* Rename: BattleGround -> Battleground.
--HG-- branch : trunk
This commit is contained in:
@@ -18,14 +18,14 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "BattleGround.h"
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#include "BattleGroundWS.h"
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#include "Battleground.h"
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#include "BattlegroundWS.h"
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#include "Creature.h"
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#include "GameObject.h"
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#include "Language.h"
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#include "Object.h"
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#include "ObjectMgr.h"
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#include "BattleGroundMgr.h"
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#include "BattlegroundMgr.h"
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#include "Player.h"
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#include "World.h"
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#include "WorldPacket.h"
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@@ -49,7 +49,7 @@ uint32 BG_WSG_Reputation[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = {
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{0,45,0} // holiday
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};
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BattleGroundWS::BattleGroundWS()
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BattlegroundWS::BattlegroundWS()
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{
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m_BgObjects.resize(BG_WS_OBJECT_MAX);
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m_BgCreatures.resize(BG_CREATURES_MAX_WS);
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@@ -60,13 +60,13 @@ BattleGroundWS::BattleGroundWS()
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m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
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}
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BattleGroundWS::~BattleGroundWS()
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BattlegroundWS::~BattlegroundWS()
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{
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}
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void BattleGroundWS::Update(uint32 diff)
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void BattlegroundWS::Update(uint32 diff)
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{
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BattleGround::Update(diff);
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Battleground::Update(diff);
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if (GetStatus() == STATUS_IN_PROGRESS)
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{
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@@ -75,21 +75,21 @@ void BattleGroundWS::Update(uint32 diff)
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if (GetTeamScore(ALLIANCE) == 0)
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{
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if (GetTeamScore(HORDE) == 0) // No one scored - result is tie
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EndBattleGround(NULL);
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EndBattleground(NULL);
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else // Horde has more points and thus wins
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EndBattleGround(HORDE);
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EndBattleground(HORDE);
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}
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else if (GetTeamScore(HORDE) == 0)
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EndBattleGround(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins
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EndBattleground(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins
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else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the last flag
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EndBattleGround(m_LastFlagCaptureTeam);
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EndBattleground(m_LastFlagCaptureTeam);
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else if (GetTeamScore(HORDE) > GetTeamScore(ALLIANCE)) // Last but not least, check who has the higher score
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EndBattleGround(HORDE);
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EndBattleground(HORDE);
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else
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EndBattleGround(ALLIANCE);
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EndBattleground(ALLIANCE);
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}
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else if (GetStartTime() > m_minutesElapsed*MINUTE*IN_MILLISECONDS)
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{
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@@ -173,7 +173,7 @@ void BattleGroundWS::Update(uint32 diff)
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}
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}
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void BattleGroundWS::StartingEventCloseDoors()
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void BattlegroundWS::StartingEventCloseDoors()
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{
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for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i)
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{
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@@ -187,7 +187,7 @@ void BattleGroundWS::StartingEventCloseDoors()
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UpdateWorldState(BG_WS_STATE_TIMER, 25);
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}
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void BattleGroundWS::StartingEventOpenDoors()
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void BattlegroundWS::StartingEventOpenDoors()
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{
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for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i)
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DoorOpen(i);
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@@ -203,16 +203,16 @@ void BattleGroundWS::StartingEventOpenDoors()
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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}
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void BattleGroundWS::AddPlayer(Player *plr)
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void BattlegroundWS::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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Battleground::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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BattleGroundWGScore* sc = new BattleGroundWGScore;
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BattlegroundWGScore* sc = new BattlegroundWGScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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}
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void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
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void BattlegroundWS::RespawnFlag(uint32 Team, bool captured)
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{
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if (Team == ALLIANCE)
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{
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@@ -236,7 +236,7 @@ void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
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m_BothFlagsKept = false;
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}
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void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
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void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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@@ -265,7 +265,7 @@ void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
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m_BothFlagsKept = false;
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}
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void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
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void BattlegroundWS::EventPlayerCapturedFlag(Player *Source)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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@@ -343,7 +343,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
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UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 0);
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RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner);
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EndBattleGround(winner);
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EndBattleground(winner);
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}
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else
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{
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@@ -351,7 +351,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
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}
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}
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void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
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void BattlegroundWS::EventPlayerDroppedFlag(Player *Source)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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{
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@@ -437,7 +437,7 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
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}
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}
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void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
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void BattlegroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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@@ -556,14 +556,14 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
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Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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}
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void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
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void BattlegroundWS::RemovePlayer(Player *plr, uint64 guid)
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{
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// sometimes flag aura not removed :(
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if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
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{
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if (!plr)
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{
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sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
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sLog.outError("BattlegroundWS: Removing offline player who has the FLAG!!");
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this->SetAllianceFlagPicker(0);
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this->RespawnFlag(ALLIANCE, false);
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}
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@@ -574,7 +574,7 @@ void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
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{
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if (!plr)
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{
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sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
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sLog.outError("BattlegroundWS: Removing offline player who has the FLAG!!");
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this->SetHordeFlagPicker(0);
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this->RespawnFlag(HORDE, false);
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}
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@@ -583,7 +583,7 @@ void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
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}
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}
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void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value)
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void BattlegroundWS::UpdateFlagState(uint32 team, uint32 value)
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{
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if (team == ALLIANCE)
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UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value);
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@@ -591,7 +591,7 @@ void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value)
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UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value);
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}
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void BattleGroundWS::UpdateTeamScore(uint32 team)
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void BattlegroundWS::UpdateTeamScore(uint32 team)
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{
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if (team == ALLIANCE)
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UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team));
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@@ -599,7 +599,7 @@ void BattleGroundWS::UpdateTeamScore(uint32 team)
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UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team));
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}
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void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
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void BattlegroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
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{
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// this is wrong way to implement these things. On official it done by gameobject spell cast.
