
virtual void UnloadAll(); virtual void UnloadAll();
void ResetGridExpiry(NGridType &grid, float factor = 1) const void ResetGridExpiry(NGridType &grid, float factor = 1) const
@@ -379,7 +379,7 @@ class Map : public GridRefManager<NGridType>
bool HavePlayers() const { return !m_mapRefManager.isEmpty(); } bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
uint32 GetPlayersCountExceptGMs() const; uint32 GetPlayersCountExceptGMs() const;
bool ActiveObjectsNearGrid(uint32 x, uint32 y) const; bool ActiveObjectsNearGrid(NGridType const& ngrid) const;
void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); } void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); }
void RemoveWorldObject(WorldObject* obj) { i_worldObjects.erase(obj); } void RemoveWorldObject(WorldObject* obj) { i_worldObjects.erase(obj); }