* Rename: BattleGround -> Battleground.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 04:37:24 +02:00
parent 3d1efa6ed7
commit 909e332579
77 changed files with 1556 additions and 1556 deletions
+10 -10
View File
@@ -50,7 +50,7 @@ class CreatureGroup;
struct ScriptInfo;
struct ScriptAction;
struct Position;
class BattleGround;
class Battleground;
class MapInstanced;
class InstanceMap;
@@ -369,9 +369,9 @@ class Map : public GridRefManager<NGridType>
bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); }
bool IsRaidOrHeroicDungeon() const { return IsRaid() || i_spawnMode > DUNGEON_DIFFICULTY_NORMAL; }
bool IsHeroic() const { return IsRaid() ? i_spawnMode >= RAID_DIFFICULTY_10MAN_HEROIC : i_spawnMode >= DUNGEON_DIFFICULTY_HEROIC; }
bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); }
bool IsBattleground() const { return i_mapEntry && i_mapEntry->IsBattleground(); }
bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); }
bool IsBattlegroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattlegroundOrArena(); }
bool GetEntrancePos(int32 &mapid, float &x, float &y)
{
if (!i_mapEntry)
@@ -520,7 +520,7 @@ class Map : public GridRefManager<NGridType>
time_t i_gridExpiry;
//used for fast base_map (e.g. MapInstanced class object) search for
//InstanceMaps and BattleGroundMaps...
//InstanceMaps and BattlegroundMaps...
Map* m_parentMap;
NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
@@ -610,11 +610,11 @@ class InstanceMap : public Map
uint32 i_script_id;
};
class BattleGroundMap : public Map
class BattlegroundMap : public Map
{
public:
BattleGroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
~BattleGroundMap();
BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
~BattlegroundMap();
bool Add(Player *);
void Remove(Player *, bool);
@@ -624,10 +624,10 @@ class BattleGroundMap : public Map
void RemoveAllPlayers();
virtual void InitVisibilityDistance();
BattleGround* GetBG() { return m_bg; }
void SetBG(BattleGround* bg) { m_bg = bg; }
Battleground* GetBG() { return m_bg; }
void SetBG(Battleground* bg) { m_bg = bg; }
private:
BattleGround* m_bg;
Battleground* m_bg;
};
/*inline