*Some update of relocation notify.
--HG-- branch : trunk
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@@ -231,7 +231,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
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virtual bool RemoveBones(uint64 guid, float x, float y);
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void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
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void UpdatePlayerVisibility(Player* player, Cell cell, CellPair cellpair);
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//void UpdatePlayerVisibility(Player* player, Cell cell, CellPair cellpair);
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void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair);
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void resetMarkedCells() { marked_cells.reset(); }
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