Implement FACTION_FLAG_SPECIAL(128) for home cities and their northrend representatives. Fixes bug that Alliance Vanguard rep updates were not sent to the client.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2009-10-11 02:29:52 +02:00
parent ebe28e2870
commit 914fccad2a
2 changed files with 16 additions and 8 deletions
+13 -6
View File
@@ -112,9 +112,12 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con
uint32 classMask = m_player->getClassMask(); uint32 classMask = m_player->getClassMask();
for (int i=0; i < 4; i++) for (int i=0; i < 4; i++)
{ {
if( (factionEntry->BaseRepRaceMask[i] & raceMask) && if( (factionEntry->BaseRepRaceMask[i] & raceMask ||
(factionEntry->BaseRepClassMask[i]==0 || (factionEntry->BaseRepRaceMask[i] == 0 &&
(factionEntry->BaseRepClassMask[i] & classMask) ) ) factionEntry->BaseRepClassMask[i] != 0 ) ) &&
(factionEntry->BaseRepClassMask[i] & classMask ||
factionEntry->BaseRepClassMask[i] == 0 )
)
return factionEntry->ReputationFlags[i]; return factionEntry->ReputationFlags[i];
} }
return 0; return 0;
@@ -199,7 +202,7 @@ void ReputationMgr::SendVisible(FactionState const* faction) const
m_player->SendDirectMessage(&data); m_player->SendDirectMessage(&data);
} }
void ReputationMgr::Initilize() void ReputationMgr::Initialize()
{ {
m_factions.clear(); m_factions.clear();
m_visibleFactionCount = 0; m_visibleFactionCount = 0;
@@ -372,7 +375,11 @@ void ReputationMgr::SetVisible(FactionEntry const *factionEntry)
void ReputationMgr::SetVisible(FactionState* faction) void ReputationMgr::SetVisible(FactionState* faction)
{ {
// always invisible or hidden faction can't be make visible // always invisible or hidden faction can't be make visible
if(faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) // except if faction has FACTION_FLAG_SPECIAL
if(faction->Flags & FACTION_FLAG_INVISIBLE_FORCED && !(faction->Flags & FACTION_FLAG_SPECIAL) )
return;
if(faction->Flags & FACTION_FLAG_HIDDEN)
return; return;
// already set // already set
@@ -448,7 +455,7 @@ void ReputationMgr::SetInactive(FactionState* faction, bool inactive)
void ReputationMgr::LoadFromDB(QueryResult *result) void ReputationMgr::LoadFromDB(QueryResult *result)
{ {
// Set initial reputations (so everything is nifty before DB data load) // Set initial reputations (so everything is nifty before DB data load)
Initilize(); Initialize();
//QueryResult *result = CharacterDatabase.PQuery("SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'",GetGUIDLow()); //QueryResult *result = CharacterDatabase.PQuery("SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'",GetGUIDLow());
+3 -2
View File
@@ -39,7 +39,8 @@ enum FactionFlags
FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE ) FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE )
FACTION_FLAG_RIVAL = 0x40 // flag for the two competing outland factions FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions
FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag
}; };
typedef uint32 RepListID; typedef uint32 RepListID;
@@ -131,7 +132,7 @@ class ReputationMgr
void SendStates() const; void SendStates() const;
private: // internal helper functions private: // internal helper functions
void Initilize(); void Initialize();
uint32 GetDefaultStateFlags(const FactionEntry *factionEntry) const; uint32 GetDefaultStateFlags(const FactionEntry *factionEntry) const;
bool SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental); bool SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental);
bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing, bool incremental); bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing, bool incremental);