* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
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@@ -193,7 +193,7 @@ time_t InstanceSave::GetResetTimeForDB()
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// to cache or not to cache, that is the question
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InstanceTemplate const* InstanceSave::GetTemplate()
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{
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return objmgr.GetInstanceTemplate(m_mapid);
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return sObjectMgr.GetInstanceTemplate(m_mapid);
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}
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MapEntry const* InstanceSave::GetMapEntry()
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@@ -211,8 +211,8 @@ bool InstanceSave::UnloadIfEmpty()
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{
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if (m_playerList.empty() && m_groupList.empty())
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{
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if (!sInstanceSaveManager.lock_instLists)
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sInstanceSaveManager.RemoveInstanceSave(GetInstanceId());
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if (!sInstanceSaveMgr.lock_instLists)
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sInstanceSaveMgr.RemoveInstanceSave(GetInstanceId());
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return false;
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}
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else
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@@ -254,7 +254,7 @@ void InstanceSaveManager::CleanupInstances()
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bar.step();
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// load reset times and clean expired instances
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sInstanceSaveManager.LoadResetTimes();
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sInstanceSaveMgr.LoadResetTimes();
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// clean character/group - instance binds with invalid group/characters
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_DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL");
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@@ -617,7 +617,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
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Map* iMap = ((MapInstanced*)map)->FindMap(instanceId);
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if (iMap && iMap->IsDungeon()) ((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY);
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else objmgr.DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded
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else sObjectMgr.DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded
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}
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void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, uint32 timeLeft)
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@@ -191,5 +191,5 @@ class InstanceSaveManager
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ResetTimeQueue m_resetTimeQueue;
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};
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#define sInstanceSaveManager (*ACE_Singleton<InstanceSaveManager, ACE_Thread_Mutex>::instance())
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#define sInstanceSaveMgr (*ACE_Singleton<InstanceSaveManager, ACE_Thread_Mutex>::instance())
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#endif
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