More cleanup of grid system.
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@@ -22,24 +22,24 @@
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#include "Log.h"
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void
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InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 /*x*/, const uint32 /*y*/, const uint32) const
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InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32) const
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{
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}
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void
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ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 x, const uint32 y, const uint32 t_diff) const
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ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 t_diff) const
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{
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// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
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info.UpdateTimeTracker(t_diff);
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if (info.getTimeTracker().Passed())
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{
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if (grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(x, y))
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if (grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(grid))
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{
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ObjectGridStoper worker;
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TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer> visitor(worker);
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grid.VisitAllGrids(visitor);
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grid.SetGridState(GRID_STATE_IDLE);
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sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to IDLE state", x, y, m.GetId());
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sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to IDLE state", grid.getX(), grid.getY(), m.GetId());
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}
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else
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{
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@@ -49,24 +49,24 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 x, co
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}
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void
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IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 x, const uint32 y, const uint32) const
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IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32) const
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{
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m.ResetGridExpiry(grid);
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grid.SetGridState(GRID_STATE_REMOVAL);
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sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to REMOVAL state", x, y, m.GetId());
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sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to REMOVAL state", grid.getX(), grid.getY(), m.GetId());
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}
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void
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RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 x, const uint32 y, const uint32 t_diff) const
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RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 t_diff) const
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{
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if (!info.getUnloadLock())
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{
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info.UpdateTimeTracker(t_diff);
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if (info.getTimeTracker().Passed())
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{
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if (!m.UnloadGrid(x, y, false))
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if (!m.UnloadGrid(grid, false))
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{
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sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
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sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), m.GetId());
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m.ResetGridExpiry(grid);
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}
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}
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