* Rename: BattleGround -> Battleground.
--HG-- branch : trunk
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@@ -20,23 +20,23 @@
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#ifndef __BATTLEGROUNDAA_H
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#define __BATTLEGROUNDAA_H
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class BattleGround;
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class Battleground;
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class BattleGroundAAScore : public BattleGroundScore
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class BattlegroundAAScore : public BattlegroundScore
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{
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public:
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BattleGroundAAScore() {};
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virtual ~BattleGroundAAScore() {};
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BattlegroundAAScore() {};
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virtual ~BattlegroundAAScore() {};
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//TODO fix me
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};
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class BattleGroundAA : public BattleGround
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class BattlegroundAA : public Battleground
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{
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friend class BattleGroundMgr;
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friend class BattlegroundMgr;
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public:
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BattleGroundAA();
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~BattleGroundAA();
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BattlegroundAA();
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~BattlegroundAA();
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void Update(uint32 diff);
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/* inherited from BattlegroundClass */
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@@ -46,7 +46,7 @@ class BattleGroundAA : public BattleGround
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleGround();
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bool SetupBattleground();
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void HandleKillPlayer(Player* player, Player *killer);
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};
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#endif
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