* Rename: BattleGround -> Battleground.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 04:37:24 +02:00
parent 3d1efa6ed7
commit 909e332579
77 changed files with 1556 additions and 1556 deletions
+1 -1
View File
@@ -32,7 +32,7 @@
// also see MAX_LEVEL and GT_MAX_LEVEL define
#define STRONG_MAX_LEVEL 255
enum BattleGroundBracketId // bracketId for level ranges
enum BattlegroundBracketId // bracketId for level ranges
{
BG_BRACKET_ID_FIRST = 0,
BG_BRACKET_ID_LAST = 15
+1 -1
View File
@@ -820,7 +820,7 @@ PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 lev
return NULL;
}
PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattleGroundBracketId id)
PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id)
{
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
+1 -1
View File
@@ -63,7 +63,7 @@ MapDifficulty const* GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &di
uint32 const* /*[3]*/ GetTalentTabPages(uint8 cls);
PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 level);
PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattleGroundBracketId id);
PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id);
extern DBCStorage <AchievementEntry> sAchievementStore;
extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
+3 -3
View File
@@ -1172,9 +1172,9 @@ struct MapEntry
bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; }
bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool IsRaid() const { return map_type == MAP_RAID; }
bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
bool IsBattleground() const { return map_type == MAP_BATTLEGROUND; }
bool IsBattleArena() const { return map_type == MAP_ARENA; }
bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool IsBattlegroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool GetEntrancePos(int32 &mapid, float &x, float &y) const
{
@@ -1222,7 +1222,7 @@ struct PvPDifficultyEntry
uint32 difficulty; // 5
// helpers
BattleGroundBracketId GetBracketId() const { return BattleGroundBracketId(bracketId); }
BattlegroundBracketId GetBracketId() const { return BattlegroundBracketId(bracketId); }
};
struct QuestSortEntry