* Rename: BattleGround -> Battleground.
--HG-- branch : trunk
This commit is contained in:
@@ -17,11 +17,11 @@
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*/
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundIC.h"
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#include "Battleground.h"
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#include "BattlegroundIC.h"
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#include "Language.h"
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BattleGroundIC::BattleGroundIC()
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BattlegroundIC::BattlegroundIC()
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{
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m_BgCreatures.resize(2);
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m_BgObjects.resize(5);
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@@ -32,57 +32,57 @@ BattleGroundIC::BattleGroundIC()
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m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
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}
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BattleGroundIC::~BattleGroundIC()
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BattlegroundIC::~BattlegroundIC()
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{
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}
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void BattleGroundIC::Update(uint32 diff)
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void BattlegroundIC::Update(uint32 diff)
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{
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BattleGround::Update(diff);
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Battleground::Update(diff);
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}
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void BattleGroundIC::StartingEventCloseDoors()
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void BattlegroundIC::StartingEventCloseDoors()
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{
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}
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void BattleGroundIC::StartingEventOpenDoors()
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void BattlegroundIC::StartingEventOpenDoors()
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{
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}
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void BattleGroundIC::AddPlayer(Player *plr)
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void BattlegroundIC::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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Battleground::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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BattleGroundICScore* sc = new BattleGroundICScore;
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BattlegroundICScore* sc = new BattlegroundICScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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}
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void BattleGroundIC::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
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void BattlegroundIC::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
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{
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}
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void BattleGroundIC::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
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void BattlegroundIC::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
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{
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// this is wrong way to implement these things. On official it done by gameobject spell cast.
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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}
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void BattleGroundIC::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
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void BattlegroundIC::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
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{
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std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
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std::map<uint64, BattlegroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
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if (itr == m_PlayerScores.end()) // player not found...
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return;
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BattleGround::UpdatePlayerScore(Source,type,value, doAddHonor);
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Battleground::UpdatePlayerScore(Source,type,value, doAddHonor);
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}
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bool BattleGroundIC::SetupBattleGround()
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bool BattlegroundIC::SetupBattleground()
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{
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AddObject(0, 195157, 459.72f, -419.93f, 42.55f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE);
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AddObject(1, 195158, 797.72f, -1009.48f, 138.52f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE);
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@@ -94,7 +94,7 @@ bool BattleGroundIC::SetupBattleGround()
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return true;
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}
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void BattleGroundIC::SpawnLeader(uint32 teamid)
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void BattlegroundIC::SpawnLeader(uint32 teamid)
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{
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if (teamid == ALLIANCE)
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AddCreature(34924, 0, ALLIANCE, 307.03f, -833.04f, 48.91f, 6.23f, 10*MINUTE);
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@@ -102,7 +102,7 @@ void BattleGroundIC::SpawnLeader(uint32 teamid)
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AddCreature(34922, 1, HORDE, 1264.42f, -766.80f, 48.91f, 3.28f, 10*MINUTE);
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}
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void BattleGroundIC::HandleKillUnit(Creature *unit, Player * /*killer*/)
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void BattlegroundIC::HandleKillUnit(Creature *unit, Player * /*killer*/)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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@@ -111,21 +111,21 @@ void BattleGroundIC::HandleKillUnit(Creature *unit, Player * /*killer*/)
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if (entry == 34924)
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{
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RewardHonorToTeam(500,HORDE);
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EndBattleGround(HORDE);
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EndBattleground(HORDE);
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}
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else if (entry == 34922)
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{
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RewardHonorToTeam(500,ALLIANCE);
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EndBattleGround(ALLIANCE);
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EndBattleground(ALLIANCE);
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}
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}
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void BattleGroundIC::EndBattleGround(uint32 winner)
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void BattlegroundIC::EndBattleground(uint32 winner)
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{
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BattleGround::EndBattleGround(winner);
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Battleground::EndBattleground(winner);
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}
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void BattleGroundIC::EventPlayerClickedOnFlag(Player * /*source*/, GameObject* /*target_obj*/)
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void BattlegroundIC::EventPlayerClickedOnFlag(Player * /*source*/, GameObject* /*target_obj*/)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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