*Update to Trinity 843.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-12 11:02:18 -06:00
37 changed files with 1492 additions and 142 deletions
+3 -3
View File
@@ -395,11 +395,11 @@ class TRINITY_DLL_SPEC WorldObject : public Object
// angle calculated from current orientation
GetNearPoint(NULL,x,y,z,size,distance2d,GetOrientation() + angle);
}
void GetClosePointAt(float &x, float &y, float &z, float dist, float angle);
void GetClosePoint(float &x, float &y, float &z, float dist, float angle)
void GetGroundPoint(float &x, float &y, float &z, float dist, float angle);
void GetGroundPointAroundUnit(float &x, float &y, float &z, float dist, float angle)
{
GetPosition(x, y, z);
GetClosePointAt(x, y, z, dist, angle);
GetGroundPoint(x, y, z, dist, angle);
}
void GetContactPoint( const WorldObject* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const
{