More cleanup of grid system.

This commit is contained in:
megamage
2011-10-22 10:01:29 -04:00
parent 80a18b9e56
commit 91f56c181c
4 changed files with 28 additions and 34 deletions
+9 -9
View File
@@ -22,24 +22,24 @@
#include "Log.h"
void
InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 /*x*/, const uint32 /*y*/, const uint32) const
InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32) const
{
}
void
ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 x, const uint32 y, const uint32 t_diff) const
ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 t_diff) const
{
// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
info.UpdateTimeTracker(t_diff);
if (info.getTimeTracker().Passed())
{
if (grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(x, y))
if (grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(grid))
{
ObjectGridStoper worker;
TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer> visitor(worker);
grid.VisitAllGrids(visitor);
grid.SetGridState(GRID_STATE_IDLE);
sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to IDLE state", x, y, m.GetId());
sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to IDLE state", grid.getX(), grid.getY(), m.GetId());
}
else
{
@@ -49,24 +49,24 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 x, co
}
void
IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 x, const uint32 y, const uint32) const
IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32) const
{
m.ResetGridExpiry(grid);
grid.SetGridState(GRID_STATE_REMOVAL);
sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to REMOVAL state", x, y, m.GetId());
sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to REMOVAL state", grid.getX(), grid.getY(), m.GetId());
}
void
RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 x, const uint32 y, const uint32 t_diff) const
RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 t_diff) const
{
if (!info.getUnloadLock())
{
info.UpdateTimeTracker(t_diff);
if (info.getTimeTracker().Passed())
{
if (!m.UnloadGrid(x, y, false))
if (!m.UnloadGrid(grid, false))
{
sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), m.GetId());
m.ResetGridExpiry(grid);
}
}
+5 -9
View File
@@ -40,35 +40,31 @@ class GridState
void setMagic() { i_Magic = MAGIC_TESTVAL; }
unsigned int i_Magic;
#endif
virtual void Update(Map &, NGridType&, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const = 0;
virtual void Update(Map &, NGridType&, GridInfo &, const uint32 t_diff) const = 0;
};
class InvalidState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
void Update(Map &, NGridType &, GridInfo &, const uint32 t_diff) const;
};
class ActiveState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
void Update(Map &, NGridType &, GridInfo &, const uint32 t_diff) const;
};
class IdleState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
void Update(Map &, NGridType &, GridInfo &, const uint32 t_diff) const;
};
class RemovalState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
void Update(Map &, NGridType &, GridInfo &, const uint32 t_diff) const;
};
#endif