* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
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@@ -135,7 +135,7 @@ class PoolMgr
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SpawnedPoolData mSpawnedData;
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};
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#define poolhandler (*ACE_Singleton<PoolMgr, ACE_Null_Mutex>::instance())
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#define sPoolMgr (*ACE_Singleton<PoolMgr, ACE_Null_Mutex>::instance())
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// Method that tell if the creature is part of a pool and return the pool id if yes
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template<>
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