* Rename: BattleGround -> Battleground.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 04:37:24 +02:00
parent 3d1efa6ed7
commit 909e332579
77 changed files with 1556 additions and 1556 deletions
@@ -17,11 +17,11 @@
*/
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundIC.h"
#include "Battleground.h"
#include "BattlegroundIC.h"
#include "Language.h"
BattleGroundIC::BattleGroundIC()
BattlegroundIC::BattlegroundIC()
{
m_BgCreatures.resize(2);
m_BgObjects.resize(5);
@@ -32,57 +32,57 @@ BattleGroundIC::BattleGroundIC()
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
}
BattleGroundIC::~BattleGroundIC()
BattlegroundIC::~BattlegroundIC()
{
}
void BattleGroundIC::Update(uint32 diff)
void BattlegroundIC::Update(uint32 diff)
{
BattleGround::Update(diff);
Battleground::Update(diff);
}
void BattleGroundIC::StartingEventCloseDoors()
void BattlegroundIC::StartingEventCloseDoors()
{
}
void BattleGroundIC::StartingEventOpenDoors()
void BattlegroundIC::StartingEventOpenDoors()
{
}
void BattleGroundIC::AddPlayer(Player *plr)
void BattlegroundIC::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundICScore* sc = new BattleGroundICScore;
BattlegroundICScore* sc = new BattlegroundICScore;
m_PlayerScores[plr->GetGUID()] = sc;
}
void BattleGroundIC::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
void BattlegroundIC::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
{
}
void BattleGroundIC::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
void BattlegroundIC::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
}
void BattleGroundIC::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
void BattlegroundIC::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
{
std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
std::map<uint64, BattlegroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
if (itr == m_PlayerScores.end()) // player not found...
return;
BattleGround::UpdatePlayerScore(Source,type,value, doAddHonor);
Battleground::UpdatePlayerScore(Source,type,value, doAddHonor);
}
bool BattleGroundIC::SetupBattleGround()
bool BattlegroundIC::SetupBattleground()
{
AddObject(0, 195157, 459.72f, -419.93f, 42.55f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE);
AddObject(1, 195158, 797.72f, -1009.48f, 138.52f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE);
@@ -94,7 +94,7 @@ bool BattleGroundIC::SetupBattleGround()
return true;
}
void BattleGroundIC::SpawnLeader(uint32 teamid)
void BattlegroundIC::SpawnLeader(uint32 teamid)
{
if (teamid == ALLIANCE)
AddCreature(34924, 0, ALLIANCE, 307.03f, -833.04f, 48.91f, 6.23f, 10*MINUTE);
@@ -102,7 +102,7 @@ void BattleGroundIC::SpawnLeader(uint32 teamid)
AddCreature(34922, 1, HORDE, 1264.42f, -766.80f, 48.91f, 3.28f, 10*MINUTE);
}
void BattleGroundIC::HandleKillUnit(Creature *unit, Player * /*killer*/)
void BattlegroundIC::HandleKillUnit(Creature *unit, Player * /*killer*/)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -111,21 +111,21 @@ void BattleGroundIC::HandleKillUnit(Creature *unit, Player * /*killer*/)
if (entry == 34924)
{
RewardHonorToTeam(500,HORDE);
EndBattleGround(HORDE);
EndBattleground(HORDE);
}
else if (entry == 34922)
{
RewardHonorToTeam(500,ALLIANCE);
EndBattleGround(ALLIANCE);
EndBattleground(ALLIANCE);
}
}
void BattleGroundIC::EndBattleGround(uint32 winner)
void BattlegroundIC::EndBattleground(uint32 winner)
{
BattleGround::EndBattleGround(winner);
Battleground::EndBattleground(winner);
}
void BattleGroundIC::EventPlayerClickedOnFlag(Player * /*source*/, GameObject* /*target_obj*/)
void BattlegroundIC::EventPlayerClickedOnFlag(Player * /*source*/, GameObject* /*target_obj*/)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;