* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
This commit is contained in:
@@ -84,7 +84,7 @@ Group::~Group()
|
||||
|
||||
bool Group::Create(const uint64 &guid, const char * name)
|
||||
{
|
||||
uint32 lowguid = objmgr.GenerateLowGuid(HIGHGUID_GROUP);
|
||||
uint32 lowguid = sObjectMgr.GenerateLowGuid(HIGHGUID_GROUP);
|
||||
m_guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_GROUP);
|
||||
m_leaderGuid = guid;
|
||||
m_leaderName = name;
|
||||
@@ -102,7 +102,7 @@ bool Group::Create(const uint64 &guid, const char * name)
|
||||
m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
|
||||
if (!isBGGroup())
|
||||
{
|
||||
Player *leader = objmgr.GetPlayer(guid);
|
||||
Player *leader = sObjectMgr.GetPlayer(guid);
|
||||
if (leader)
|
||||
{
|
||||
m_dungeonDifficulty = leader->GetDungeonDifficulty();
|
||||
@@ -142,7 +142,7 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult_AutoPtr result,
|
||||
m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
|
||||
|
||||
// group leader not exist
|
||||
if (!objmgr.GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName))
|
||||
if (!sObjectMgr.GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName))
|
||||
return false;
|
||||
|
||||
m_lootMethod = LootMethod(fields[1].GetUInt8());
|
||||
@@ -191,7 +191,7 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup)
|
||||
member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
|
||||
|
||||
// skip non-existed member
|
||||
if (!objmgr.GetPlayerNameByGUID(member.guid, member.name))
|
||||
if (!sObjectMgr.GetPlayerNameByGUID(member.guid, member.name))
|
||||
{
|
||||
CharacterDatabase.PQuery("DELETE FROM group_member WHERE memberGuid=%u", guidLow);
|
||||
return false;
|
||||
@@ -219,7 +219,7 @@ void Group::ConvertToRaid()
|
||||
|
||||
// update quest related GO states (quest activity dependent from raid membership)
|
||||
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
||||
if (Player* player = objmgr.GetPlayer(citr->guid))
|
||||
if (Player* player = sObjectMgr.GetPlayer(citr->guid))
|
||||
player->UpdateForQuestWorldObjects();
|
||||
}
|
||||
|
||||
@@ -294,7 +294,7 @@ bool Group::AddMember(const uint64 &guid, const char* name)
|
||||
return false;
|
||||
SendUpdate();
|
||||
|
||||
Player *player = objmgr.GetPlayer(guid);
|
||||
Player *player = sObjectMgr.GetPlayer(guid);
|
||||
if (player)
|
||||
{
|
||||
if (!IsLeader(player->GetGUID()) && !isBGGroup())
|
||||
@@ -344,7 +344,7 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
|
||||
{
|
||||
bool leaderChanged = _removeMember(guid);
|
||||
|
||||
if (Player *player = objmgr.GetPlayer(guid))
|
||||
if (Player *player = sObjectMgr.GetPlayer(guid))
|
||||
{
|
||||
// quest related GO state dependent from raid membership
|
||||
if (isRaidGroup())
|
||||
@@ -413,7 +413,7 @@ void Group::Disband(bool hideDestroy)
|
||||
|
||||
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
||||
{
|
||||
player = objmgr.GetPlayer(citr->guid);
|
||||
player = sObjectMgr.GetPlayer(citr->guid);
|
||||
if (!player)
|
||||
continue;
|
||||
|
||||
@@ -502,7 +502,7 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
|
||||
|
||||
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
|
||||
{
|
||||
Player *p = objmgr.GetPlayer(itr->first);
|
||||
Player *p = sObjectMgr.GetPlayer(itr->first);
|
||||
if (!p || !p->GetSession())
|
||||
continue;
|
||||
|
||||
@@ -526,7 +526,7 @@ void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uin
|
||||
|
||||
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
|
||||
{
|
||||
Player *p = objmgr.GetPlayer(itr->first);
|
||||
Player *p = sObjectMgr.GetPlayer(itr->first);
|
||||
if (!p || !p->GetSession())
|
||||
continue;
|
||||
|
||||
@@ -549,7 +549,7 @@ void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid,
|
||||
|
||||
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
|
||||
{
|
||||
Player *p = objmgr.GetPlayer(itr->first);
|
||||
Player *p = sObjectMgr.GetPlayer(itr->first);
|
||||
if (!p || !p->GetSession())
|
||||
continue;
|
||||
|
||||
@@ -569,7 +569,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r)
|
||||
|
||||
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
|
||||
{
|
||||
Player *p = objmgr.GetPlayer(itr->first);
|
||||
Player *p = sObjectMgr.GetPlayer(itr->first);
|
||||
if (!p || !p->GetSession())
|
||||
continue;
|
||||
|
||||
@@ -606,7 +606,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
|
||||
if (i->freeforall)
|
||||
continue;
|
||||
|
||||
item = objmgr.GetItemPrototype(i->itemid);
|
||||
item = sObjectMgr.GetItemPrototype(i->itemid);
|
||||
if (!item)
|
||||
{
|
||||
//sLog.outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
|
||||
@@ -616,7 +616,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
|
||||
//roll for over-threshold item if it's one-player loot
|
||||
if (item->Quality >= uint32(m_lootThreshold))
|
||||
{
|
||||
uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
|
||||
uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
|
||||
Roll* r = new Roll(newitemGUID,*i);
