Core/GameEventMgr: Reduce memory waste caused by gaps in game_event entry IDs

This commit is contained in:
leak
2011-03-18 00:11:12 +01:00
parent 0e728f2cc3
commit 90a3fee232
6 changed files with 187 additions and 38 deletions
+55 -34
View File
@@ -183,9 +183,16 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
std::map<uint32 /*condition id*/, GameEventFinishCondition>::iterator itr;
for (itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
itr->second.done = 0;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
trans->PAppend("DELETE FROM game_event_condition_save WHERE event_id = '%u'",event_id);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, event_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
stmt->setUInt8(0, event_id);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
}
@@ -196,7 +203,7 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT entry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,holiday,description,world_event FROM game_event");
QueryResult result = WorldDatabase.Query("SELECT eventEntry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,holiday,description,world_event FROM game_event");
if (!result)
{
mGameEvent.clear();
@@ -213,7 +220,7 @@ void GameEventMgr::LoadFromDB()
uint16 event_id = fields[0].GetUInt16();
if (event_id == 0)
{
sLog->outErrorDb("`game_event` game event id (%i) is reserved and can't be used.",event_id);
sLog->outErrorDb("`game_event` game event entry 0 is reserved and can't be used.");
continue;
}
@@ -259,7 +266,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = CharacterDatabase.Query("SELECT event_id, state, next_start FROM game_event_save");
QueryResult result = CharacterDatabase.Query("SELECT eventEntry, state, next_start FROM game_event_save");
if (!result)
{
@@ -277,7 +284,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
sLog->outErrorDb("`game_event_save` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
sLog->outErrorDb("`game_event_save` game event entry (%i) is out of range compared to max event entry in `game_event`", event_id);
continue;
}
@@ -305,7 +312,7 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT event_id, prerequisite_event FROM game_event_prerequisite");
QueryResult result = WorldDatabase.Query("SELECT eventEntry, prerequisite_event FROM game_event_prerequisite");
if (!result)
{
sLog->outString(">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
@@ -356,8 +363,8 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
// 1 2
QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_creature.event FROM creature"
// 1 2
QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_creature.eventEntry FROM creature"
" JOIN game_event_creature ON creature.guid = game_event_creature.guid");
if (!result)
@@ -399,9 +406,9 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
// 1 2
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, game_event_gameobject.event "
"FROM gameobject JOIN game_event_gameobject ON gameobject.guid=game_event_gameobject.guid");
// 1 2
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, game_event_gameobject.eventEntry FROM gameobject"
" JOIN game_event_gameobject ON gameobject.guid=game_event_gameobject.guid");
if (!result)
{
@@ -443,7 +450,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_model_equip.event, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
"FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
if (!result)
@@ -500,7 +507,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT id, quest, event FROM game_event_creature_quest");
QueryResult result = WorldDatabase.Query("SELECT id, quest, eventEntry FROM game_event_creature_quest");
if (!result)
{
@@ -541,7 +548,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT id, quest, event FROM game_event_gameobject_quest");
QueryResult result = WorldDatabase.Query("SELECT id, quest, eventEntry FROM game_event_gameobject_quest");
if (!result)
{
@@ -582,7 +589,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT quest, event_id, condition_id, num FROM game_event_quest_condition");
QueryResult result = WorldDatabase.Query("SELECT quest, eventEntry, condition_id, num FROM game_event_quest_condition");
if (!result)
{
@@ -625,7 +632,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT event_id, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition");
QueryResult result = WorldDatabase.Query("SELECT eventEntry, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition");
if (!result)
{
@@ -667,7 +674,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = CharacterDatabase.Query("SELECT event_id, condition_id, done FROM game_event_condition_save");
QueryResult result = CharacterDatabase.Query("SELECT eventEntry, condition_id, done FROM game_event_condition_save");
if (!result)
{
@@ -715,7 +722,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT guid, event_id, npcflag FROM game_event_npcflag");
QueryResult result = WorldDatabase.Query("SELECT guid, eventEntry, npcflag FROM game_event_npcflag");
if (!result)
{
@@ -754,8 +761,8 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT event, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
if (!result)
{
@@ -820,8 +827,8 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT event, bgflag FROM game_event_battleground_holiday");
// 0 1
