[svn] Fixed compile errors. Hopefully.
--HG-- branch : trunk
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@@ -9385,6 +9385,12 @@ Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
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return ObjectAccessor::GetUnit(object,guid);
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}
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template<class T> T*
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Unit::GetObjectInWorld(uint64 guid, T* /*fake*/)
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{
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return ObjectAccessor::GetObjectInWorld(uint64 guid, T* /*fake*/);
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}
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bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
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{
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return isVisibleForOrDetect(u,false,inVisibleList);
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+1
-4
@@ -1218,10 +1218,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }
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void removeFollower(FollowerReference* /*pRef*/ ) { /* nothing to do yet */ }
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static Unit* GetUnit(WorldObject& object, uint64 guid);
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template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/)
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{
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return ObjectAccessor::GetObjectInWorld(uint64 guid, T* /*fake*/)
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}
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template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/);
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MotionMaster* GetMotionMaster() { return &i_motionMaster; }
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