|
||||
|
||||
//a vector is filled with only near party members
|
||||
@@ -659,7 +659,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
|
||||
{
|
||||
for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
|
||||
{
|
||||
Player *p = objmgr.GetPlayer(itr->first);
|
||||
Player *p = sObjectMgr.GetPlayer(itr->first);
|
||||
if (!p || !p->GetSession())
|
||||
continue;
|
||||
|
||||
@@ -702,12 +702,12 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
|
||||
if (i->freeforall)
|
||||
continue;
|
||||
|
||||
item = objmgr.GetItemPrototype(i->itemid);
|
||||
item = sObjectMgr.GetItemPrototype(i->itemid);
|
||||
|
||||
//roll for over-threshold item if it's one-player loot
|
||||
if (item->Quality >= uint32(m_lootThreshold))
|
||||
{
|
||||
uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
|
||||
uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
|
||||
Roll* r=new Roll(newitemGUID,*i);
|
||||
|
||||
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
@@ -753,7 +753,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
|
||||
{
|
||||
for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
|
||||
{
|
||||
Player *p = objmgr.GetPlayer(itr->first);
|
||||
Player *p = sObjectMgr.GetPlayer(itr->first);
|
||||
if (!p || !p->GetSession())
|
||||
continue;
|
||||
|
||||
@@ -906,7 +906,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
|
||||
}
|
||||
}
|
||||
SendLootRollWon(0, maxguid, maxresul, ROLL_NEED, *roll);
|
||||
player = objmgr.GetPlayer(maxguid);
|
||||
player = sObjectMgr.GetPlayer(maxguid);
|
||||
|
||||
if (player && player->GetSession())
|
||||
{
|
||||
@@ -955,7 +955,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
|
||||
}
|
||||
}
|
||||
SendLootRollWon(0, maxguid, maxresul, rollvote, *roll);
|
||||
player = objmgr.GetPlayer(maxguid);
|
||||
player = sObjectMgr.GetPlayer(maxguid);
|
||||
|
||||
if (player && player->GetSession())
|
||||
{
|
||||
@@ -1073,7 +1073,7 @@ void Group::SendUpdate()
|
||||
Player *player;
|
||||
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
||||
{
|
||||
player = objmgr.GetPlayer(citr->guid);
|
||||
player = sObjectMgr.GetPlayer(citr->guid);
|
||||
if (!player || !player->GetSession() || player->GetGroup() != this)
|
||||
continue;
|
||||
|
||||
@@ -1094,7 +1094,7 @@ void Group::SendUpdate()
|
||||
{
|
||||
if (citr->guid == citr2->guid)
|
||||
continue;
|
||||
Player* member = objmgr.GetPlayer(citr2->guid);
|
||||
Player* member = sObjectMgr.GetPlayer(citr2->guid);
|
||||
|
||||
uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
|
||||
onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0);
|
||||
@@ -1165,7 +1165,7 @@ void Group::OfflineReadyCheck()
|
||||
{
|
||||
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
||||
{
|
||||
Player *pl = objmgr.GetPlayer(citr->guid);
|
||||
Player *pl = sObjectMgr.GetPlayer(citr->guid);
|
||||
if (!pl || !pl->GetSession())
|
||||
{
|
||||
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
|
||||
@@ -1207,7 +1207,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, uint8 group)
|
||||
if (!guid)
|
||||
return false;
|
||||
|
||||
Player *player = objmgr.GetPlayer(guid);
|
||||
Player *player = sObjectMgr.GetPlayer(guid);
|
||||
|
||||
MemberSlot member;
|
||||
member.guid = guid;
|
||||
@@ -1253,7 +1253,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, uint8 group)
|
||||
|
||||
bool Group::_removeMember(const uint64 &guid)
|
||||
{
|
||||
Player *player = objmgr.GetPlayer(guid);
|
||||
Player *player = sObjectMgr.GetPlayer(guid);
|
||||
if (player)
|
||||
{
|
||||
//if we are removing player from battleground raid
|
||||
@@ -1315,7 +1315,7 @@ void Group::_setLeader(const uint64 &guid)
|
||||
")", GUID_LOPART(m_guid), GUID_LOPART(slot->guid)
|
||||
);
|
||||
|
||||
Player *player = objmgr.GetPlayer(slot->guid);
|
||||
Player *player = sObjectMgr.GetPlayer(slot->guid);
|
||||
if (player)
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
||||
@@ -1437,7 +1437,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
|
||||
if (!isRaidGroup())
|
||||
return;
|
||||
|
||||
Player *player = objmgr.GetPlayer(guid);
|
||||
Player *player = sObjectMgr.GetPlayer(guid);
|
||||
|
||||
if (!player)
|
||||
{
|
||||
@@ -1835,7 +1835,7 @@ void Group::BroadcastGroupUpdate(void)
|
||||
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
||||
{
|
||||
|
||||
Player *pp = objmgr.GetPlayer(citr->guid);
|
||||
Player *pp = sObjectMgr.GetPlayer(citr->guid);
|
||||
if (pp && pp->IsInWorld())
|
||||
{
|
||||
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2);
|
||||
@@ -1851,7 +1851,7 @@ void Group::ResetMaxEnchantingLevel()
|
||||
Player *pMember = NULL;
|
||||
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
||||
{
|
||||
if (pMember = objmgr.GetPlayer(citr->guid))
|
||||
if (pMember = sObjectMgr.GetPlayer(citr->guid))
|
||||
if (m_maxEnchantingLevel < pMember->GetSkillValue(SKILL_ENCHANTING))
|
||||
m_maxEnchantingLevel = pMember->GetSkillValue(SKILL_ENCHANTING);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user