* Rename: BattleGround -> Battleground.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 04:37:24 +02:00
parent 3d1efa6ed7
commit 909e332579
77 changed files with 1556 additions and 1556 deletions
@@ -18,15 +18,15 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "BattleGround.h"
#include "BattleGroundNA.h"
#include "Battleground.h"
#include "BattlegroundNA.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldPacket.h"
BattleGroundNA::BattleGroundNA()
BattlegroundNA::BattlegroundNA()
{
m_BgObjects.resize(BG_NA_OBJECT_MAX);
@@ -41,14 +41,14 @@ BattleGroundNA::BattleGroundNA()
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
}
BattleGroundNA::~BattleGroundNA()
BattlegroundNA::~BattlegroundNA()
{
}
void BattleGroundNA::Update(uint32 diff)
void BattlegroundNA::Update(uint32 diff)
{
BattleGround::Update(diff);
Battleground::Update(diff);
/*if (GetStatus() == STATUS_IN_PROGRESS)
{
@@ -56,13 +56,13 @@ void BattleGroundNA::Update(uint32 diff)
}*/
}
void BattleGroundNA::StartingEventCloseDoors()
void BattlegroundNA::StartingEventCloseDoors()
{
for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
void BattleGroundNA::StartingEventOpenDoors()
void BattlegroundNA::StartingEventOpenDoors()
{
for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i)
DoorOpen(i);
@@ -71,18 +71,18 @@ void BattleGroundNA::StartingEventOpenDoors()
SpawnBGObject(i, 60);
}
void BattleGroundNA::AddPlayer(Player *plr)
void BattlegroundNA::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundNAScore* sc = new BattleGroundNAScore;
BattlegroundNAScore* sc = new BattlegroundNAScore;
m_PlayerScores[plr->GetGUID()] = sc;
UpdateArenaWorldState();
}
void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
void BattlegroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
@@ -91,30 +91,30 @@ void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
CheckArenaWinConditions();
}
void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
void BattlegroundNA::HandleKillPlayer(Player *player, Player *killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
if (!killer)
{
sLog.outError("BattleGroundNA: Killer player not found");
sLog.outError("BattlegroundNA: Killer player not found");
return;
}
BattleGround::HandleKillPlayer(player,killer);
Battleground::HandleKillPlayer(player,killer);
UpdateArenaWorldState();
CheckArenaWinConditions();
}
bool BattleGroundNA::HandlePlayerUnderMap(Player *player)
bool BattlegroundNA::HandlePlayerUnderMap(Player *player)
{
player->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player->GetOrientation(),false);
return true;
}
void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
void BattlegroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -136,19 +136,19 @@ void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
// HandleTriggerBuff(buff_guid,Source);
}
void BattleGroundNA::FillInitialWorldStates(WorldPacket &data)
void BattlegroundNA::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(0xa11) << uint32(1); // 9
UpdateArenaWorldState();
}
void BattleGroundNA::Reset()
void BattlegroundNA::Reset()
{
//call parent's class reset
BattleGround::Reset();
Battleground::Reset();
}
bool BattleGroundNA::SetupBattleGround()
bool BattlegroundNA::SetupBattleground()
{
// gates
if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)