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if (GetStatus() != STATUS_IN_PROGRESS)
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@@ -609,10 +609,10 @@ void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
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//uint64 buff_guid = 0;
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switch(Trigger)
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{
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case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
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case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in Battleground::Update().
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//buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1];
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break;
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case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
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case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in Battleground::Update().
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//buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_2];
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break;
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case 3706: // Alliance elixir of regeneration spawn
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@@ -652,7 +652,7 @@ void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
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// HandleTriggerBuff(buff_guid,Source);
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}
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bool BattleGroundWS::SetupBattleGround()
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bool BattlegroundWS::SetupBattleground()
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{
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// flags
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if (!AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000)
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@@ -678,21 +678,21 @@ bool BattleGroundWS::SetupBattleGround()
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|| !AddObject(BG_WS_OBJECT_DOOR_H_4, BG_OBJECT_DOOR_H_4_WS_ENTRY, 950.7952f, 1459.583f, 342.1523f, 0.05235988f, 0, 0, 0.02617695f, 0.9996573f, RESPAWN_IMMEDIATELY)
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)
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{
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sLog.outErrorDb("BatteGroundWS: Failed to spawn some object BattleGround not created!");
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sLog.outErrorDb("BatteGroundWS: Failed to spawn some object Battleground not created!");
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return false;
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}
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WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
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if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
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{
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sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! BattleGround not created!");
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sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! Battleground not created!");
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return false;
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}
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sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
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if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
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{
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sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! BattleGround not created!");
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sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! Battleground not created!");
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return false;
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}
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@@ -701,10 +701,10 @@ bool BattleGroundWS::SetupBattleGround()
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return true;
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}
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void BattleGroundWS::Reset()
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void BattlegroundWS::Reset()
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{
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//call parent's class reset
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BattleGround::Reset();
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Battleground::Reset();
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m_FlagKeepers[BG_TEAM_ALLIANCE] = 0;
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m_FlagKeepers[BG_TEAM_HORDE] = 0;
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@@ -714,7 +714,7 @@ void BattleGroundWS::Reset()
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m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
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m_TeamScores[BG_TEAM_ALLIANCE] = 0;
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m_TeamScores[BG_TEAM_HORDE] = 0;
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bool isBGWeekend = sBattleGroundMgr.IsBGWeekend(GetTypeID());
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bool isBGWeekend = sBattlegroundMgr.IsBGWeekend(GetTypeID());
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m_ReputationCapture = (isBGWeekend) ? 45 : 35;
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m_HonorWinKills = (isBGWeekend) ? 3 : 1;
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m_HonorEndKills = (isBGWeekend) ? 4 : 2;
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@@ -730,7 +730,7 @@ void BattleGroundWS::Reset()
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*/
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}
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void BattleGroundWS::EndBattleGround(uint32 winner)
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void BattlegroundWS::EndBattleground(uint32 winner)
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{
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//win reward
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if (winner == ALLIANCE)
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@@ -741,43 +741,43 @@ void BattleGroundWS::EndBattleGround(uint32 winner)
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RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE);
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RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE);
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BattleGround::EndBattleGround(winner);
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Battleground::EndBattleground(winner);
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}
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void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer)
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void BattlegroundWS::HandleKillPlayer(Player *player, Player *killer)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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EventPlayerDroppedFlag(player);
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BattleGround::HandleKillPlayer(player, killer);
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Battleground::HandleKillPlayer(player, killer);
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}
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void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor)
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void BattlegroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor)
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{
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BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
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BattlegroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
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if (itr == m_PlayerScores.end()) // player not found
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return;
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switch(type)
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{
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case SCORE_FLAG_CAPTURES: // flags captured
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((BattleGroundWGScore*)itr->second)->FlagCaptures += value;
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((BattlegroundWGScore*)itr->second)->FlagCaptures += value;
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Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_CAPTURE_FLAG);
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break;
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case SCORE_FLAG_RETURNS: // flags returned
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((BattleGroundWGScore*)itr->second)->FlagReturns += value;
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((BattlegroundWGScore*)itr->second)->FlagReturns += value;
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Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_RETURN_FLAG);
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break;
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default:
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BattleGround::UpdatePlayerScore(Source, type, value, doAddHonor);
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Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
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break;
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}
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}
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WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player)
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WorldSafeLocsEntry const* BattlegroundWS::GetClosestGraveYard(Player* player)
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{
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//if status in progress, it returns main graveyards with spiritguides
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//else it will return the graveyard in the flagroom - this is especially good
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@@ -800,7 +800,7 @@ WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player)
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}
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}
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void BattleGroundWS::FillInitialWorldStates(WorldPacket& data)
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void BattlegroundWS::FillInitialWorldStates(WorldPacket& data)
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{
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data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE));
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data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE));
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Block a user