* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
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@@ -99,7 +99,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
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uint64 rc = 0;
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if (normalizePlayerName(receiver))
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rc = objmgr.GetPlayerGUIDByName(receiver);
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rc = sObjectMgr.GetPlayerGUIDByName(receiver);
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if (!rc)
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{
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@@ -127,7 +127,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
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return;
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}
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Player *receive = objmgr.GetPlayer(rc);
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Player *receive = sObjectMgr.GetPlayer(rc);
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uint32 rc_team = 0;
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uint8 mails_count = 0; //do not allow to send to one player more than 100 mails
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@@ -141,7 +141,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
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}
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else
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{
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rc_team = objmgr.GetPlayerTeamByGUID(rc);
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rc_team = sObjectMgr.GetPlayerTeamByGUID(rc);
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if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
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{
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Field *fields = result->Fetch();
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@@ -188,7 +188,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
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uint32 rc_account = receive
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? receive->GetSession()->GetAccountId()
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: objmgr.GetPlayerAccountIdByGUID(rc);
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: sObjectMgr.GetPlayerAccountIdByGUID(rc);
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Item* items[MAX_MAIL_ITEMS];
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@@ -442,7 +442,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
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if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
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{
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uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
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Player *receive = objmgr.GetPlayer(sender_guid);
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Player *receive = sObjectMgr.GetPlayer(sender_guid);
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uint32 sender_accId = 0;
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@@ -457,16 +457,16 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
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else
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{
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// can be calculated early
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sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
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sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
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if (!objmgr.GetPlayerNameByGUID(sender_guid,sender_name))
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sender_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
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if (!sObjectMgr.GetPlayerNameByGUID(sender_guid,sender_name))
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sender_name = sObjectMgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
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}
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sLog.outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
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GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
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}
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else if (!receive)
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sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
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sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
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// check player existence
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if (receive || sender_accId)
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@@ -674,7 +674,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
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}
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Item *bodyItem = new Item; // This is not bag and then can be used new Item.
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if (!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
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if (!bodyItem->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
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{
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delete bodyItem;
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return;
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@@ -869,11 +869,11 @@ void MailDraft::deleteIncludedItems(bool inDB /*= false*/)
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void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid)
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{
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Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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Player *receiver = sObjectMgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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uint32 rc_account = 0;
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if (!receiver)
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rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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rc_account = sObjectMgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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if (!receiver && !rc_account) // sender not exist
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{
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@@ -915,7 +915,7 @@ void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sende
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if (pReceiver)
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prepareItems(pReceiver); // generate mail template items
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uint32 mailId = objmgr.GenerateMailID();
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uint32 mailId = sObjectMgr.GenerateMailID();
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time_t deliver_time = time(NULL) + deliver_delay;
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