* Rename: BattleGround -> Battleground.
--HG-- branch : trunk
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@@ -1172,9 +1172,9 @@ struct MapEntry
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bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; }
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bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
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bool IsRaid() const { return map_type == MAP_RAID; }
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bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
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bool IsBattleground() const { return map_type == MAP_BATTLEGROUND; }
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bool IsBattleArena() const { return map_type == MAP_ARENA; }
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bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
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bool IsBattlegroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
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bool GetEntrancePos(int32 &mapid, float &x, float &y) const
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{
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@@ -1222,7 +1222,7 @@ struct PvPDifficultyEntry
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uint32 difficulty; // 5
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// helpers
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BattleGroundBracketId GetBracketId() const { return BattleGroundBracketId(bracketId); }
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BattlegroundBracketId GetBracketId() const { return BattlegroundBracketId(bracketId); }
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};
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struct QuestSortEntry
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