* Some singleton renames for consistency:

accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 05:25:45 +02:00
parent 93fc24ece9
commit 9083271a2f
97 changed files with 1354 additions and 1353 deletions
+13 -13
View File
@@ -99,7 +99,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
uint64 rc = 0;
if (normalizePlayerName(receiver))
rc = objmgr.GetPlayerGUIDByName(receiver);
rc = sObjectMgr.GetPlayerGUIDByName(receiver);
if (!rc)
{
@@ -127,7 +127,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
return;
}
Player *receive = objmgr.GetPlayer(rc);
Player *receive = sObjectMgr.GetPlayer(rc);
uint32 rc_team = 0;
uint8 mails_count = 0; //do not allow to send to one player more than 100 mails
@@ -141,7 +141,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
}
else
{
rc_team = objmgr.GetPlayerTeamByGUID(rc);
rc_team = sObjectMgr.GetPlayerTeamByGUID(rc);
if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
{
Field *fields = result->Fetch();
@@ -188,7 +188,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
uint32 rc_account = receive
? receive->GetSession()->GetAccountId()
: objmgr.GetPlayerAccountIdByGUID(rc);
: sObjectMgr.GetPlayerAccountIdByGUID(rc);
Item* items[MAX_MAIL_ITEMS];
@@ -442,7 +442,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
{
uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
Player *receive = objmgr.GetPlayer(sender_guid);
Player *receive = sObjectMgr.GetPlayer(sender_guid);
uint32 sender_accId = 0;
@@ -457,16 +457,16 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
else
{
// can be calculated early
sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
if (!objmgr.GetPlayerNameByGUID(sender_guid,sender_name))
sender_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
if (!sObjectMgr.GetPlayerNameByGUID(sender_guid,sender_name))
sender_name = sObjectMgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
}
sLog.outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
}
else if (!receive)
sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
// check player existence
if (receive || sender_accId)
@@ -674,7 +674,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
}
Item *bodyItem = new Item; // This is not bag and then can be used new Item.
if (!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
if (!bodyItem->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
{
delete bodyItem;
return;
@@ -869,11 +869,11 @@ void MailDraft::deleteIncludedItems(bool inDB /*= false*/)
void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid)
{
Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
Player *receiver = sObjectMgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
uint32 rc_account = 0;
if (!receiver)
rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
rc_account = sObjectMgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
if (!receiver && !rc_account) // sender not exist
{
@@ -915,7 +915,7 @@ void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sende
if (pReceiver)
prepareItems(pReceiver); // generate mail template items
uint32 mailId = objmgr.GenerateMailID();
uint32 mailId = sObjectMgr.GenerateMailID();
time_t deliver_time = time(NULL) + deliver_delay;