Core/Battlefield: Fix more codestyle
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@@ -26,11 +26,11 @@
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#include "GroupMgr.h"
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#include "Battlefield.h"
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const uint32 VehNumWorldState[2] = { 3680, 3490 };
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const uint32 MaxVehNumWorldState[2] = { 3681, 3491 };
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const uint32 ClockWorldState[2] = { 3781, 4354 };
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const uint32 WintergraspFaction[3] = { 1, 2, 35 };
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const float WintergraspStalkerPos[4] = { 0, 0, 0, 0 };
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uint32 const VehNumWorldState[2] = { 3680, 3490 };
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uint32 const MaxVehNumWorldState[2] = { 3681, 3491 };
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uint32 const ClockWorldState[2] = { 3781, 4354 };
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uint32 const WintergraspFaction[3] = { 1, 2, 35 };
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float const WintergraspStalkerPos[4] = { 0, 0, 0, 0 };
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class BattlefieldWG;
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class WintergraspCapturePoint;
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@@ -434,14 +434,14 @@ class BattlefieldWG : public Battlefield
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GameObject* m_titansRelic;
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};
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const uint32 NORTHREND_WINTERGRASP = 4197;
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const uint8 WG_MAX_OBJ = 32;
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const uint8 WG_KEEPGAMEOBJECT_MAX = 44;
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const uint8 WG_MAX_TURRET = 15;
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const uint8 WG_MAX_KEEP_NPC = 39;
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const uint8 WG_MAX_OUTSIDE_NPC = 14;
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const uint8 WG_OUTSIDE_ALLIANCE_NPC = 7;
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const uint8 WG_MAX_TELEPORTER = 12;
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uint32 const NORTHREND_WINTERGRASP = 4197;
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uint8 const WG_MAX_OBJ = 32;
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uint8 const WG_KEEPGAMEOBJECT_MAX = 44;
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uint8 const WG_MAX_TURRET = 15;
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uint8 const WG_MAX_KEEP_NPC = 39;
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uint8 const WG_MAX_OUTSIDE_NPC = 14;
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uint8 const WG_OUTSIDE_ALLIANCE_NPC = 7;
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uint8 const WG_MAX_TELEPORTER = 12;
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enum WintergraspGameObjectBuildingType
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{
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@@ -487,7 +487,7 @@ enum WintergraspWorldstates
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WORLDSTATE_WORKSHOP_K_E = 3699
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};
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enum eWGTeamControl
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enum WintergraspTeamControl
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{
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BATTLEFIELD_WG_TEAM_ALLIANCE,
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BATTLEFIELD_WG_TEAM_HORDE,
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@@ -495,7 +495,7 @@ enum eWGTeamControl
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};
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// TODO: Handle this with creature_text ?
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enum eWGText
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enum WintergraspText
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{
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BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NE = 12055,
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BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NW = 12052,
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@@ -567,7 +567,8 @@ struct WintergraspBuildingSpawnData
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uint32 nameId;
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};
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const WintergraspBuildingSpawnData WGGameObjectBuilding[WG_MAX_OBJ] = {
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const WintergraspBuildingSpawnData WGGameObjectBuilding[WG_MAX_OBJ] =
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{
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// Wall (Not spawned in db)
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// Entry WS X Y Z O type NameID
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{ 190219, 3749, 5371.46f, 3047.47f, 407.571f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
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@@ -659,7 +660,8 @@ const WintergraspBuildingSpawnData WGGameObjectBuilding[WG_MAX_OBJ] = {
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// 192357 : 1 in sql, 1 in header
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// 192350 : 1 in sql, 1 in header
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// 192351 : 1 in sql, 1 in header
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const WintergraspObjectPositionData WGKeepGameObject[WG_KEEPGAMEOBJECT_MAX] = {
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const WintergraspObjectPositionData WGKeepGameObject[WG_KEEPGAMEOBJECT_MAX] =
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{
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{ 5262.540039f, 3047.949951f, 432.054993f, 3.106650f, 192488, 192501 }, // Flag on tower
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{ 5272.939941f, 2976.550049f, 444.492004f, 3.124120f, 192374, 192416 }, // Flag on Wall Intersect
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{ 5235.189941f, 2941.899902f, 444.278015f, 1.588250f, 192375, 192416 }, // Flag on Wall Intersect
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@@ -706,7 +708,8 @@ const WintergraspObjectPositionData WGKeepGameObject[WG_KEEPGAMEOBJECT_MAX] = {
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{ 5271.279785f, 2820.159912f, 445.200989f, -3.13286f, 192351, 192416 } // Flag on wall intersect
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};
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const Position WGTurret[WG_MAX_TURRET] = {
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const Position WGTurret[WG_MAX_TURRET] =
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{
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{ 5391.19f, 3060.8f, 419.616f, 1.69557f },
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{ 5266.75f, 2976.5f, 421.067f, 3.20354f },
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{ 5234.86f, 2948.8f, 420.88f, 1.61311f },
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@@ -1731,7 +1731,7 @@ void World::SetInitialWorldSettings()
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sOutdoorPvPMgr->InitOutdoorPvP();
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///- Initialize Battlefield
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sLog->outInfo(LOG_FILTER_GENERAL, "Starting Battlefield System");
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sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Starting Battlefield System");
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sBattlefieldMgr->InitBattlefield();
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sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Transports...");
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