* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
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@@ -191,5 +191,5 @@ class InstanceSaveManager
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ResetTimeQueue m_resetTimeQueue;
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};
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#define sInstanceSaveManager (*ACE_Singleton<InstanceSaveManager, ACE_Thread_Mutex>::instance())
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#define sInstanceSaveMgr (*ACE_Singleton<InstanceSaveManager, ACE_Thread_Mutex>::instance())
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#endif
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