Added new type-safe cast functions.
This, when properly used, should get rid of most memory corruption issues, currently, casting types C-style with no checks leads to some abstract crashing. Functionality is same as with dynamic_cast<>, but with no RTTI check - so when casting into invalid type you will receive NULL, and most probably crash. At the same time, i took the liberty to convert most Player* casts to ToPlayer(). Still needs crapload of casts being moved to new facility. --HG-- branch : trunk
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@@ -325,8 +325,8 @@ void OutdoorPvPHP::HandleKillImpl(Player *plr, Unit * killed)
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if(killed->GetTypeId() != TYPEID_PLAYER)
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return;
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if(plr->GetTeam() == ALLIANCE && ((Player*)killed)->GetTeam() != ALLIANCE)
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if(plr->GetTeam() == ALLIANCE && killed->ToPlayer()->GetTeam() != ALLIANCE)
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plr->CastSpell(plr,AlliancePlayerKillReward,true);
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else if(plr->GetTeam() == HORDE && ((Player*)killed)->GetTeam() != HORDE)
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else if(plr->GetTeam() == HORDE && killed->ToPlayer()->GetTeam() != HORDE)
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plr->CastSpell(plr,HordePlayerKillReward,true);
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}
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