* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
This commit is contained in:
@@ -1095,7 +1095,7 @@ class ObjectMgr
|
||||
|
||||
};
|
||||
|
||||
#define objmgr (*ACE_Singleton<ObjectMgr, ACE_Null_Mutex>::instance())
|
||||
#define sObjectMgr (*ACE_Singleton<ObjectMgr, ACE_Null_Mutex>::instance())
|
||||
|
||||
// scripting access functions
|
||||
bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
|
||||
|
||||
Reference in New Issue
Block a user