* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
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@@ -64,7 +64,7 @@ Guild::~Guild()
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bool Guild::Create(Player* leader, std::string gname)
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{
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if (objmgr.GetGuildByName(gname))
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if (sObjectMgr.GetGuildByName(gname))
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return false;
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WorldSession* lSession = leader->GetSession();
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@@ -77,7 +77,7 @@ bool Guild::Create(Player* leader, std::string gname)
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MOTD = "No message set.";
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m_GuildBankMoney = 0;
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m_PurchasedTabs = 0;
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m_Id = objmgr.GenerateGuildId();
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m_Id = sObjectMgr.GenerateGuildId();
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sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(m_LeaderGuid));
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@@ -107,16 +107,16 @@ void Guild::CreateDefaultGuildRanks(int locale_idx)
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CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
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CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
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CreateRank(objmgr.GetTrinityString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL);
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CreateRank(objmgr.GetTrinityString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL);
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CreateRank(objmgr.GetTrinityString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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CreateRank(objmgr.GetTrinityString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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CreateRank(objmgr.GetTrinityString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL);
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CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL);
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CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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}
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bool Guild::AddMember(uint64 plGuid, uint32 plRank)
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{
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Player* pl = objmgr.GetPlayer(plGuid);
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Player* pl = sObjectMgr.GetPlayer(plGuid);
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if (pl)
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{
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if (pl->GetGuildId() != 0)
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@@ -478,7 +478,7 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
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SetLeader(newLeaderGUID);
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// If player not online data in data field will be loaded from guild tabs no need to update it !!
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if (Player *newLeader = objmgr.GetPlayer(newLeaderGUID))
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if (Player *newLeader = sObjectMgr.GetPlayer(newLeaderGUID))
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newLeader->SetRank(GR_GUILDMASTER);
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// when leader non-exist (at guild load with deleted leader only) not send broadcasts
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@@ -492,7 +492,7 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
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members.erase(GUID_LOPART(guid));
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Player *player = objmgr.GetPlayer(guid);
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Player *player = sObjectMgr.GetPlayer(guid);
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// If player not online data in data field will be loaded from guild tabs no need to update it !!
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if (player)
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{
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@@ -512,7 +512,7 @@ void Guild::ChangeRank(uint64 guid, uint32 newRank)
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if (itr != members.end())
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itr->second.RankId = newRank;
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Player *player = objmgr.GetPlayer(guid);
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Player *player = sObjectMgr.GetPlayer(guid);
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// If player not online data in data field will be loaded from guild tabs no need to update it !!
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if (player)
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player->SetRank(newRank);
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@@ -708,7 +708,7 @@ void Guild::Disband()
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CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id);
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CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id);
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CharacterDatabase.CommitTransaction();
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objmgr.RemoveGuild(m_Id);
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sObjectMgr.RemoveGuild(m_Id);
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}
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void Guild::Roster(WorldSession *session /*= NULL*/)
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@@ -1165,7 +1165,7 @@ void Guild::LoadGuildBankFromDB()
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continue;
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}
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ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry);
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ItemPrototype const *proto = sObjectMgr.GetItemPrototype(ItemEntry);
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if (!proto)
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{
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