QueryResult result = WorldDatabase.Query("SELECT eventEntry, bgflag FROM game_event_battleground_holiday");
if (!result)
{
@@ -858,8 +865,8 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
// 1 2
QueryResult result = WorldDatabase.Query("SELECT pool_template.entry, game_event_pool.event FROM pool_template"
// 1 2
QueryResult result = WorldDatabase.Query("SELECT pool_template.entry, game_event_pool.eventEntry FROM pool_template"
" JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry");
if (!result)
@@ -923,7 +930,7 @@ uint32 GameEventMgr::GetNPCFlag(Creature * cr)
void GameEventMgr::Initialize()
{
QueryResult result = WorldDatabase.Query("SELECT MAX(entry) FROM game_event");
QueryResult result = WorldDatabase.Query("SELECT MAX(eventEntry) FROM game_event");
if (result)
{
Field *fields = result->Fetch();
@@ -956,7 +963,7 @@ uint32 GameEventMgr::StartSystem() // return the next
void GameEventMgr::StartArenaSeason()
{
QueryResult result = WorldDatabase.PQuery("SELECT event FROM season_linked_event WHERE season = '%i'",sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
QueryResult result = WorldDatabase.PQuery("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '%i'",sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
if (!result)
{
@@ -1521,8 +1528,17 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
citr->second.done = citr->second.reqNum;
// save the change to db
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM game_event_condition_save WHERE event_id = '%u' AND condition_id = '%u'",event_id,condition);
trans->PAppend("INSERT INTO game_event_condition_save (event_id, condition_id, done) VALUES (%u,%u,%f)",event_id,condition,citr->second.done);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, event_id);
stmt->setUInt32(1, condition);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, event_id);
stmt->setUInt32(1, condition);
stmt->setFloat(2, citr->second.done);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// check if all conditions are met, if so, update the event state
if (CheckOneGameEventConditions(event_id))
@@ -1557,11 +1573,16 @@ bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id)
void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
if (mGameEvent[event_id].nextstart)
trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u', "UI64FMTD")",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart));
else
trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0')",event_id,mGameEvent[event_id].state);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
stmt->setUInt8(0, event_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_SAVE);
stmt->setUInt8(0, event_id);
stmt->setUInt8(1, mGameEvent[event_id].state);
stmt->setUInt32(2, mGameEvent[event_id].nextstart ? uint32(mGameEvent[event_id].nextstart) : 0);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
+4 -4
View File
@@ -1423,8 +1423,8 @@ void ObjectMgr::LoadCreatures()
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid,"
// 4 5 6 7 8 9 10 11
"equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
// 12 13 14 15 16 17 18 19
"curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry,"
// 12 13 14 15 16 17 18 19
"curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, eventEntry, pool_entry,"
// 20 21 22
"creature.npcflag, creature.unit_flags, creature.dynamicflags "
"FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
@@ -1786,8 +1786,8 @@ void ObjectMgr::LoadGameobjects()
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
// 7 8 9 10 11 12 13 14 15 16 17
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
// 7 8 9 10 11 12 13 14 15 16 17
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry "
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
@@ -273,6 +273,15 @@ bool CharacterDatabaseConnection::Open()
PREPARE_STATEMENT(CHAR_ADD_INSTANCE_SAVE, "INSERT INTO instance (id,map,resettime,difficulty,completedEncounters,data) VALUES (?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPDATE_INSTANCE_DATA, "UPDATE instance SET completedEncounters=?, data=? WHERE id=?", CONNECTION_ASYNC)
// Game event saves
PREPARE_STATEMENT(CHAR_DEL_GAME_EVENT_SAVE, "DELETE FROM game_event_save WHERE eventEntry = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_ADD_GAME_EVENT_SAVE, "INSERT INTO game_event_save (eventEntry, state, next_start) VALUES (?, ? , ?)", CONNECTION_ASYNC)
// Game event condition saves
PREPARE_STATEMENT(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE, "DELETE FROM game_event_condition_save WHERE eventEntry = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_GAME_EVENT_CONDITION_SAVE, "DELETE FROM game_event_condition_save WHERE eventEntry = ? AND condition_id = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_ADD_GAME_EVENT_CONDITION_SAVE, "INSERT INTO game_event_condition_save (eventEntry, condition_id, done) VALUES (?, ?, ?)", CONNECTION_ASYNC)
for (PreparedStatementMap::const_iterator itr = m_queries.begin(); itr != m_queries.end(); ++itr)
PrepareStatement(itr->first, itr->second.first, itr->second.second);
@@ -228,6 +228,13 @@ enum CharacterDatabaseStatements
CHAR_ADD_INSTANCE_SAVE,
CHAR_UPDATE_INSTANCE_DATA,
CHAR_DEL_GAME_EVENT_SAVE,
CHAR_ADD_GAME_EVENT_SAVE,
CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE,
CHAR_DEL_GAME_EVENT_CONDITION_SAVE,
CHAR_ADD_GAME_EVENT_CONDITION_SAVE,
MAX_CHARACTERDATABASE_STATEMENTS,
};