* Fix bug that potions and other energize effects make client display twice as much of a gain, by nos4r2zod.
* Rename 'EffectEnergisePct' to 'EffectEnergizePct' --HG-- branch : trunk
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@@ -354,7 +354,7 @@ class Spell
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void EffectStealBeneficialBuff(uint32 i);
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void EffectUnlearnSpecialization(uint32 i);
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void EffectHealPct(uint32 i);
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void EffectEnergisePct(uint32 i);
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void EffectEnergizePct(uint32 i);
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void EffectTriggerSpellWithValue(uint32 i);
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void EffectTriggerRitualOfSummoning(uint32 i);
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void EffectKillCredit(uint32 i);
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