* Some singleton renames for consistency:

accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 05:25:45 +02:00
parent 93fc24ece9
commit 9083271a2f
97 changed files with 1354 additions and 1353 deletions
@@ -616,7 +616,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
amount+=caster->ApplyEffectModifiers(m_spellProto,m_effIndex,int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f));
// "If used while your target is above 75% health, Rend does 35% more damage."
// as for 3.1.3 only ranks above 9 (wrong tooltip?)
if (spellmgr.GetSpellRank(m_spellProto->Id) >= 9)
if (sSpellMgr.GetSpellRank(m_spellProto->Id) >= 9)
{
if (GetBase()->GetUnitOwner()->HasAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, m_spellProto, caster))
amount += int32(amount * SpellMgr::CalculateSpellEffectAmount(m_spellProto, 2, caster) / 100.0f);
@@ -968,7 +968,7 @@ void AuraEffect::ApplySpellMod(Unit * target, bool apply)
Aura * aura = iter->second->GetBase();
// only passive auras-active auras should have amount set on spellcast and not be affected
// if aura is casted by others, it will not be affected
if (aura->IsPassive() && aura->GetCasterGUID() == guid && spellmgr.IsAffectedByMod(aura->GetSpellProto(), m_spellmod))
if (aura->IsPassive() && aura->GetCasterGUID() == guid && sSpellMgr.IsAffectedByMod(aura->GetSpellProto(), m_spellmod))
{
if (GetMiscValue() == SPELLMOD_ALL_EFFECTS)
{
@@ -3092,7 +3092,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode,
}
else
{
CreatureInfo const * ci = objmgr.GetCreatureTemplate(GetMiscValue());
CreatureInfo const * ci = sObjectMgr.GetCreatureTemplate(GetMiscValue());
if (!ci)
{
target->SetDisplayId(16358); // pig pink ^_^
@@ -3166,14 +3166,14 @@ void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode,
if (!target->GetAuraEffectsByType(SPELL_AURA_MOUNTED).empty())
{
uint32 cr_id = target->GetAuraEffectsByType(SPELL_AURA_MOUNTED).front()->GetMiscValue();
if (CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
if (CreatureInfo const* ci = sObjectMgr.GetCreatureTemplate(cr_id))
{
uint32 team = 0;
if (target->GetTypeId() == TYPEID_PLAYER)
team = target->ToPlayer()->GetTeam();
uint32 display_id = objmgr.ChooseDisplayId(team,ci);
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
uint32 display_id = sObjectMgr.ChooseDisplayId(team,ci);
CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
@@ -3599,7 +3599,7 @@ void AuraEffect::HandleAuraMounted(AuraApplication const * aurApp, uint8 mode, b
if (apply)
{
CreatureInfo const* ci = objmgr.GetCreatureTemplate(GetMiscValue());
CreatureInfo const* ci = sObjectMgr.GetCreatureTemplate(GetMiscValue());
if (!ci)
{
sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)",GetMiscValue());
@@ -3610,8 +3610,8 @@ void AuraEffect::HandleAuraMounted(AuraApplication const * aurApp, uint8 mode, b
if (target->GetTypeId() == TYPEID_PLAYER)
team = target->ToPlayer()->GetTeam();
uint32 display_id = objmgr.ChooseDisplayId(team,ci);
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
uint32 display_id = sObjectMgr.ChooseDisplayId(team,ci);
CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
@@ -6039,7 +6039,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
if (mode & AURA_EFFECT_HANDLE_REAL)
{
// pet auras
if (PetAura const* petSpell = spellmgr.GetPetAura(GetId(), m_effIndex))
if (PetAura const* petSpell = sSpellMgr.GetPetAura(GetId(), m_effIndex))
{
if (apply)
target->AddPetAura(petSpell);
@@ -6171,7 +6171,7 @@ void AuraEffect::HandleAuraEmpathy(AuraApplication const * aurApp, uint8 mode, b
return;
}
CreatureInfo const * ci = objmgr.GetCreatureTemplate(target->GetEntry());
CreatureInfo const * ci = sObjectMgr.GetCreatureTemplate(target->GetEntry());
if (ci && ci->type == CREATURE_TYPE_BEAST)
target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
}