* Rename: BattleGround -> Battleground.
--HG-- branch : trunk
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@@ -23,7 +23,7 @@
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#include "GroupReference.h"
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#include "GroupRefManager.h"
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#include "BattleGround.h"
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#include "Battleground.h"
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#include "LootMgr.h"
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#include "DBCEnums.h"
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#include "Unit.h"
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@@ -77,7 +77,7 @@ enum GroupType
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// 0x10, leave/change group?, I saw this flag when leaving group and after leaving BG while in group
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};
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class BattleGround;
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class Battleground;
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enum GroupUpdateFlags
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{
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@@ -270,8 +270,8 @@ class Group
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// some additional raid methods
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void ConvertToRaid();
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void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
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GroupJoinBattlegroundResult CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
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void SetBattlegroundGroup(Battleground *bg) { m_bgGroup = bg; }
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GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
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void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
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void ChangeMembersGroup(Player *player, const uint8 &group);
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@@ -449,7 +449,7 @@ class Group
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GroupType m_groupType;
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Difficulty m_dungeonDifficulty;
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Difficulty m_raidDifficulty;
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BattleGround* m_bgGroup;
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Battleground* m_bgGroup;
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uint64 m_targetIcons[TARGETICONCOUNT];
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LootMethod m_lootMethod;
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ItemQualities m_lootThreshold;
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